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We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
30 lines
645 B
C++
30 lines
645 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/painting/RRect.h"
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namespace blink {
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RRect::RRect()
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{
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}
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RRect::~RRect()
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{
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}
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void RRect::setRectXY(const Rect& rect, float xRad, float yRad)
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{
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m_rrect.setRectXY(rect.sk_rect, xRad, yRad);
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}
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PassRefPtr<RRect> RRect::shift(const Offset& offset) {
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RefPtr<RRect> rrect = RRect::create();
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rrect->m_rrect = m_rrect;
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rrect->m_rrect.offset(offset.sk_size.width(), offset.sk_size.height());
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return rrect.release();
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}
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} // namespace blink
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