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We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
Sky
For information about using the latest stable release of Sky, please see the package/sky/ directory.
For more information about the Sky framework, see the package/sky/lib/ directory.
For details about the internals of Sky's engine, see the engine/ directory.
For information about contributing to Sky, please see CONTRIBUTING.md.