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We still use SkPicture as our rasterization backend, but now we're uploading our layer tree to C++. A future patch will push the layer tree deeper into the system and we'll eventually switch backends.
25 lines
479 B
C++
25 lines
479 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/compositing/Scene.h"
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namespace blink {
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PassRefPtr<Scene> Scene::create(PassRefPtr<SkPicture> picture)
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{
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ASSERT(picture);
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return adoptRef(new Scene(picture));
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}
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Scene::Scene(PassRefPtr<SkPicture> picture)
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: m_picture(picture)
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{
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}
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Scene::~Scene()
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{
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}
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} // namespace blink
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