* Revert "Revert "Set SkPath::setIsVolatile based on whether the path survives at least two frames (#22620)" (#23044)"
This reverts commit feda80cb42f99e2588a9a6b9ab3dd1f812d0f45b.
* Fix tracing
This reverts commit 19ebd61442fd3bf6a69af2156c8b118fc8578ec2.
Additionally, the following _flutter.runInView deadlock is fixed.
Previously, a deadlock would occur when service protocol
_flutter.runInView is used to restart the engine wihtout tearing down
the shell: the shared mutex of the service protocol will be locked
during the restart as it's in the middle of handling a service protocol
message; if ServiceProtocol::AddHandler is also called during the
restart, the deadlock happens as AddHandler also requires such lock.
test/integration.shard/background_isolate_test.dart would fail
without this fix.
Embedders can now notify shell during startup about the various displays and their corresponding settings.
Adds a notion of Display update type which can later include chages to displays during runtime such as addition / removal / reconfiguration of displays.
We also remove the responsibility of providing the refresh rate from `vsync_waiter` to `DisplayManager`.
Rewires existing platform implementations of the said API to use `Shell::OnDisplayUpdate` to notify the display manager of the startup configuration.
DisplayManager is also thread-safe to account for rasterizer and UI thread accesses.
## Description
As the related issue refer, the application may be doing too much work on its main thread even in a simple hello_world demo.
That is because the creation of `Engine` on the ui thread takes a noticeable time, and it is blocking the platform thread in order to run `Shell::Setup` synchronously.
The cost of `Engine`'s constructor is mainly about the creating of root isolate. Actually, there used to be another time-consuming process, the default font manager setup, which was resolved by https://github.com/flutter/engine/pull/18225.
Similar to https://github.com/flutter/engine/pull/18225, this pr move the creation of root isolate out from creating `Engine`. After this action, the main thread blocking is quite an acceptable slice.
## Related Issues
https://github.com/flutter/flutter/issues/40563 could be resolved by this pr.
This change also adds TimeRecorder which records time at the start
of each frame to capture the latest vsync target display time and
wires it in to the rasterizer to add trace events when there is a lag.
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.
Fixesflutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931