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More rename from GPU thread to raster thread (flutter/engine#22819)
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@ -21,7 +21,7 @@ class Fixture : public testing::FixtureTest {
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static void BM_PlatformMessageResponseDartComplete(
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benchmark::State& state) { // NOLINT
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ThreadHost thread_host("test",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -333,9 +333,9 @@ class PlatformConfiguration final {
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/// The frame time given as the argument indicates the point at
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/// which the current frame interval began. It is very slightly
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/// (because of scheduling overhead) in the past. If a new layer
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/// tree is not produced and given to the GPU task runner within
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/// one frame interval from this point, the Flutter application
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/// will jank.
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/// tree is not produced and given to the raster task runner
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/// within one frame interval from this point, the Flutter
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/// application will jank.
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///
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/// This method calls the `::_beginFrame` method in `hooks.dart`.
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///
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@ -349,13 +349,13 @@ class PlatformConfiguration final {
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/// @brief Dart code cannot fully measure the time it takes for a
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/// specific frame to be rendered. This is because Dart code only
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/// runs on the UI task runner. That is only a small part of the
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/// overall frame workload. The GPU task runner frame workload is
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/// executed on a thread where Dart code cannot run (and hence
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/// overall frame workload. The raster task runner frame workload
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/// is executed on a thread where Dart code cannot run (and hence
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/// instrument). Besides, due to the pipelined nature of rendering
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/// in Flutter, there may be multiple frame workloads being
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/// processed at any given time. However, for non-Timeline based
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/// profiling, it is useful for trace collection and processing to
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/// happen in Dart. To do this, the GPU task runner frame
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/// happen in Dart. To do this, the raster task runner frame
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/// workloads need to be instrumented separately. After a set
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/// number of these profiles have been gathered, they need to be
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/// reported back to Dart code. The engine reports this extra
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@ -275,13 +275,13 @@ class RuntimeController : public PlatformConfigurationClient {
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/// @brief Dart code cannot fully measure the time it takes for a
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/// specific frame to be rendered. This is because Dart code only
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/// runs on the UI task runner. That is only a small part of the
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/// overall frame workload. The GPU task runner frame workload is
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/// executed on a thread where Dart code cannot run (and hence
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/// overall frame workload. The raster task runner frame workload
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/// is executed on a thread where Dart code cannot run (and hence
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/// instrument). Besides, due to the pipelined nature of rendering
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/// in Flutter, there may be multiple frame workloads being
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/// processed at any given time. However, for non-Timeline based
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/// profiling, it is useful for trace collection and processing to
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/// happen in Dart. To do this, the GPU task runner frame
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/// happen in Dart. To do this, the raster task runner frame
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/// workloads need to be instrumented separately. After a set
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/// number of these profiles have been gathered, they need to be
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/// reported back to Dart code. The engine reports this extra
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@ -443,9 +443,9 @@ class Engine final : public RuntimeDelegate,
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/// The frame time given as the argument indicates the point at
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/// which the current frame interval began. It is very slightly
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/// (because of scheduling overhead) in the past. If a new layer
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/// tree is not produced and given to the GPU task runner within
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/// one frame interval from this point, the Flutter application
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/// will jank.
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/// tree is not produced and given to the raster task runner
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/// within one frame interval from this point, the Flutter
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/// application will jank.
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///
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/// If a root isolate is running, this method calls the
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/// `::_beginFrame` method in `hooks.dart`. If a root isolate is
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@ -527,13 +527,13 @@ class Engine final : public RuntimeDelegate,
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/// @brief Dart code cannot fully measure the time it takes for a
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/// specific frame to be rendered. This is because Dart code only
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/// runs on the UI task runner. That is only a small part of the
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/// overall frame workload. The GPU task runner frame workload is
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/// executed on a thread where Dart code cannot run (and hence
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/// overall frame workload. The raster task runner frame workload
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/// is executed on a thread where Dart code cannot run (and hence
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/// instrument). Besides, due to the pipelined nature of rendering
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/// in Flutter, there may be multiple frame workloads being
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/// processed at any given time. However, for non-Timeline based
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/// profiling, it is useful for trace collection and processing to
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/// happen in Dart. To do this, the GPU task runner frame
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/// happen in Dart. To do this, the raster task runner frame
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/// workloads need to be instrumented separately. After a set
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/// number of these profiles have been gathered, they need to be
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/// reported back to Dart code. The shell reports this extra
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@ -98,7 +98,7 @@ class EngineTest : public ::testing::Test {
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EngineTest()
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: thread_host_("EngineTest",
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ThreadHost::Type::Platform | ThreadHost::Type::IO |
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ThreadHost::Type::UI | ThreadHost::Type::GPU),
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ThreadHost::Type::UI | ThreadHost::Type::RASTER),
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task_runners_({
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"EngineTest",
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thread_host_.platform_thread->GetTaskRunner(), // platform
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@ -685,7 +685,7 @@ class PlatformView {
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fml::WeakPtrFactory<PlatformView> weak_factory_;
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// Unlike all other methods on the platform view, this is called on the
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// GPU task runner.
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// raster task runner.
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virtual std::unique_ptr<Surface> CreateRenderingSurface();
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private:
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@ -27,9 +27,10 @@
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namespace flutter {
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//------------------------------------------------------------------------------
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/// The rasterizer is a component owned by the shell that resides on the GPU
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/// The rasterizer is a component owned by the shell that resides on the raster
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/// task runner. Each shell owns exactly one instance of a rasterizer. The
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/// rasterizer may only be created, used and collected on the GPU task runner.
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/// rasterizer may only be created, used and collected on the raster task
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/// runner.
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///
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/// The rasterizer owns the instance of the currently active on-screen render
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/// surface. On this surface, it renders the contents of layer trees submitted
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@ -48,8 +49,8 @@ class Rasterizer final : public SnapshotDelegate {
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/// It can then forward these events to the engine.
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///
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/// Like all rasterizer operation, the rasterizer delegate call
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/// are made on the GPU task runner. Any delegate must ensure that
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/// they can handle the threading implications.
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/// are made on the raster task runner. Any delegate must ensure
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/// that they can handle the threading implications.
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///
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class Delegate {
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public:
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@ -92,9 +93,9 @@ class Rasterizer final : public SnapshotDelegate {
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//----------------------------------------------------------------------------
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/// @brief Creates a new instance of a rasterizer. Rasterizers may only
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/// be created on the GPU task runner. Rasterizers are currently
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/// only created by the shell (which also sets itself up as the
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/// rasterizer delegate).
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/// be created on the raster task runner. Rasterizers are
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/// currently only created by the shell (which also sets itself up
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/// as the rasterizer delegate).
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///
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/// @param[in] delegate The rasterizer delegate.
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///
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@ -103,9 +104,9 @@ class Rasterizer final : public SnapshotDelegate {
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#if defined(LEGACY_FUCHSIA_EMBEDDER)
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//----------------------------------------------------------------------------
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/// @brief Creates a new instance of a rasterizer. Rasterizers may only
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/// be created on the GPU task runner. Rasterizers are currently
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/// only created by the shell (which also sets itself up as the
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/// rasterizer delegate).
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/// be created on the raster task runner. Rasterizers are
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/// currently only created by the shell (which also sets itself up
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/// as the rasterizer delegate).
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///
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/// @param[in] delegate The rasterizer delegate.
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/// @param[in] compositor_context The compositor context used to hold all
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@ -116,7 +117,7 @@ class Rasterizer final : public SnapshotDelegate {
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#endif
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//----------------------------------------------------------------------------
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/// @brief Destroys the rasterizer. This must happen on the GPU task
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/// @brief Destroys the rasterizer. This must happen on the raster task
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/// runner. All GPU resources are collected before this call
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/// returns. Any context setup by the embedder to hold these
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/// resources can be immediately collected as well.
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@ -158,7 +159,7 @@ class Rasterizer final : public SnapshotDelegate {
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//----------------------------------------------------------------------------
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/// @brief Gets a weak pointer to the rasterizer. The rasterizer may only
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/// be accessed on the GPU task runner.
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/// be accessed on the raster task runner.
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///
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/// @return The weak pointer to the rasterizer.
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///
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@ -77,7 +77,7 @@ TEST(RasterizerTest, drawEmptyPipeline) {
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std::string test_name =
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::testing::UnitTest::GetInstance()->current_test_info()->name();
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ThreadHost thread_host("io.flutter.test." + test_name + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -102,7 +102,7 @@ TEST(RasterizerTest,
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std::string test_name =
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::testing::UnitTest::GetInstance()->current_test_info()->name();
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ThreadHost thread_host("io.flutter.test." + test_name + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -160,7 +160,7 @@ TEST(
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std::string test_name =
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::testing::UnitTest::GetInstance()->current_test_info()->name();
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ThreadHost thread_host("io.flutter.test." + test_name + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -214,7 +214,7 @@ TEST(
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std::string test_name =
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::testing::UnitTest::GetInstance()->current_test_info()->name();
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ThreadHost thread_host("io.flutter.test." + test_name + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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fml::MessageLoop::EnsureInitializedForCurrentThread();
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TaskRunners task_runners("test",
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@ -268,7 +268,7 @@ TEST(RasterizerTest, externalViewEmbedderDoesntEndFrameWhenNoSurfaceIsSet) {
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std::string test_name =
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::testing::UnitTest::GetInstance()->current_test_info()->name();
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ThreadHost thread_host("io.flutter.test." + test_name + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -253,7 +253,7 @@ class Shell final : public PlatformView::Delegate,
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const TaskRunners& GetTaskRunners() const override;
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//----------------------------------------------------------------------------
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/// @brief Rasterizers may only be accessed on the GPU task runner.
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/// @brief Rasterizers may only be accessed on the raster task runner.
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///
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/// @return A weak pointer to the rasterizer.
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///
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@ -394,7 +394,7 @@ class Shell final : public PlatformView::Delegate,
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std::optional<fml::TimePoint> latest_frame_target_time_;
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std::unique_ptr<PlatformView> platform_view_; // on platform task runner
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std::unique_ptr<Engine> engine_; // on UI task runner
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std::unique_ptr<Rasterizer> rasterizer_; // on GPU task runner
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std::unique_ptr<Rasterizer> rasterizer_; // on raster task runner
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std::unique_ptr<ShellIOManager> io_manager_; // on IO task runner
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std::shared_ptr<fml::SyncSwitch> is_gpu_disabled_sync_switch_;
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@ -44,8 +44,8 @@ static void StartupAndShutdownShell(benchmark::State& state,
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thread_host = std::make_unique<ThreadHost>(
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"io.flutter.bench.", ThreadHost::Type::Platform |
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ThreadHost::Type::GPU | ThreadHost::Type::IO |
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ThreadHost::Type::UI);
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ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test",
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thread_host->platform_thread->GetTaskRunner(),
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@ -22,7 +22,7 @@ namespace testing {
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ShellTest::ShellTest()
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: thread_host_("io.flutter.test." + GetCurrentTestName() + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::IO |
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ThreadHost::Type::UI | ThreadHost::Type::GPU) {}
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ThreadHost::Type::UI | ThreadHost::Type::RASTER) {}
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void ShellTest::SendEnginePlatformMessage(
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Shell* shell,
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@ -130,7 +130,7 @@ TEST_F(ShellTest, InitializeWithDifferentThreads) {
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ASSERT_FALSE(DartVMRef::IsInstanceRunning());
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Settings settings = CreateSettingsForFixture();
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ThreadHost thread_host("io.flutter.test." + GetCurrentTestName() + ".",
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ThreadHost::Type::Platform | ThreadHost::Type::GPU |
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ThreadHost::Type::Platform | ThreadHost::Type::RASTER |
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ThreadHost::Type::IO | ThreadHost::Type::UI);
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TaskRunners task_runners("test", thread_host.platform_thread->GetTaskRunner(),
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thread_host.raster_thread->GetTaskRunner(),
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@ -178,7 +178,7 @@ TEST_F(ShellTest,
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Settings settings = CreateSettingsForFixture();
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ThreadHost thread_host(
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"io.flutter.test." + GetCurrentTestName() + ".",
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ThreadHost::Type::GPU | ThreadHost::Type::IO | ThreadHost::Type::UI);
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ThreadHost::Type::RASTER | ThreadHost::Type::IO | ThreadHost::Type::UI);
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fml::MessageLoop::EnsureInitializedForCurrentThread();
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TaskRunners task_runners("test",
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fml::MessageLoop::GetCurrent().GetTaskRunner(),
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@ -20,7 +20,7 @@ ThreadHost::ThreadHost(std::string name_prefix_arg, uint64_t mask)
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ui_thread = std::make_unique<fml::Thread>(name_prefix + ".ui");
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}
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if (mask & ThreadHost::Type::GPU) {
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if (mask & ThreadHost::Type::RASTER) {
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raster_thread = std::make_unique<fml::Thread>(name_prefix + ".raster");
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}
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@ -17,7 +17,7 @@ struct ThreadHost {
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enum Type {
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Platform = 1 << 0,
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UI = 1 << 1,
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GPU = 1 << 2,
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RASTER = 1 << 2,
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IO = 1 << 3,
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Profiler = 1 << 4,
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};
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@ -42,7 +42,8 @@ AndroidShellHolder::AndroidShellHolder(
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if (is_background_view) {
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thread_host_ = {thread_label, ThreadHost::Type::UI};
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} else {
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thread_host_ = {thread_label, ThreadHost::Type::UI | ThreadHost::Type::GPU |
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thread_host_ = {thread_label, ThreadHost::Type::UI |
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ThreadHost::Type::RASTER |
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ThreadHost::Type::IO};
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}
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@ -87,25 +88,25 @@ AndroidShellHolder::AndroidShellHolder(
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// The current thread will be used as the platform thread. Ensure that the
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// message loop is initialized.
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fml::MessageLoop::EnsureInitializedForCurrentThread();
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fml::RefPtr<fml::TaskRunner> gpu_runner;
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fml::RefPtr<fml::TaskRunner> raster_runner;
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fml::RefPtr<fml::TaskRunner> ui_runner;
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fml::RefPtr<fml::TaskRunner> io_runner;
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fml::RefPtr<fml::TaskRunner> platform_runner =
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fml::MessageLoop::GetCurrent().GetTaskRunner();
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if (is_background_view) {
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auto single_task_runner = thread_host_.ui_thread->GetTaskRunner();
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gpu_runner = single_task_runner;
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raster_runner = single_task_runner;
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ui_runner = single_task_runner;
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io_runner = single_task_runner;
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} else {
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gpu_runner = thread_host_.raster_thread->GetTaskRunner();
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raster_runner = thread_host_.raster_thread->GetTaskRunner();
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ui_runner = thread_host_.ui_thread->GetTaskRunner();
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io_runner = thread_host_.io_thread->GetTaskRunner();
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}
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flutter::TaskRunners task_runners(thread_label, // label
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platform_runner, // platform
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gpu_runner, // raster
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raster_runner, // raster
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ui_runner, // ui
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io_runner // io
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);
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@ -117,7 +118,7 @@ AndroidShellHolder::AndroidShellHolder(
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// Defensive fallback. Depending on the OEM, it may not be possible
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// to set priority to -5.
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if (::setpriority(PRIO_PROCESS, gettid(), -2) != 0) {
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FML_LOG(ERROR) << "Failed to set GPU task runner priority";
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FML_LOG(ERROR) << "Failed to set raster task runner priority";
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}
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}
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});
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@ -513,7 +513,7 @@ static constexpr int kNumProfilerSamplesPerSec = 5;
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// initialized.
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fml::MessageLoop::EnsureInitializedForCurrentThread();
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uint32_t threadHostType = flutter::ThreadHost::Type::UI | flutter::ThreadHost::Type::GPU |
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uint32_t threadHostType = flutter::ThreadHost::Type::UI | flutter::ThreadHost::Type::RASTER |
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flutter::ThreadHost::Type::IO;
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if ([FlutterEngine isProfilerEnabled]) {
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threadHostType = threadHostType | flutter::ThreadHost::Type::Profiler;
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@ -137,14 +137,14 @@ EmbedderThreadHost::CreateEmbedderManagedThreadHost(
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return nullptr;
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}
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// If the embedder has not supplied a GPU task runner, one needs to be
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// If the embedder has not supplied a raster task runner, one needs to be
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// created.
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if (!render_task_runner_pair.second) {
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engine_thread_host_mask |= ThreadHost::Type::GPU;
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engine_thread_host_mask |= ThreadHost::Type::RASTER;
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}
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// If both the platform task runner and the GPU task runner are specified and
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// have the same identifier, store only one.
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// If both the platform task runner and the raster task runner are specified
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// and have the same identifier, store only one.
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if (platform_task_runner_pair.second && render_task_runner_pair.second) {
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if (platform_task_runner_pair.second->GetEmbedderIdentifier() ==
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render_task_runner_pair.second->GetEmbedderIdentifier()) {
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@ -163,8 +163,8 @@ EmbedderThreadHost::CreateEmbedderManagedThreadHost(
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platform_task_runner_pair.second)
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: GetCurrentThreadTaskRunner();
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// If the embedder has supplied a GPU task runner, use that. If not, use the
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// one from our thread host.
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// If the embedder has supplied a raster task runner, use that. If not, use
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// the one from our thread host.
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auto render_task_runner = render_task_runner_pair.second
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? static_cast<fml::RefPtr<fml::TaskRunner>>(
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render_task_runner_pair.second)
|
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@ -208,7 +208,7 @@ std::unique_ptr<EmbedderThreadHost>
|
||||
EmbedderThreadHost::CreateEngineManagedThreadHost() {
|
||||
// Create a thread host with the current thread as the platform thread and all
|
||||
// other threads managed.
|
||||
ThreadHost thread_host(kFlutterThreadName, ThreadHost::Type::GPU |
|
||||
ThreadHost thread_host(kFlutterThreadName, ThreadHost::Type::RASTER |
|
||||
ThreadHost::Type::IO |
|
||||
ThreadHost::Type::UI);
|
||||
|
||||
|
||||
@ -118,7 +118,7 @@ int RunTester(const flutter::Settings& settings,
|
||||
if (multithreaded) {
|
||||
threadhost = std::make_unique<ThreadHost>(
|
||||
thread_label, ThreadHost::Type::Platform | ThreadHost::Type::IO |
|
||||
ThreadHost::Type::UI | ThreadHost::Type::GPU);
|
||||
ThreadHost::Type::UI | ThreadHost::Type::RASTER);
|
||||
platform_task_runner = current_task_runner;
|
||||
raster_task_runner = threadhost->raster_thread->GetTaskRunner();
|
||||
ui_task_runner = threadhost->ui_thread->GetTaskRunner();
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user