252 Commits

Author SHA1 Message Date
Chinmay Garde
79c230fc7b Revert "Lift restriction that embedders may not trample the render thread OpenGL context in composition callbacks. (#16653)" (flutter/engine#16674)
This reverts commit 277bc6c62bf686874e6e519a8bf5707a5d794cf3.
2020-02-18 18:59:21 -08:00
Chinmay Garde
277bc6c62b Lift restriction that embedders may not trample the render thread OpenGL context in composition callbacks. (flutter/engine#16653)
During the implementation of custom compositor integration, the embedder gets
callbacks on the render thread to prepare render targets (framebuffers,
textures, etc) for the engine to render into, callbacks to present these render
targets along with platform managed contents, and, callbacks to collect render
targets once they can no longer be recycled by the engine in subsequent frames.
During these callbacks, the engine mandates the OpenGL state on the render
thread be preserved. This restriction has been the source of hard to isolate
issues where the embedder trampled on the OpenGL bindings state in the callback
but failed to restore state before control went back to the engine. Due to the
nature of the OpenGL API, such errors are easy to make and overlook. This patch
lifts the restriction from the embedder. Embedders may now freely work with the
OpenGL state in custom compositor callbacks and the engine will make sure to
disregard OpenGL bindings when control flows back to it.

Disregarding current OpenGL state has a certain performance penalty and the
majority of this patch handles refactoring various engine embedder components
such that this happens only once per frame. The most trivial version of this
patch would reset context bindings on every transition of control flow from the
embedder to the engine. However, that naive approach would have necessitated
more than 50 binding resets in existing unit-test cases (depending on the number
of platform view interleaving levels and render target recycling hit rates). In
this implementation, bindings will be reset only once per frame and this does
not depend on the number of platform views in the scene.

The majority of this patch is a refactoring of engine subsystems used in
`ExternalViewEmbedder::SubmitFrame` which is thoroughly documented with each
opportunity for the embedder to invalidate OpenGL state tagged.

The refactoring also enables the implementation of the following optimizations
to engine behavior which should aid in reducing the memory needed for the
creation of render targets. These optimization include:
* The engine will only ask the embedder for render targets in which it expects
  to render into. This was a quirk in the way in which root and non-root render
  targets were handled. The engine could require the embedder to create a render
  target but then realize it didn’t have anything to render into it. In the
  presentation callback, it would skip that render target. But the embedder
  still had to allocate that extra render target. This will no longer be the
  case and should reduce memory use.
* The engine may now skip always realizing (via the embedder render target
  creation callback) and presenting the root render target. This was also a side
  effect of the same quirk. Previously, the engine would always ask the embedder
  to present the root render target even if it was empty. Since this is no
  longer the case, few render targets should be allocated which will reduce
  memory consumption.
* The engine will now ask the embedder to collect unused render targets before
  it asks it to create new ones. The previous behavior was to ask the embedder
  for new targets and then collect old ones. This would cause spikes in memory
  use when the size of the render targets would change. These memory use spikes
  should now be troughs.
* The previous render target cache also considered the platform view ID in cache
  viability considerations (instead of just the size of the render target). This
  was a bug which has been fixed. This should lead to better cache utilization
  in some situations.

These optimizations are now codified in unit-tests and the updated test
expectations are a result of these optimizations now being in place.

* Fixes https://github.com/flutter/flutter/issues/50751
* Fixes https://github.com/flutter/flutter/issues/46911
* Fixes https://github.com/flutter/flutter/issues/43778
* Fixes b/146142979
2020-02-18 12:51:49 -08:00
stuartmorgan
91424efae5 Add explicit casts to printing of function pointers (flutter/engine#16370)
Compiling with clang on Windows fails here with a warning about implicit
cast from function pointer to object pointer. Rather than disable that
warning, this makes it an explicit cast. Since this is just test output,
it's not critical that this be a completely safe operation.

Part of #16256
2020-02-05 22:31:22 -08:00
Chinmay Garde
426c48aaac Remove all uses of the redundant flutter_root variable. (flutter/engine#16311)
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
2020-01-31 21:49:48 -08:00
Chinmay Garde
2a949ca345 Isolate and move common portable ELF loading from fixtures into //flutter/testing. (flutter/engine#16305)
Also update all known test harnesses to use this and fixes the broken shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/49853
2020-01-31 12:52:00 -08:00
Chinmay Garde
275ecda4d6 Remove buggy test to check if tasks can be posted on all native threads recursively from the emebdder. (flutter/engine#16214)
This was never thread safe to shutdown of the concurrent message loop.
2020-01-29 18:16:09 -08:00
Chinmay Garde
e95df2d3af In the test harness, don’t attempt to load AOT snapshots from non-existent dylibs. (flutter/engine#16210)
This condition may arise when the embedder passes in a path to a non-existent
dylib. Instead of crashing, the embedder will now return an error response.

Fixes https://github.com/flutter/flutter/issues/49732
2020-01-29 15:49:29 -08:00
Chinmay Garde
87beaf3a9b Hold a mutex when updating all CanPostTaskToAllNativeThreads::Captures members. (flutter/engine#16085)
This is in the same vein as https://github.com/flutter/engine/pull/16081 but
includes holding the mutex when updating all members in the Captures struct
instead of just when tracking thread IDs.
2020-01-27 18:37:20 -08:00
Chinmay Garde
ec873f14d7 Fix flake by making thread ID tracking in CanPostTaskToAllNativeThreads thread safe. (flutter/engine#16081) 2020-01-27 17:34:56 -08:00
Chinmay Garde
80367b5298 Remove buggy assertion in EmbedderTest::CanPostTaskToAllNativeThreads. (flutter/engine#16071)
This was introduced in
ef31000576.

The assertion was originally written to check that more than 4 threads were
managed by the engine (UI, Platform, GPU, IO + ConcurrentWQWorkers). However,
the assertion actually only checked the count of workers in the ConcurrentWQ. As
written, this assertion would fail on all hosts with a hardware concurrency of
less than 4. Remove the assertion. The engine threads count and its assertions
already check callbacks on workers. So this check was incorrect and redundant.
2020-01-27 16:00:34 -08:00
Chinmay Garde
ef31000576 Allow embedders to schedule a callback on all engine managed threads. (flutter/engine#15980)
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.

Fixes flutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931
2020-01-27 13:49:39 -08:00
Chinmay Garde
93d67baf2b Move tonic into //flutter/third_party. (flutter/engine#15895)
Tonic used to be used by multiple consumers outside of Flutter Engine. Due to
this, it has an unnecessary abstraction layer as well as utilities duplicated in
FML and other engine subsystems. The sole user of Tonic is now the Flutter
Engine. It is intended that the Flutter Engine team now owns this subsystem,
remove unnecessary utilities and document the headers. This is the first step in
the transition. No history is being imported as the initial history was already
lost in the transition of this component to fuchsia.googlesource. As this
component was unmaintained there, I could see no additional value in importing
the history of the patches there.

No functional change. Just moved the repo from //third_party to
//flutter/third_party and updates GN refs.
2020-01-25 17:01:56 -08:00
Dan Field
62a99c60c5 the the fix (flutter/engine#15973) 2020-01-24 12:43:32 -08:00
dnicoara
cbff03ae1e Fix embedder mutation order (flutter/engine#15566)
The mutator list sent to the embedder is in reverse order from the
MutatorsStack. The root display transformation then needs to be appended
at the end of the list.

Given that these transforms are applied to a layer in display space the
list needs to be reversed as well such that transforms can be applied in
the right order to get from display space to surface space.

Bug: b/143612326
2020-01-15 10:35:15 -08:00
gaaclarke
01cd18efc9 Made it so you can specify the old gen heap size. (flutter/engine#15259) 2020-01-08 10:20:52 -08:00
Kaushik Iska
76d887b711 Reland Wire up Opacity on Fuchsia (flutter/engine#14559)
This reverts commit 6919709e47661c5cd48d9b0d3bfde986b9c1af84.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
2019-12-18 16:05:38 -08:00
Kaushik Iska
6919709e47 Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (flutter/engine#14543)
This reverts commit cb0aca7f74a34a6a79f6b7123bd0643a135cf56a.
2019-12-18 10:29:47 -08:00
Chinmay Garde
4435ab8b04 Allow custom embedders to post low memory notifications. (flutter/engine#14506)
This is a non-breaking addition to the stable Flutter Embedder API.
2019-12-16 11:42:13 -08:00
Chinmay Garde
b111a13d25 Allow embedders to post Dart objects on send ports from the native side. (flutter/engine#14477)
This is a non-breaking addition to the stable Flutter Embedder API and exposes a
subset of the functionality provided by Dart_PostCObject API in a stable and
tested manner to custom embedder implementations.

Send port acquisition can currently be done as described in the unit-test but
there may be opportunities to extend this API in the future to access ports more
easily or create ports from the native side.

The following capabilities of the the Dart_PostCObject API are explicitly NOT
exposed:
* Object arrays: This allows callers to create complex object graphs but only
  using the primitives specified in the native API. I could find no current use
  case for this and would have made the implementation a lot more complex. This
  is something we can add in the future if necessary however.
* Capabilities and ports: Again no use cases and I honestly I didn’t understand
  how to use capabilities. If needed, these can be added at a later point by
  appending to the union.

Fixes https://github.com/flutter/flutter/issues/46624
Fixes b/145982720
2019-12-13 17:28:21 -08:00
Chinmay Garde
5f6e426048 Verify embedders can convert clip rects from mutation stack into surface space. (flutter/engine#14483)
Add a test to verify behavior discussed in b/143612326
2019-12-13 15:28:01 -08:00
Chinmay Garde
cdbdb7999d Use futures to images used for comparison with fixtures in embedder unit-tests. (flutter/engine#14465)
This earlier pattern was to use callbacks with latching.
2019-12-12 14:07:53 -08:00
Chinmay Garde
439b705342 Assert that arc end caps on canvases with root surface transformations are drawn correctly. (flutter/engine#14359)
Verifies that the Skia commit https://skia-review.googlesource.com/c/skia/+/259174 has been pulled into the engine. This should have happened in the roll https://github.com/flutter/engine/pull/14345.

Fixes https://github.com/flutter/flutter/issues/46691
Fixes b/142280381
2019-12-11 15:17:34 -08:00
David Worsham
cb0aca7f74 Wire up Opacity on Fuchsia, round 2 (flutter/engine#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
Chinmay Garde
ce4d1dc06f Fix platform view offsets incorrectly taking into account device pixel ratios. (flutter/engine#14135)
This issue was hidden by an incorrect test expectation that has been corrected.

Fixes b/144555069
Fixes https://github.com/flutter/flutter/issues/45991
2019-12-04 13:15:47 -08:00
David Worsham
df08c2593a Relanding: Add Flow unittests and fixtures (flutter/engine#14091) 2019-12-03 14:33:02 -08:00
liyuqian
52e74298e0 Revert PRs to unblock David and Jim's work (flutter/engine#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 32915132bacdfd0d631421b23bb6a6d5db1095ab.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a13401ce86b3019c39154d56644b7b9eb4a5bbe5.
2019-12-03 12:02:37 -08:00
David Worsham
32915132ba Add flow test fixtures and tests (flutter/engine#13986) 2019-12-03 09:43:02 -08:00
Chinmay Garde
dee0c26a36 Don't crash but warn when the scene builder specifies no layers. (flutter/engine#14008) 2019-11-25 15:38:41 -08:00
gaaclarke
43dce83fc1 Refactor to passing functions by const ref (flutter/engine#13975)
Moved our code to passing functions by const ref
2019-11-22 12:20:02 -08:00
Chinmay Garde
6df221f6fb Expose the platform view mutator stack to custom compositors. (flutter/engine#13731)
This allows custom compositors to affect scene builder modifications made
to the platform view.

Fixes https://github.com/flutter/flutter/issues/44211
Fixes b/143612326
2019-11-19 10:35:41 -08:00
chunhtai
d053943e7c Moves pointer event sanitizing to engine. (flutter/engine#13697)
* Moves pointer event sanitizing to engine

* fix comment format

* fix formatting

* addressing comment

* fix format

* fix format

* addressing comment
2019-11-19 09:48:25 -08:00
Todd Volkert
02a18868b3 Revert "RendererContextSwitch guard flutter's gl context rework. (#13812)" (flutter/engine#13906)
This reverts commit 7552e9370527aae8df06b43dcb6b313d9ebdb365.

This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
2019-11-18 18:28:04 -08:00
Chinmay Garde
f2997c18a6 Fix test to account for pixel ratio transformations being framework responsibility. (flutter/engine#13850)
This incorrect assumption led to the introduction of a failure on an external embedder. Also dries up the section that copies the picture to the embedder managed render targets.

Fixes https://github.com/flutter/flutter/issues/43906
Fixes https://b.corp.google.com/issues/143529469
2019-11-14 12:15:33 -08:00
Chris Yang
7552e93705 RendererContextSwitch guard flutter's gl context rework. (flutter/engine#13812) 2019-11-14 11:50:45 -08:00
Chinmay Garde
2d7d114126 Document the coordinate space of points in FlutterPointerEvent. (flutter/engine#13782) 2019-11-12 12:21:50 -08:00
Chris Yang
590dc94eb8 Revert "Reland "Guarding EAGLContext used by Flutter #13314" (#13759)" (flutter/engine#13788)
This reverts commit 6390e62036d69c4923cc6cf2379b9eb9f25870ba.
2019-11-11 17:17:18 -08:00
Chris Yang
6390e62036 Reland "Guarding EAGLContext used by Flutter #13314" (flutter/engine#13759) 2019-11-08 20:09:18 -08:00
Michael Klimushyn
24ba26f80c Turn on RasterCache based on view hierarchy (flutter/engine#13762)
This is a duplicate of flutter/engine#13360 with the test switched to use the software backend instead of the GL backend.

After some debugging and testing on another GL embedder I think the issue with the test is some bug having to do with the GL implementation in the test harness specifically. 

Fixes flutter/flutter#38903
2019-11-08 17:14:50 -08:00
Chris Yang
68754a85f0 Revert "Reland "Guarding EAGLContext used by Flutter #13314" (#13755)" (flutter/engine#13757)
This reverts commit a4a346f317c867663a6d8a5d9c7909101d9b5cbd.
2019-11-08 13:44:29 -08:00
Chris Yang
a4a346f317 Reland "Guarding EAGLContext used by Flutter #13314" (flutter/engine#13755) 2019-11-08 12:26:48 -08:00
Chris Yang
af43ff4a31 Revert "Always use IOSGLContextSwitch to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (#13314)" (flutter/engine#13753) 2019-11-08 10:59:45 -08:00
Chris Yang
4953fbdd3f Always use IOSGLContextSwitch to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (flutter/engine#13314) 2019-11-08 10:02:23 -08:00
Chinmay Garde
a8b3ff268a Create a new picture recorder even when the embedder supplied render target is recycled. (flutter/engine#13744)
The earlier assumption was that the render target would be re-materialized per frame. The render target needs its own picture recorder to be create per frame as well. When render targets are cached in the registry, an existing target will be reused. But submitting the previous frame would have discarded the recorder already. The layer tree paint would then attempt to dererence a null canvas causing a crash at runtime.

Added tests to ensure that this does not happen both with and without a custom compositor specified by the embedder. I am going to rework this code so that the external view embedders thinks of render target access on a per frame basis but that is a larger change. This smaller patchset should unblock broken builds.

Fixes b/144093523
2019-11-07 19:53:51 -08:00
Chinmay Garde
a0fd895dfb Ensure that the device pixel ratio is taken into account with window metrics in physical pixels. (flutter/engine#13708)
This was originally patched in https://github.com/flutter/engine/pull/13193 but
the unit-tests were written under the mistaken assumption (that has been
documented already) that the Flutter window metrics used logical pixel
coordinates. That mistake has been corrected and additional tests to verify
rendering intent has been added.

Fixes https://github.com/flutter/flutter/issues/43906
Fixes https://b.corp.google.com/issues/143529469
2019-11-06 11:16:18 -08:00
Michael Klimushyn
791c5441a5 Revert "Turn on RasterCache based on view hierarchy (#13360)" (flutter/engine#13442)
This caused EmbedderTest.VerifyB143464703 to fail after merging into
master.

```
../../flutter/shell/platform/embedder/tests/embedder_unittests.cc:3111: Failure
Value of: ImageMatchesFixture("verifyb143464703.png", renderered_scene)
  Actual: false
Expected: true
[  FAILED  ] EmbedderTest.VerifyB143464703 (2507 ms)
```

This reverts commit b1479f8e6075ef95d6b11a03e318bff72a2c0288.
2019-10-30 11:25:29 -07:00
Michael Klimushyn
b1479f8e60 Turn on RasterCache based on view hierarchy (flutter/engine#13360)
Previously the cache was disabled on whether or not PlatformViews were
globally enabled. Instead track their existence in the view hierarchy
and only disable RasterCache if a PlatformView is actually present.
2019-10-30 10:45:15 -07:00
Dan Field
46bf911c59 Set the install name at link time for darwin dylibs (flutter/engine#13428) 2019-10-29 20:30:13 -07:00
Chinmay Garde
62f76d4eb8 Make sure root surface transformations survive resetting the matrix directly in Flow. (flutter/engine#13405)
This used to only be handled correctly for non-root layer backing stores. This
was mostly a side effect of the fact that we used recording canvases instead of
rendering directly into the backing store. We now use recording canvases
consistently.

Fixes b/143464703
Fixes https://github.com/flutter/flutter/issues/43732
2019-10-29 17:44:57 -07:00
Jason Simmons
2c61d2336b Reformat BUILD.gn files to comply with the format checker presubmit script (flutter/engine#13401) 2019-10-29 09:49:16 -07:00
Chris Bracken
4835f63736 Expose platform view ID on embedder semantics node (flutter/engine#13345)
This exposes platform_view_id on the embedder API's FlutterSemanticNode.

In 40e0467f60dd2174af5b3edf8bd2752eb6251bf1 (#8055), platformViewId was
added to SemanticsNode. This field is non-zero when the SemanticsNode
represents a platform view and is typically used by embedders as a means
of identifying locations where a platform view's 'native' accessibility
tree should be injected into the platform-specific accessibility tree
constructed by the embedder.

Due to the intended use of this field, the Flutter framework is meant to
enforce that this node has a child count of zero.
2019-10-24 19:42:32 -07:00