Fixes a precision bug was introduced in 5f363dc, which improved the
precision of lerpDouble when the extrema differed significantly in
magnitude.
_lerpInt doesn't have this issue since the extrema are passed as 64-bit
twos-complement values, therefore the difference will always be accurate
so long as it doesn't overflow. This reverts the _lerpInt implementation
to the original a + (b - a) * t, but adds a test to avoid a regression
if anyone is tempted to make it consistent with the others.
This re-lands #20496 and #21780 after fixing the semantics-enabling code that was causing the post-submit web_smoke_test to fail.
Below is the description from the original PR:
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Snapshots compiled with sound null-safety enabled require changes to the way in
which isolates are launched. Specifically, the `Dart_IsolateFlags::null_safety`
field needs to be known upfront. The value of this field can only be determined
once the kernel snapshot is available. This poses a problem in the engine
because the engine used to launch the isolate at shell initialization and only
need the kernel mappings later at isolate launch (when transitioning the root
isolate to the `DartIsolate::Phase::Running` phase). This patch delays launch of
the isolate on the UI task runner till a kernel mapping is available. The side
effects of this delay (callers no longer having access to the non-running
isolate handle) have been addressed in this patch. The DartIsolate API has also
been amended to hide the method that could return a non-running isolate to the
caller. Instead, it has been replaced with a method that requires a valid
isolate configuration that returns a running root isolate. The isolate will be
launched by asking the isolate configuration for its null-safety
characteristics.
A side effect of enabling null-safety is that Dart APIs that work with legacy
types will now terminate the process if used with an isolate that has sound
null-safety enabled. These APIs may no longer be used in the engine. This
primarily affects the Dart Convertors in Tonic that convert certain C++ objects
into the Dart counterparts. All known Dart Converters have been updated to
convert C++ objects to non-nullable Dart types inferred using type traits of the
corresponding C++ object. The few spots in the engine that used the old Dart
APIs directly have been manually updated. To ensure that no usage of the legacy
APIs remain in the engine (as these would cause runtime process terminations),
the legacy APIs were prefixed with the `DART_LEGACY_API` macro and the macro
defined to `[[deprecated]]` in all engine translation units. While the engine
now primarily works with non-nullable Dart types, callers can still use
`Dart_TypeToNonNullableType` to acquire nullable types for use directly or with
Tonic. One use case that is not addressed with the Tonic Dart Convertors is the
creation of non-nullable lists of nullable types. This hasn’t come up so far in
the engine.
A minor related change is reworking tonic to define a single library target.
This allows the various tonic subsystems to depend on one another. Primarily,
this is used to make the Dart convertors use the logging utilities. This now
allows errors to be more descriptive as the presence of error handles is caught
(and logged) earlier.
Fixes https://github.com/flutter/flutter/issues/59879
This removes most of the remaining FLUTTER_NOLINT comments and opts
these files back into linter enforcement.
I've filed https://github.com/flutter/flutter/issues/68273 to require
that all FLUTTER_NOLINT comments be followed by a GitHub issue URL
describing the problem to be fixed.
* Revert "Fix documentation build for window changes. (#21780)"
This reverts commit a539d91840d2fbbb4aa07eeed6a92d654db167ab.
* Revert "Migration to PlatformDispatcher and multi-window (#20496)"
This reverts commit a58fec63f196175eedfc5fbaedce9336dab5c508.
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Skia is removing the deprecated legacy display setting globals and
associated kLegacyFontHost_InitType. This change replaces all such uses
with default surface properties with no special flags and an unknown
pixel geometry. Flutter never set the associated globals, leaving them
with their initial default values, which were no special flags and
horizontal RGB pixel geometry. The values used here are different but
this change should make no difference as Flutter never mentions
SkFont::kSubpixelAntiAlias to take advantage of the pixel geometry.
Allows for reference counting of images before disposal.
This will allow multiple callers to hold a reference to an image and dispose of their reference without disposing the underlying image until all handles have been disposed.
This will be used by the framework to help resolve some of the kludge I was trying to introduce in flutter/flutter#64582
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.
Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.
Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676
This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
Add copyright headers in a few files where they were missing.
Trim trailing blank comment line where present, for consistency with
other engine code.
Use the standard libtxt copyright header in one file where it differed
(extra (C) and comma compared to other files in libtxt).
This also amends tools/const_finder/test/const_finder_test.dart to look
for a const an additional four lines down to account for the copyright
header added to the test fixture.
This re-enables the iOS Scenarios tests which have been flaky in the
last couple days.
Disabling two tests where we've seen the flakes:
* AppLifecycleTests testFlutterViewControllerDetachingSendsApplicationLifecycle
* FlutterViewControllerInitialRouteTest testSettingInitialRoute
This reverts commit 84995bd516d94a3a7e52e752ad666a8b22068498.
This disables the macOS Scenarios app tests until a fix for the current
flakiness is found.
This also reverts commit 9ef075582e0dcaa4df990338b931219465ffcbce where
one test was previously disabled. However, another started failing soon
after, so instead we disable the whole suite here.
This disables the macOS Scenarios app test
testFlutterViewControllerDetachingSendsApplicationLifecycle
until a fix for the flakiness is found.
Related issue: https://github.com/flutter/flutter/issues/61620
This updates the web_ui implementation of lerpDouble to match the
behaviour of the C++ engine implementation in dart:ui.
Specifically this covers the following changes:
* #20871: stricter handling of NaN and infinity
* #20879: Improve the precision of lerpDouble
lerpDouble: stricter handling of NaN and infinity (#20871)
----------------------------------------------------------
Previously, the behaviour of lerpDouble with respect to NaN and infinity
was relatively complex and difficult to reason about. This patch
simplifies the behaviour with respect to those conditions and adds
documentation and tests.
In general, if `a == b` or both values are null, infinite, or NaN, `a`
is returned. Otherwise we require `a` and `b` and `t` to be finite or
null and the result of the linear interpolation is returned.
Improve the precision of lerpDouble (#20879)
--------------------------------------------
Reduces errors caused by the loss of floating point precision when the
two extrema of the lerp differ significantly in magnitude. Previously,
we used the calculation:
a + (b - a) * t
When the difference in magnitude between `a` and `b` exceeds the
precision representable by double-precision floating point math, `b - a`
results in the larger-magnitude value of `a` or `b`. The error between
the value produced and the correct value is then scaled by t.
A simple example of the impact can be seen when `a` is significantly
larger in magnitude than `b`. In that case, `b - a` results in `a` and
when `t` is 1.0, the resulting value is `a - (a) * 1.0 == 0`.
The patch transforms the computation to the mathematically-equivalent
expression:
a * (1.0 - t) + b * t
By scaling each value independently, the behaviour is more accurate.
From the point of view of performance, this adds an extra
multiplication, but multiplication is relatively cheap and the behaviour
is significantly better.
This patch also adds a `precisionErrorTolerance` constant to
test_utils.dart and migrates existing tests to use `closeTo()` for
testing.
The tests themselves *do* currently use values that have an exact
floating-point representation, but we should allow for flexibility in
future implementation changes.
Lazy async stacks were already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".
This change does the same with the engine defaults, which makes this be enabled
by-default in JIT mode as well.
See go/dart-10x-faster-async for more information.
This is a re-land: A fix for what we believe to have caused the last revert has landed upstream in Dart in dart-lang/sdk@0004589
[0] flutter/flutter@3478232