Chinmay Garde
b95b5292b8
Setup infrastructure to capture SKP traces when the frame interval exceeds certain thresholds
2015-10-06 17:03:10 -07:00
Chinmay Garde
b44a86c08a
PictureLayers cache the contents of their pictures if the pictures
...
dont mutate from frame to frame
2015-09-09 09:54:30 -07:00
Adam Barth
e5d7e69346
Pass the sky::LayerTree to the GPU thread for drawing
...
Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00
Adam Barth
bc8f7a096e
SceneBuilder should build a tree of layers
...
We now build a layer tree before squashing the draw command down to an
SkPicture.
2015-09-02 18:23:01 -07:00
Adam Barth
96df6c373c
Use sky.SceneBuilder to upload Layer tree to C++
...
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00