mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
Instead of squashing the layers down into a single SkPicture, we now pass the tree to the GPU thread, which draws everything separately.
33 lines
787 B
C++
33 lines
787 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "sky/engine/core/compositing/Scene.h"
|
|
|
|
#include "third_party/skia/include/core/SkCanvas.h"
|
|
#include "third_party/skia/include/core/SkPictureRecorder.h"
|
|
|
|
namespace blink {
|
|
|
|
PassRefPtr<Scene> Scene::create(std::unique_ptr<sky::Layer> rootLayer)
|
|
{
|
|
ASSERT(rootLayer);
|
|
return adoptRef(new Scene(std::move(rootLayer)));
|
|
}
|
|
|
|
Scene::Scene(std::unique_ptr<sky::Layer> rootLayer)
|
|
: m_layerTree(new sky::LayerTree())
|
|
{
|
|
m_layerTree->set_root_layer(std::move(rootLayer));
|
|
}
|
|
|
|
Scene::~Scene()
|
|
{
|
|
}
|
|
|
|
std::unique_ptr<sky::LayerTree> Scene::takeLayerTree() {
|
|
return std::move(m_layerTree);
|
|
}
|
|
|
|
} // namespace blink
|