* Revert "Fix documentation build for window changes. (#21780)"
This reverts commit 931a04683d6eb49fc92059b2384ac5b1618d5422.
* Revert "Migration to PlatformDispatcher and multi-window (#20496)"
This reverts commit 85b0031f73544e448354047dc6a236c0b0808252.
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Adds a reference to RenderObject.describeSemanticsClip to
`SemanticsFlag.isHidden` and a hint that lets readers know that the
`SemanticsNode` rect is specified in local coordinates.
Allows for reference counting of images before disposal.
This will allow multiple callers to hold a reference to an image and dispose of their reference without disposing the underlying image until all handles have been disposed.
This will be used by the framework to help resolve some of the kludge I was trying to introduce in flutter/flutter#64582
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.
Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.
Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676
This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
Reduces errors caused by the loss of floating point precision when the
two extrema of the lerp differ significantly in magnitude. Previously,
we used the calculation:
a + (b - a) * t
When the difference in magnitude between `a` and `b` exceeds the
precision representable by double-precision floating point math, `b - a`
results in the larger-magnitude value of `a` or `b`. The error between
the value produced and the correct value is then scaled by t.
A simple example of the impact can be seen when `a` is significantly
larger in magnitude than `b`. In that case, `b - a` results in `a` and
when `t` is 1.0, the resulting value is `a - (a) * 1.0 == 0`.
The patch transforms the computation to the mathematically-equivalent
expression:
a * (1.0 - t) + b * t
By scaling each value independently, the behaviour is more accurate.
From the point of view of performance, this adds an extra
multiplication, but multiplication is relatively cheap and the behaviour
is significantly better.
This patch also adds a `precisionErrorTolerance` constant to
test_utils.dart and migrates existing tests to use `closeTo()` for
testing.
The tests themselves *do* currently use values that have an exact
floating-point representation, but we should allow for flexibility in
future implementation changes.
Previously, the behaviour of lerpDouble with respect to NaN and infinity
was relatively complex and difficult to reason about. This patch
simplifies the behaviour with respect to those conditions and adds
documentation and tests.
In general, if `a == b` or both values are null, infinite, or NaN, `a`
is returned. Otherwise we require `a` and `b` and `t` to be finite or
null and the result of the linear interpolation is returned.
The behaviour of lerpDouble with respect to null inputs isn't entirely
obvious. In the case where both inputs are null, it returns null.
Otherwise, it defaults the null parameter to 0.0 and carries on.
Post non-null by default, it might be nice to strengthen the parameter
contract to require them to be non-null. While this would be a breaking
change, it seems likely that the framework either meets this guarantee
or can provide it without a framework breaking change.
https://github.com/flutter/flutter/issues/64617 tracks the above.
In the meantime, adding a test to lock in the current behaviour.
Reland #19396 with a fix for improper scale that was affecting internal tests
Tested: Ran all unittests, ran internal tests, and ran workstation on Fuchsia
BUG: 53062, 53063
* Migrate a few last places to GrDirectContext
This is a followup to #19962 to cover a few places where we
were still using GrContext. No functional impact.
* Formatting
The fuchsia code around metrics and sizing was just sending this
information through a side-channel, when the engine already had the
information available. So, delete all of it to make future CLs simpler.
Additionally, the SceneUpdateContext has many unneccesary dependencies
re: metrics and PaintTasks. Break those to make future CLs simpler.
Tested: Ran all unittests and ran workstation on Fuchsia
BUG: 53062, 53063
This fixes all of the lint errors in lib/ui, except for a few (three, I think) where it would have changed the API, converting non-const references to pointers. For those, I just did NOLINT on the particular line instead of ignoring the whole file.