Update docs specifying addPlatformView offset param is not used (#21331)

for Android and iOS and remove offset from scenario_app test for iOS and Android.
This commit is contained in:
Richard Cai 2020-09-23 13:37:57 -04:00 committed by GitHub
parent 9b140e5825
commit 515f339838
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 13 deletions

View File

@ -715,8 +715,6 @@ class SceneBuilder extends NativeFieldWrapperClass2 {
/// Adds a platform view (e.g an iOS UIView) to the scene.
///
/// Only supported on iOS, this is currently a no-op on other platforms.
///
/// On iOS this layer splits the current output surface into two surfaces, one for the scene nodes
/// preceding the platform view, and one for the scene nodes following the platform view.
///
@ -729,6 +727,8 @@ class SceneBuilder extends NativeFieldWrapperClass2 {
/// With a platform view in the scene, Quartz has to composite the two Flutter surfaces and the
/// embedded UIView. In addition to that, on iOS versions greater than 9, the Flutter frames are
/// synchronized with the UIView frames adding additional performance overhead.
///
/// The `offset` argument is not used for iOS and Android.
void addPlatformView(
int viewId, {
Offset offset = Offset.zero,

View File

@ -707,21 +707,15 @@ mixin _BasePlatformViewScenarioMixin on Scenario {
SceneBuilder sceneBuilder,
int viewId,
double width,
double height, {
Offset overlayOffset,
}) {
overlayOffset ??= const Offset(50, 50);
double height,
) {
if (Platform.isIOS) {
sceneBuilder.addPlatformView(viewId, offset: overlayOffset, width: width, height: height);
sceneBuilder.addPlatformView(viewId, width: width, height: height);
} else if (Platform.isAndroid) {
if (usesAndroidHybridComposition) {
// Hybrid composition does not support `offset`.
// https://github.com/flutter/flutter/issues/60630
sceneBuilder.pushOffset(overlayOffset.dx, overlayOffset.dy);
sceneBuilder.addPlatformView(viewId, width: width, height: height);
sceneBuilder.pop();
} else if (_textureId != null) {
sceneBuilder.addTexture(_textureId, offset: overlayOffset, width: width, height: height);
sceneBuilder.addTexture(_textureId, width: width, height: height);
}
} else {
throw UnsupportedError('Platform ${Platform.operatingSystem} is not supported');
@ -740,7 +734,6 @@ mixin _BasePlatformViewScenarioMixin on Scenario {
viewId,
500,
500,
overlayOffset: overlayOffset,
);
final PictureRecorder recorder = PictureRecorder();
final Canvas canvas = Canvas(recorder);