2019-11-20 14:39:06 -05:00

76 lines
3.4 KiB
Java

/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.shape;
import androidx.annotation.NonNull;
/**
* A basic edge treatment (a single straight line). Sub-classed for custom edge treatments.
*
* <p>Note: For edge treatments which result in a concave shape, the parent view must disable
* clipping of children by calling {@link android.view.ViewGroup#setClipChildren(boolean)}, or by
* setting `android:clipChildren="false"` in xml. `clipToPadding` may also need to be false if there
* is any padding on the parent that could intersect the shadow.
*/
public class EdgeTreatment {
/**
* @deprecated Does not support interpolation. Use {@link #getEdgePath(float, float, float,
* ShapePath)} instead.
*/
@Deprecated
public void getEdgePath(float length, float interpolation, @NonNull ShapePath shapePath) {
// Best guess at center since it could be offset by corners of different size.
float center = length / 2f;
getEdgePath(length, center, interpolation, shapePath);
}
/**
* Generates a {@link ShapePath} for this edge treatment.
*
* <p>EdgeTreatments have an origin of (0, 0) and a destination of (0, length) (i.e. they
* represent the top edge), and are automatically rotated and scaled as necessary when applied to
* other edges. Only the horizontal, top EdgeTreatment needs to be defined in order to apply it to
* all four edges.
*
* @param length the length of the edge.
* @param center the distance to the center of the edge. This takes into account any offset added
* by the proceeding corner. Drawing anything at (center, 0) will be center aligned with the
* shape. Normally you'll want to use this instead of length / 2.
* @param interpolation the interpolation of the edge treatment. Ranges between 0 (none) and 1
* (fully) interpolated. Custom edge treatments can implement interpolation to support shape
* transition between two arbitrary states. Typically, a value of 0 indicates that the custom
* edge treatment is not rendered (i.e. that it is a straight line), and a value of 1
* indicates that the treatment is fully rendered. Animation between these two values can
* "heal" or "reveal" an edge treatment.
* @param shapePath the {@link ShapePath} that this treatment should write to.
*/
public void getEdgePath(
float length, float center, float interpolation, @NonNull ShapePath shapePath) {
shapePath.lineTo(length, 0);
}
/**
* Causes this edge to be intersected with the line between the start of the previous corner, and
* the end of the next corner. This allows for simpler definition of edge treatments since they
* can be less exact about how they calculate the start and ending point of the edge.
*/
boolean forceIntersection() {
return false;
}
}