/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.shape; import androidx.annotation.NonNull; /** * A basic edge treatment (a single straight line). Sub-classed for custom edge treatments. * *

Note: For edge treatments which result in a concave shape, the parent view must disable * clipping of children by calling {@link android.view.ViewGroup#setClipChildren(boolean)}, or by * setting `android:clipChildren="false"` in xml. `clipToPadding` may also need to be false if there * is any padding on the parent that could intersect the shadow. */ public class EdgeTreatment { /** * @deprecated Does not support interpolation. Use {@link #getEdgePath(float, float, float, * ShapePath)} instead. */ @Deprecated public void getEdgePath(float length, float interpolation, @NonNull ShapePath shapePath) { // Best guess at center since it could be offset by corners of different size. float center = length / 2f; getEdgePath(length, center, interpolation, shapePath); } /** * Generates a {@link ShapePath} for this edge treatment. * *

EdgeTreatments have an origin of (0, 0) and a destination of (0, length) (i.e. they * represent the top edge), and are automatically rotated and scaled as necessary when applied to * other edges. Only the horizontal, top EdgeTreatment needs to be defined in order to apply it to * all four edges. * * @param length the length of the edge. * @param center the distance to the center of the edge. This takes into account any offset added * by the proceeding corner. Drawing anything at (center, 0) will be center aligned with the * shape. Normally you'll want to use this instead of length / 2. * @param interpolation the interpolation of the edge treatment. Ranges between 0 (none) and 1 * (fully) interpolated. Custom edge treatments can implement interpolation to support shape * transition between two arbitrary states. Typically, a value of 0 indicates that the custom * edge treatment is not rendered (i.e. that it is a straight line), and a value of 1 * indicates that the treatment is fully rendered. Animation between these two values can * "heal" or "reveal" an edge treatment. * @param shapePath the {@link ShapePath} that this treatment should write to. */ public void getEdgePath( float length, float center, float interpolation, @NonNull ShapePath shapePath) { shapePath.lineTo(length, 0); } /** * Causes this edge to be intersected with the line between the start of the previous corner, and * the end of the next corner. This allows for simpler definition of edge treatments since they * can be less exact about how they calculate the start and ending point of the edge. */ boolean forceIntersection() { return false; } }