2022-08-04 14:27:55 -04:00

74 lines
2.9 KiB
Java

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.android.material.animation;
import android.animation.TimeInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.LinearInterpolator;
import androidx.annotation.RestrictTo;
import androidx.annotation.RestrictTo.Scope;
import androidx.interpolator.view.animation.FastOutLinearInInterpolator;
import androidx.interpolator.view.animation.FastOutSlowInInterpolator;
import androidx.interpolator.view.animation.LinearOutSlowInInterpolator;
/**
* Utility class for animations containing Material interpolators.
*
* @hide
*/
@RestrictTo(Scope.LIBRARY_GROUP)
public class AnimationUtils {
public static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator();
public static final TimeInterpolator FAST_OUT_SLOW_IN_INTERPOLATOR =
new FastOutSlowInInterpolator();
public static final TimeInterpolator FAST_OUT_LINEAR_IN_INTERPOLATOR =
new FastOutLinearInInterpolator();
public static final TimeInterpolator LINEAR_OUT_SLOW_IN_INTERPOLATOR =
new LinearOutSlowInInterpolator();
public static final TimeInterpolator DECELERATE_INTERPOLATOR = new DecelerateInterpolator();
/** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */
public static float lerp(float startValue, float endValue, float fraction) {
return startValue + (fraction * (endValue - startValue));
}
/** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */
public static int lerp(int startValue, int endValue, float fraction) {
return startValue + Math.round(fraction * (endValue - startValue));
}
/**
* Linear interpolation between {@code outputMin} and {@code outputMax} when {@code value} is
* between {@code inputMin} and {@code inputMax}.
*
* <p>Note that {@code value} will be coerced into {@code inputMin} and {@code inputMax}.This
* function can handle input and output ranges that span positive and negative numbers.
*/
public static float lerp(
float outputMin, float outputMax, float inputMin, float inputMax, float value) {
if (value <= inputMin) {
return outputMin;
}
if (value >= inputMax) {
return outputMax;
}
return lerp(outputMin, outputMax, (value - inputMin) / (inputMax - inputMin));
}
}