/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.android.material.animation; import android.animation.TimeInterpolator; import android.view.animation.DecelerateInterpolator; import android.view.animation.LinearInterpolator; import androidx.annotation.RestrictTo; import androidx.annotation.RestrictTo.Scope; import androidx.interpolator.view.animation.FastOutLinearInInterpolator; import androidx.interpolator.view.animation.FastOutSlowInInterpolator; import androidx.interpolator.view.animation.LinearOutSlowInInterpolator; /** * Utility class for animations containing Material interpolators. * * @hide */ @RestrictTo(Scope.LIBRARY_GROUP) public class AnimationUtils { public static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator(); public static final TimeInterpolator FAST_OUT_SLOW_IN_INTERPOLATOR = new FastOutSlowInInterpolator(); public static final TimeInterpolator FAST_OUT_LINEAR_IN_INTERPOLATOR = new FastOutLinearInInterpolator(); public static final TimeInterpolator LINEAR_OUT_SLOW_IN_INTERPOLATOR = new LinearOutSlowInInterpolator(); public static final TimeInterpolator DECELERATE_INTERPOLATOR = new DecelerateInterpolator(); /** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */ public static float lerp(float startValue, float endValue, float fraction) { return startValue + (fraction * (endValue - startValue)); } /** Linear interpolation between {@code startValue} and {@code endValue} by {@code fraction}. */ public static int lerp(int startValue, int endValue, float fraction) { return startValue + Math.round(fraction * (endValue - startValue)); } /** * Linear interpolation between {@code outputMin} and {@code outputMax} when {@code value} is * between {@code inputMin} and {@code inputMax}. * *

Note that {@code value} will be coerced into {@code inputMin} and {@code inputMax}.This * function can handle input and output ranges that span positive and negative numbers. */ public static float lerp( float outputMin, float outputMax, float inputMin, float inputMax, float value) { if (value <= inputMin) { return outputMin; } if (value >= inputMax) { return outputMax; } return lerp(outputMin, outputMax, (value - inputMin) / (inputMax - inputMin)); } }