9.4 KiB
Contributing to Flutter
Things you will need
- Linux or Mac OS X. (Windows is not yet supported.)
- git (used for source version control).
- An IDE. We recommend Atom.
- An ssh client (used to authenticate with GitHub).
- Python (used by some of our tools).
- The Dart SDK (see Issue #54
about downloading the Dart SDK automatically). Note: If you're also
working on the Flutter engine, you can use the copy of the Dart SDK
in
.../engine/src/third_party/dart-sdk/dart-sdk. - The Android platform tools (see Issue #55
about downloading the Android platform tools automatically).
Note: If you're also working on the Flutter engine, you can use the
copy of the Android platform tools in
.../engine/src/third_party/android_tools/sdk/platform-tools.- Mac:
brew install android-platform-tools - Linux:
sudo apt-get install android-tools-adb
- Mac:
Getting the code and configuring your environment
- Ensure all the dependencies described in the previous section, in particular
git, ssh, and python are installed. Ensure that
dart,pub, andadb(from the Dart SDK and the Android platform tools) are in your path (e.g., thatwhich dartandwhich adbprint sensible output). - Fork
https://github.com/flutter/flutterinto your own GitHub account. If you already have a fork, and are now installing a development environment on a new machine, make sure you've updated your fork so that you don't use stale configuration options from long ago. - If you haven't configured your machine with an SSH key that's known to github then follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
git clone git@github.com:<your_name_here>/flutter.gitcd fluttergit remote add upstream git@github.com:flutter/flutter.git(So that you fetch from the master repository, not your clone, when runninggit fetchet al.)- Run
dart ./dev/update_packages.dartThis will fetch all the Dart packages that Flutter depends on. You can replicate what this script does by runningpub getin each directory that contains apubspec.yamlfile. - Add this repository's
bindirectory to your path. That will let you use thefluttercommand in this directory more easily. (If you have previously activated theflutterpackage usingpub, you should deactivate it and use the script inbininstead:pub global deactivate flutter.)
Running the examples
To run an example with a prebuilt binary from the cloud, switch to that
example's directory, run pub get to make sure its dependencies have been
downloaded, and use flutter start. Make sure you have a device connected over
USB and debugging enabled on that device.
cd examples/hello_world; flutter start
You can also specify a particular Dart file to run if you want to run an example
that doesn't have a lib/main.dart file using the -t command-line option. For
example, to run the tabs.dart example in the examples/widgets
directory on a connected Android device, from that directory you would run:
flutter start -t tabs.dart
When running code from the examples directory, any changes you make to the
example code, as well as any changes to Dart code in the
packages/flutter directory and subdirectories, will
automatically be picked when you relaunch the app. You can do the same for your
own code by mimicking the pubspec.yaml files in the examples subdirectories.
Running the tests
Each package in the packages directory has its own suite of tests based on the
test package. To run the tests for a given package, for example, the newton
package, use the following commands:
cd packages/newtonpub run test
Testing the flutter package is currently a bit harder because we don't yet
support testing the flutter package with pre-built binaries. To test the
package, you'll need to follow the instructions below
for working with this repository and the Flutter engine repository
simultaneously and then run the following command (assuming the flutter/bin
directory is in your path):
flutter test --debug
Creating a workflow for running the test with a prebuilt binary is Issue #56. If you want to run a single test individually:
flutter test --debug trivial_test.dart
Note: The tests are headless, you won't see any UI. You can use
print to generate console output or you can interact with the DartVM
via observatory at http://localhost:8181/.
Adding a test
To add a test, simply create a file whose name ends with _test.dart
in the packages/unit/test directory. The test should have a main
function and use the test package.
Contributing code
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
git fetch upstreamgit checkout upstream/master -b name_of_your_branch- Hack away. Please peruse our style guides and design principles before working on anything non-trivial. These guidelines are intended to keep the code consistent and avoid common pitfalls.
git commit -a -m "<your informative commit message>"git push origin name_of_your_branch
To send us a pull request:
git pull-request(if you are using Hub) or go tohttps://github.com/flutter/flutterand click the "Compare & pull request" button
Please make sure all your checkins have detailed commit messages explaining the patch. If you made multiple commits for a single pull request, either make sure each one has a detailed message explaining that specific commit, or squash your commits into one single checkin with a detailed message before sending the pull request.
You must complete the Contributor License Agreement. You can do this online, and it only takes a minute. If you've never submitted code before, you must add your (or your organization's) name and contact info to the AUTHORS file.
Working on the engine and the framework at the same time
You can work both with this repository (flutter.git) and the Flutter engine repository at the same time using the following steps.
-
Follow the instructions above for creating a working copy of this repository.
-
Follow the contributing instructions for the engine repository to create a working copy of the engine. When you create the
.gclientfile for the engine, be sure to create it in a directory namedenginethat is a sibling of the directory in which you cloned this repository. For example, if you cloned this repository into the/foo/bar/flutterdirectory, you should create the.gclientfile in the/foo/bar/enginedirectory. The actual code from the engine repository will end up in/foo/bar/engine/srcbecausegclientcreates asrcdirectory underneath the directory that contains the.gclientfile. -
To run tests on your host machine, build one of the host configurations (e.g.,
out/Debug). To run examples on Android, build one of the Android configurations (e.g.,out/android_Debug).
You should now be able to run the tests against your locally built
engine using the flutter test --debug command. To run one of the
examples on your device using your locally built engine, use the
--debug option to the flutter tool:
flutter start --debug
If you want to test the release version instead of the debug version,
use --release instead of --debug.
Making a breaking change to the engine
If you make a breaking change to the engine, you'll need to land you change in a few steps:
-
Land your change in the engine repository.
-
Publish a new version of the engine that contains your change. See the engine's release process for instructions about how to publish a new version of the engine. Publishing a new version is important in order to not break folks using prebuilt binaries in their workflow (e.g., our customers).
-
Land a change that update our dependency on the
sky_engineandsky_servicespackages to point to the new version of the engine that you just published. These dependencies are defined by packages/flutter/pubspec.yaml. After changing thepubspec.yamlfile, you'll need to run./dev/update_packages.dartto update all the packages in this repository to see the new dependency. As part of landing this change, you should make whatever other changes are needed in this repository to account for your breaking change.