mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
* Switch from legacy uniform semantics to uniform structs. * Completely separate shader bundle from runtime stage. * Packing multiple backends per shader. * Pack struct and member fields into the shader bundle flatbuffer. * Bind uniforms with correct metadata for GLES. * Add uniform struct size and member offset reflection.