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* Switch from legacy uniform semantics to uniform structs. * Completely separate shader bundle from runtime stage. * Packing multiple backends per shader. * Pack struct and member fields into the shader bundle flatbuffer. * Bind uniforms with correct metadata for GLES. * Add uniform struct size and member offset reflection.
[Flutter GPU] Shader bundle improvements: Uniform structs & member offset reflection, GLES metadata, separate from runtime stage. (flutter/engine#49485)
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