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This caused us to lose our gn check certification. :( Turns out gn check was just ignoring all the header paths it didn't understand and so gn check passing for sky wasn't meaning much. I tried to straighten out some of the mess in this CL, but its going to take several more rounds of massaging before gn check passes again. On the bright side (almost) all of our headers are absolute now. Turns out my script (attached to the bug) didn't notice ../ includes but I'll fix that in the next patch. R=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/746023002
126 lines
4.4 KiB
C++
126 lines
4.4 KiB
C++
/*
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* Copyright (C) 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WebGLVertexArrayObjectOES_h
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#define WebGLVertexArrayObjectOES_h
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#include "sky/engine/bindings/core/v8/ScriptWrappable.h"
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#include "sky/engine/core/html/canvas/WebGLBuffer.h"
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#include "sky/engine/core/html/canvas/WebGLContextObject.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefCounted.h"
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#include "sky/engine/wtf/Vector.h"
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namespace blink {
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class WebGLVertexArrayObjectOES final : public WebGLContextObject, public ScriptWrappable {
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DEFINE_WRAPPERTYPEINFO();
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public:
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enum VaoType {
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VaoTypeDefault,
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VaoTypeUser,
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};
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virtual ~WebGLVertexArrayObjectOES();
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static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBase*, VaoType);
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// Cached values for vertex attrib range checks
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class VertexAttribState final {
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ALLOW_ONLY_INLINE_ALLOCATION();
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public:
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VertexAttribState()
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: enabled(false)
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, bytesPerElement(0)
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, size(4)
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, type(GL_FLOAT)
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, normalized(false)
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, stride(16)
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, originalStride(0)
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, offset(0)
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, divisor(0)
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{
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}
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bool enabled;
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RefPtr<WebGLBuffer> bufferBinding;
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GLsizei bytesPerElement;
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GLint size;
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GLenum type;
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bool normalized;
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GLsizei stride;
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GLsizei originalStride;
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GLintptr offset;
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GLuint divisor;
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};
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bool isDefaultObject() const { return m_type == VaoTypeDefault; }
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bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
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void setHasEverBeenBound() { m_hasEverBeenBound = true; }
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PassRefPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElementArrayBuffer; }
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void setElementArrayBuffer(PassRefPtr<WebGLBuffer>);
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VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
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void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei, GLintptr, PassRefPtr<WebGLBuffer>);
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void unbindBuffer(PassRefPtr<WebGLBuffer>);
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void setVertexAttribDivisor(GLuint index, GLuint divisor);
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private:
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WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType);
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void dispatchDetached(blink::WebGraphicsContext3D*);
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virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) override;
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VaoType m_type;
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bool m_hasEverBeenBound;
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#if ENABLE(OILPAN)
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bool m_destructionInProgress;
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#endif
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RefPtr<WebGLBuffer> m_boundElementArrayBuffer;
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Vector<VertexAttribState> m_vertexAttribState;
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};
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} // namespace blink
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namespace WTF {
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template<>
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struct VectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> : SimpleClassVectorTraits<blink::WebGLVertexArrayObjectOES::VertexAttribState> {
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// Specialization needed as the VertexAttribState's struct fields
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// aren't handled as desired by the IsPod() trait.
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#if ENABLE(OILPAN)
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static const bool needsDestruction = false;
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#endif
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// Must use the constructor.
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static const bool canInitializeWithMemset = false;
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static const bool canCopyWithMemcpy = true;
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};
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} // namespace WTF
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#endif // WebGLVertexArrayObjectOES_h
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