/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebGLVertexArrayObjectOES_h #define WebGLVertexArrayObjectOES_h #include "sky/engine/bindings/core/v8/ScriptWrappable.h" #include "sky/engine/core/html/canvas/WebGLBuffer.h" #include "sky/engine/core/html/canvas/WebGLContextObject.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefCounted.h" #include "sky/engine/wtf/Vector.h" namespace blink { class WebGLVertexArrayObjectOES final : public WebGLContextObject, public ScriptWrappable { DEFINE_WRAPPERTYPEINFO(); public: enum VaoType { VaoTypeDefault, VaoTypeUser, }; virtual ~WebGLVertexArrayObjectOES(); static PassRefPtr create(WebGLRenderingContextBase*, VaoType); // Cached values for vertex attrib range checks class VertexAttribState final { ALLOW_ONLY_INLINE_ALLOCATION(); public: VertexAttribState() : enabled(false) , bytesPerElement(0) , size(4) , type(GL_FLOAT) , normalized(false) , stride(16) , originalStride(0) , offset(0) , divisor(0) { } bool enabled; RefPtr bufferBinding; GLsizei bytesPerElement; GLint size; GLenum type; bool normalized; GLsizei stride; GLsizei originalStride; GLintptr offset; GLuint divisor; }; bool isDefaultObject() const { return m_type == VaoTypeDefault; } bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } void setHasEverBeenBound() { m_hasEverBeenBound = true; } PassRefPtr boundElementArrayBuffer() const { return m_boundElementArrayBuffer; } void setElementArrayBuffer(PassRefPtr); VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei, GLintptr, PassRefPtr); void unbindBuffer(PassRefPtr); void setVertexAttribDivisor(GLuint index, GLuint divisor); private: WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); void dispatchDetached(blink::WebGraphicsContext3D*); virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject) override; VaoType m_type; bool m_hasEverBeenBound; #if ENABLE(OILPAN) bool m_destructionInProgress; #endif RefPtr m_boundElementArrayBuffer; Vector m_vertexAttribState; }; } // namespace blink namespace WTF { template<> struct VectorTraits : SimpleClassVectorTraits { // Specialization needed as the VertexAttribState's struct fields // aren't handled as desired by the IsPod() trait. #if ENABLE(OILPAN) static const bool needsDestruction = false; #endif // Must use the constructor. static const bool canInitializeWithMemset = false; static const bool canCopyWithMemcpy = true; }; } // namespace WTF #endif // WebGLVertexArrayObjectOES_h