flutter_flutter/shell/platform/windows/text_input_plugin.h
shoryukenn 38d545ee17 Improve Unicode handling on Windows (#11899)
Significantly improves the behavior of non-ASCII text input on Windows. Correctly
processes incoming character events as UTF-16, and for now uses UTF-32 for
the text model so that the existing index-based logic will work much more often.

Future work is still needed, but this will handle far more cases correctly.
2019-09-08 12:13:59 -07:00

65 lines
2.2 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_
#include <map>
#include <memory>
#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/binary_messenger.h"
#include "flutter/shell/platform/common/cpp/client_wrapper/include/flutter/method_channel.h"
#include "flutter/shell/platform/common/cpp/text_input_model.h"
#include "flutter/shell/platform/windows/keyboard_hook_handler.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
namespace flutter {
class Win32FlutterWindow;
// Implements a text input plugin.
//
// Specifically handles window events within windows.
class TextInputPlugin : public KeyboardHookHandler {
public:
explicit TextInputPlugin(flutter::BinaryMessenger* messenger);
virtual ~TextInputPlugin();
// |KeyboardHookHandler|
void KeyboardHook(Win32FlutterWindow* window,
int key,
int scancode,
int action,
int mods) override;
// |KeyboardHookHandler|
void CharHook(Win32FlutterWindow* window, char32_t code_point) override;
private:
// Sends the current state of the given model to the Flutter engine.
void SendStateUpdate(const TextInputModel& model);
// Sends an action triggered by the Enter key to the Flutter engine.
void EnterPressed(TextInputModel* model);
// Called when a method is called on |channel_|;
void HandleMethodCall(
const flutter::MethodCall<rapidjson::Document>& method_call,
std::unique_ptr<flutter::MethodResult<rapidjson::Document>> result);
// The MethodChannel used for communication with the Flutter engine.
std::unique_ptr<flutter::MethodChannel<rapidjson::Document>> channel_;
// Mapping of client IDs to text input models.
std::map<int, std::unique_ptr<TextInputModel>> input_models_;
// The active model. nullptr if not set.
TextInputModel* active_model_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_TEXT_INPUT_PLUGIN_H_