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This PR fixes https://github.com/flutter/flutter/issues/112202. `Scene` is no longer tied to views, but receives method arguments for view properties, clearing the path to multiview Flutter. `Scene` no longer creates a `LayerTree` on construction, but only part of the config. When a output method is called (`toImage`, `toImageSync`, or `takeLayerTree`), the `LayerTree` is constructed on the spot. In this way, all `LayerTree`s return to being `unique_ptr`s instead of `shared_ptr`s, reverting part of https://github.com/flutter/engine/pull/35608 . And `Scene` no longer needs to disfunction after one `takeLayerTree`, since the layer tree config is never really taken away. A `device_pixel_ratio` is now added to the parameter list of `Engine::Render` and `Animator::Render`. ## Pre-launch Checklist - [x] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [x] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [x] I read and followed the [Flutter Style Guide] and the [C++, Objective-C, Java style guides]. - [x] I listed at least one issue that this PR fixes in the description above. - [ ] I added new tests to check the change I am making or feature I am adding, or Hixie said the PR is test-exempt. See [testing the engine] for instructions on writing and running engine tests. - [x] I updated/added relevant documentation (doc comments with `///`). - [x] I signed the [CLA]. - [x] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-new channel on [Discord]. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/wiki/Tree-hygiene#overview [Tree Hygiene]: https://github.com/flutter/flutter/wiki/Tree-hygiene [Flutter Style Guide]: https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo [C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style [testing the engine]: https://github.com/flutter/flutter/wiki/Testing-the-engine [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/wiki/Tree-hygiene#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/wiki/Chat
274 lines
9.9 KiB
C++
274 lines
9.9 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/common/animator.h"
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#include "flutter/flow/frame_timings.h"
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#include "flutter/fml/time/time_point.h"
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#include "flutter/fml/trace_event.h"
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#include "third_party/dart/runtime/include/dart_tools_api.h"
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namespace flutter {
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namespace {
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// Wait 51 milliseconds (which is 1 more milliseconds than 3 frames at 60hz)
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// before notifying the engine that we are idle. See comments in |BeginFrame|
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// for further discussion on why this is necessary.
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constexpr fml::TimeDelta kNotifyIdleTaskWaitTime =
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fml::TimeDelta::FromMilliseconds(51);
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} // namespace
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Animator::Animator(Delegate& delegate,
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const TaskRunners& task_runners,
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std::unique_ptr<VsyncWaiter> waiter)
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: delegate_(delegate),
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task_runners_(task_runners),
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waiter_(std::move(waiter)),
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#if SHELL_ENABLE_METAL
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layer_tree_pipeline_(std::make_shared<LayerTreePipeline>(2)),
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#else // SHELL_ENABLE_METAL
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// TODO(dnfield): We should remove this logic and set the pipeline depth
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// back to 2 in this case. See
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// https://github.com/flutter/engine/pull/9132 for discussion.
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layer_tree_pipeline_(std::make_shared<LayerTreePipeline>(
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task_runners.GetPlatformTaskRunner() ==
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task_runners.GetRasterTaskRunner()
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? 1
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: 2)),
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#endif // SHELL_ENABLE_METAL
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pending_frame_semaphore_(1),
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weak_factory_(this) {
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}
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Animator::~Animator() = default;
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void Animator::EnqueueTraceFlowId(uint64_t trace_flow_id) {
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fml::TaskRunner::RunNowOrPostTask(
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task_runners_.GetUITaskRunner(),
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[self = weak_factory_.GetWeakPtr(), trace_flow_id] {
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if (!self) {
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return;
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}
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self->trace_flow_ids_.push_back(trace_flow_id);
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self->ScheduleMaybeClearTraceFlowIds();
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});
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}
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void Animator::BeginFrame(
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std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) {
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TRACE_EVENT_ASYNC_END0("flutter", "Frame Request Pending",
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frame_request_number_);
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frame_request_number_++;
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frame_timings_recorder_ = std::move(frame_timings_recorder);
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frame_timings_recorder_->RecordBuildStart(fml::TimePoint::Now());
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TRACE_EVENT_WITH_FRAME_NUMBER(frame_timings_recorder_, "flutter",
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"Animator::BeginFrame");
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while (!trace_flow_ids_.empty()) {
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uint64_t trace_flow_id = trace_flow_ids_.front();
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TRACE_FLOW_END("flutter", "PointerEvent", trace_flow_id);
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trace_flow_ids_.pop_front();
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}
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frame_scheduled_ = false;
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regenerate_layer_tree_ = false;
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pending_frame_semaphore_.Signal();
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if (!producer_continuation_) {
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// We may already have a valid pipeline continuation in case a previous
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// begin frame did not result in an Animator::Render. Simply reuse that
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// instead of asking the pipeline for a fresh continuation.
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producer_continuation_ = layer_tree_pipeline_->Produce();
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if (!producer_continuation_) {
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// If we still don't have valid continuation, the pipeline is currently
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// full because the consumer is being too slow. Try again at the next
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// frame interval.
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TRACE_EVENT0("flutter", "PipelineFull");
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RequestFrame();
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return;
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}
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}
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// We have acquired a valid continuation from the pipeline and are ready
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// to service potential frame.
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FML_DCHECK(producer_continuation_);
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const fml::TimePoint frame_target_time =
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frame_timings_recorder_->GetVsyncTargetTime();
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dart_frame_deadline_ = frame_target_time.ToEpochDelta();
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uint64_t frame_number = frame_timings_recorder_->GetFrameNumber();
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delegate_.OnAnimatorBeginFrame(frame_target_time, frame_number);
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if (!frame_scheduled_ && has_rendered_) {
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// Wait a tad more than 3 60hz frames before reporting a big idle period.
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// This is a heuristic that is meant to avoid giving false positives to the
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// VM when we are about to schedule a frame in the next vsync, the idea
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// being that if there have been three vsyncs with no frames it's a good
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// time to start doing GC work.
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task_runners_.GetUITaskRunner()->PostDelayedTask(
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[self = weak_factory_.GetWeakPtr()]() {
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if (!self) {
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return;
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}
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auto now = fml::TimeDelta::FromMicroseconds(Dart_TimelineGetMicros());
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// If there's a frame scheduled, bail.
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// If there's no frame scheduled, but we're not yet past the last
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// vsync deadline, bail.
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if (!self->frame_scheduled_ && now > self->dart_frame_deadline_) {
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TRACE_EVENT0("flutter", "BeginFrame idle callback");
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self->delegate_.OnAnimatorNotifyIdle(
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now + fml::TimeDelta::FromMilliseconds(100));
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}
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},
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kNotifyIdleTaskWaitTime);
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}
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}
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void Animator::Render(std::unique_ptr<flutter::LayerTree> layer_tree,
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float device_pixel_ratio) {
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has_rendered_ = true;
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last_layer_tree_size_ = layer_tree->frame_size();
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if (!frame_timings_recorder_) {
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// Framework can directly call render with a built scene.
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frame_timings_recorder_ = std::make_unique<FrameTimingsRecorder>();
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const fml::TimePoint placeholder_time = fml::TimePoint::Now();
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frame_timings_recorder_->RecordVsync(placeholder_time, placeholder_time);
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frame_timings_recorder_->RecordBuildStart(placeholder_time);
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}
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TRACE_EVENT_WITH_FRAME_NUMBER(frame_timings_recorder_, "flutter",
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"Animator::Render");
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frame_timings_recorder_->RecordBuildEnd(fml::TimePoint::Now());
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delegate_.OnAnimatorUpdateLatestFrameTargetTime(
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frame_timings_recorder_->GetVsyncTargetTime());
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auto layer_tree_item = std::make_unique<LayerTreeItem>(
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std::move(layer_tree), std::move(frame_timings_recorder_),
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device_pixel_ratio);
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// Commit the pending continuation.
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PipelineProduceResult result =
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producer_continuation_.Complete(std::move(layer_tree_item));
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if (!result.success) {
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FML_DLOG(INFO) << "No pending continuation to commit";
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return;
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}
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if (!result.is_first_item) {
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// It has been successfully pushed to the pipeline but not as the first
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// item. Eventually the 'Rasterizer' will consume it, so we don't need to
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// notify the delegate.
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return;
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}
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delegate_.OnAnimatorDraw(layer_tree_pipeline_);
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}
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const std::weak_ptr<VsyncWaiter> Animator::GetVsyncWaiter() const {
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std::weak_ptr<VsyncWaiter> weak = waiter_;
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return weak;
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}
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bool Animator::CanReuseLastLayerTree() {
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return !regenerate_layer_tree_;
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}
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void Animator::DrawLastLayerTree(
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std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) {
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// This method is very cheap, but this makes it explicitly clear in trace
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// files.
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TRACE_EVENT0("flutter", "Animator::DrawLastLayerTree");
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pending_frame_semaphore_.Signal();
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// In this case BeginFrame doesn't get called, we need to
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// adjust frame timings to update build start and end times,
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// given that the frame doesn't get built in this case, we
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// will use Now() for both start and end times as an indication.
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const auto now = fml::TimePoint::Now();
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frame_timings_recorder->RecordBuildStart(now);
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frame_timings_recorder->RecordBuildEnd(now);
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delegate_.OnAnimatorDrawLastLayerTree(std::move(frame_timings_recorder));
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}
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void Animator::RequestFrame(bool regenerate_layer_tree) {
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if (regenerate_layer_tree) {
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// This event will be closed by BeginFrame. BeginFrame will only be called
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// if regenerating the layer tree. If a frame has been requested to update
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// an external texture, this will be false and no BeginFrame call will
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// happen.
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TRACE_EVENT_ASYNC_BEGIN0("flutter", "Frame Request Pending",
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frame_request_number_);
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regenerate_layer_tree_ = true;
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}
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if (!pending_frame_semaphore_.TryWait()) {
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// Multiple calls to Animator::RequestFrame will still result in a
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// single request to the VsyncWaiter.
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return;
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}
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// The AwaitVSync is going to call us back at the next VSync. However, we want
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// to be reasonably certain that the UI thread is not in the middle of a
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// particularly expensive callout. We post the AwaitVSync to run right after
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// an idle. This does NOT provide a guarantee that the UI thread has not
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// started an expensive operation right after posting this message however.
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// To support that, we need edge triggered wakes on VSync.
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task_runners_.GetUITaskRunner()->PostTask(
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[self = weak_factory_.GetWeakPtr()]() {
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if (!self) {
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return;
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}
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self->AwaitVSync();
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});
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frame_scheduled_ = true;
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}
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void Animator::AwaitVSync() {
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waiter_->AsyncWaitForVsync(
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[self = weak_factory_.GetWeakPtr()](
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std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) {
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if (self) {
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if (self->CanReuseLastLayerTree()) {
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self->DrawLastLayerTree(std::move(frame_timings_recorder));
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} else {
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self->BeginFrame(std::move(frame_timings_recorder));
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}
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}
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});
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if (has_rendered_) {
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delegate_.OnAnimatorNotifyIdle(dart_frame_deadline_);
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}
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}
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void Animator::ScheduleSecondaryVsyncCallback(uintptr_t id,
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const fml::closure& callback) {
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waiter_->ScheduleSecondaryCallback(id, callback);
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}
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void Animator::ScheduleMaybeClearTraceFlowIds() {
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waiter_->ScheduleSecondaryCallback(
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reinterpret_cast<uintptr_t>(this), [self = weak_factory_.GetWeakPtr()] {
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if (!self) {
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return;
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}
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if (!self->frame_scheduled_ && !self->trace_flow_ids_.empty()) {
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TRACE_EVENT0("flutter",
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"Animator::ScheduleMaybeClearTraceFlowIds - callback");
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while (!self->trace_flow_ids_.empty()) {
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auto flow_id = self->trace_flow_ids_.front();
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TRACE_FLOW_END("flutter", "PointerEvent", flow_id);
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self->trace_flow_ids_.pop_front();
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}
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}
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});
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}
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} // namespace flutter
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