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I wrote a script to do this which is attached to the bug. TBR=abarth@chromium.org BUG=435361 Review URL: https://codereview.chromium.org/736373003
81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_
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#define SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_
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#include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h"
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#include "sky/engine/wtf/HashSet.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "sky/engine/wtf/RefCounted.h"
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namespace blink {
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class WebGraphicsContext3D;
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}
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namespace blink {
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class WebGLExtension;
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class WebGLSharedObject;
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class WebGLRenderingContextBase;
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typedef int ExceptionCode;
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class WebGLContextGroup final : public RefCounted<WebGLContextGroup> {
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public:
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static PassRefPtr<WebGLContextGroup> create();
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~WebGLContextGroup();
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void addContext(WebGLRenderingContextBase*);
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void removeContext(WebGLRenderingContextBase*);
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void addObject(WebGLSharedObject*);
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void removeObject(WebGLSharedObject*);
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blink::WebGraphicsContext3D* getAWebGraphicsContext3D();
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void loseContextGroup(WebGLRenderingContextBase::LostContextMode, WebGLRenderingContextBase::AutoRecoveryMethod);
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private:
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friend class WebGLObject;
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WebGLContextGroup();
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void detachAndRemoveAllObjects();
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// FIXME: Oilpan: this object is not on the heap, but keeps bare
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// pointers to garbage collected objects in the two hash sets
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// below. The objects are responsible for managing their
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// registration with WebGLContextGroup, and vice versa, the
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// WebGLContextGroup takes care of detaching the group objects if
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// the set of WebGLRenderingContextBase contexts becomes empty.
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HashSet<WebGLRenderingContextBase*> m_contexts;
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HashSet<WebGLSharedObject*> m_groupObjects;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_
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