/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_ #define SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_ #include "sky/engine/core/html/canvas/WebGLRenderingContextBase.h" #include "sky/engine/wtf/HashSet.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefCounted.h" namespace blink { class WebGraphicsContext3D; } namespace blink { class WebGLExtension; class WebGLSharedObject; class WebGLRenderingContextBase; typedef int ExceptionCode; class WebGLContextGroup final : public RefCounted { public: static PassRefPtr create(); ~WebGLContextGroup(); void addContext(WebGLRenderingContextBase*); void removeContext(WebGLRenderingContextBase*); void addObject(WebGLSharedObject*); void removeObject(WebGLSharedObject*); blink::WebGraphicsContext3D* getAWebGraphicsContext3D(); void loseContextGroup(WebGLRenderingContextBase::LostContextMode, WebGLRenderingContextBase::AutoRecoveryMethod); private: friend class WebGLObject; WebGLContextGroup(); void detachAndRemoveAllObjects(); // FIXME: Oilpan: this object is not on the heap, but keeps bare // pointers to garbage collected objects in the two hash sets // below. The objects are responsible for managing their // registration with WebGLContextGroup, and vice versa, the // WebGLContextGroup takes care of detaching the group objects if // the set of WebGLRenderingContextBase contexts becomes empty. HashSet m_contexts; HashSet m_groupObjects; }; } // namespace blink #endif // SKY_ENGINE_CORE_HTML_CANVAS_WEBGLCONTEXTGROUP_H_