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* Add podspec to Flutter iOS framework. Flutter iOS apps are already pod-enabled, so we might as well turn the engine framework into a pod, so we don't have to manually copy the current Flutter.framework into the app directory on every build, but rather let Cocoapods wire things up for us. For that to happen, we need a pod spec for Flutter.framework. This spec will not be published, but rather downloaded as part of the engine artifacts, and the app's Podfile will have a local path dependency on it. * Update licenses_golden...
19 lines
800 B
Ruby
19 lines
800 B
Ruby
#
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# NOTE: This podspec is NOT to be published. It is only used as a local source!
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#
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Pod::Spec.new do |s|
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s.name = 'Flutter Engine'
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s.version = '1.0.0'
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s.summary = 'High-performance, high-fidelity mobile apps.'
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s.description = <<-DESC
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Flutter provides an easy and productive way to build and deploy high-performance mobile apps for Android and iOS.
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DESC
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s.homepage = 'https://flutter.io'
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s.license = { :type => 'MIT', :file => '../../../../../LICENSE' }
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s.author = { 'Flutter Dev Team' => 'flutter-dev@googlegroups.com' }
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s.source = { :git => 'https://github.com/flutter/engine', :tag => s.version.to_s }
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s.ios.deployment_target = '7.0'
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s.vendored_frameworks = 'Flutter.framework'
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end
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