* Add podspec to Flutter iOS framework. Flutter iOS apps are already pod-enabled, so we might as well turn the engine framework into a pod, so we don't have to manually copy the current Flutter.framework into the app directory on every build, but rather let Cocoapods wire things up for us. For that to happen, we need a pod spec for Flutter.framework. This spec will not be published, but rather downloaded as part of the engine artifacts, and the app's Podfile will have a local path dependency on it. * Update licenses_golden...
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is the runtime environment for hosting Flutter applications. Most developers will interact with Flutter via the Flutter Framework and APIs, which run inside the engine.
Flutter is an early-stage open-source project. We are still adding features. However, you can build demos and examples today. We hope you try it out and send us feedback.
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For information about using Flutter to build apps, please see the getting started guide.
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For information about contributing to the Flutter framework, please see the main Flutter repository.
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For information about contributing code to the engine itself, please see CONTRIBUTING.md.
Community
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