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448 lines
16 KiB
C++
448 lines
16 KiB
C++
/*
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Copyright (C) 1997 Martin Jones (mjones@kde.org)
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(C) 1998 Waldo Bastian (bastian@kde.org)
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(C) 1998, 1999 Torben Weis (weis@kde.org)
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(C) 1999 Lars Knoll (knoll@kde.org)
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(C) 1999 Antti Koivisto (koivisto@kde.org)
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Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef FrameView_h
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#define FrameView_h
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#include "core/rendering/PaintPhase.h"
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#include "platform/RuntimeEnabledFeatures.h"
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#include "platform/geometry/LayoutRect.h"
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#include "platform/graphics/Color.h"
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#include "platform/scroll/ScrollView.h"
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#include "wtf/Forward.h"
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#include "wtf/OwnPtr.h"
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#include "wtf/text/WTFString.h"
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namespace blink {
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class DocumentLifecycle;
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class Cursor;
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class Element;
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class FloatSize;
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class LocalFrame;
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class KURL;
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class Node;
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class Page;
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class RenderBox;
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class RenderObject;
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class RenderStyle;
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class RenderView;
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class RenderWidget;
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typedef unsigned long long DOMTimeStamp;
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class FrameView FINAL : public ScrollView {
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public:
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friend class RenderView;
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static PassRefPtr<FrameView> create(LocalFrame*);
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static PassRefPtr<FrameView> create(LocalFrame*, const IntSize& initialSize);
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virtual ~FrameView();
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virtual HostWindow* hostWindow() const OVERRIDE;
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virtual void invalidateRect(const IntRect&) OVERRIDE;
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virtual void setFrameRect(const IntRect&) OVERRIDE;
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LocalFrame& frame() const { return *m_frame; }
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Page* page() const;
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RenderView* renderView() const;
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virtual void setCanHaveScrollbars(bool) OVERRIDE;
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virtual void setContentsSize(const IntSize&) OVERRIDE;
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IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const;
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void layout(bool allowSubtree = true);
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bool didFirstLayout() const;
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void scheduleRelayout();
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void scheduleRelayoutOfSubtree(RenderObject*);
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bool layoutPending() const;
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bool isInPerformLayout() const;
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void setCanInvalidatePaintDuringPerformLayout(bool b) { m_canInvalidatePaintDuringPerformLayout = b; }
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bool canInvalidatePaintDuringPerformLayout() const { return m_canInvalidatePaintDuringPerformLayout; }
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RenderObject* layoutRoot(bool onlyDuringLayout = false) const;
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void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; }
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int layoutCount() const { return m_layoutCount; }
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bool needsLayout() const;
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void setNeedsLayout();
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void setNeedsUpdateWidgetPositions() { m_needsUpdateWidgetPositions = true; }
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// Methods for getting/setting the size Blink should use to layout the contents.
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IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const;
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void setLayoutSize(const IntSize&);
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// If this is set to false, the layout size will need to be explicitly set by the owner.
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// E.g. WebViewImpl sets its mainFrame's layout size manually
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void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; }
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bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; }
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bool needsFullPaintInvalidation() const { return m_doFullPaintInvalidation; }
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void updateAcceleratedCompositingSettings();
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void recalcOverflowAfterStyleChange();
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bool isEnclosedInCompositingLayer() const;
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void resetScrollbars();
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void prepareForDetach();
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virtual void recalculateScrollbarOverlayStyle();
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void clear();
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bool isTransparent() const;
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void setTransparent(bool isTransparent);
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// True if the FrameView is not transparent, and the base background color is opaque.
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bool hasOpaqueBackground() const;
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Color baseBackgroundColor() const;
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void setBaseBackgroundColor(const Color&);
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void updateBackgroundRecursively(const Color&, bool);
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void adjustViewSize();
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virtual IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const OVERRIDE;
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virtual float visibleContentScaleFactor() const OVERRIDE { return m_visibleContentScaleFactor; }
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void setVisibleContentScaleFactor(float);
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virtual float inputEventsScaleFactor() const OVERRIDE;
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virtual IntSize inputEventsOffsetForEmulation() const OVERRIDE;
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void setInputEventsTransformForEmulation(const IntSize&, float);
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virtual void setScrollPosition(const IntPoint&, ScrollBehavior = ScrollBehaviorInstant) OVERRIDE;
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virtual bool isRubberBandInProgress() const OVERRIDE;
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void setScrollPositionNonProgrammatically(const IntPoint&);
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// This is different than visibleContentRect() in that it ignores negative (or overly positive)
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// offsets from rubber-banding, and it takes zooming into account.
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LayoutRect viewportConstrainedVisibleContentRect() const;
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void viewportConstrainedVisibleContentSizeChanged(bool widthChanged, bool heightChanged);
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AtomicString mediaType() const;
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void setMediaType(const AtomicString&);
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void addSlowRepaintObject();
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void removeSlowRepaintObject();
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bool hasSlowRepaintObjects() const { return m_slowRepaintObjectCount; }
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// Fixed-position objects.
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typedef HashSet<RenderObject*> ViewportConstrainedObjectSet;
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void addViewportConstrainedObject(RenderObject*);
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void removeViewportConstrainedObject(RenderObject*);
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const ViewportConstrainedObjectSet* viewportConstrainedObjects() const { return m_viewportConstrainedObjects.get(); }
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bool hasViewportConstrainedObjects() const { return m_viewportConstrainedObjects && m_viewportConstrainedObjects->size() > 0; }
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void restoreScrollbar();
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void postLayoutTimerFired(Timer<FrameView>*);
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bool wasScrolledByUser() const;
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void setWasScrolledByUser(bool);
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void addWidget(RenderWidget*);
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void removeWidget(RenderWidget*);
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void updateWidgetPositions();
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virtual void paintContents(GraphicsContext*, const IntRect& damageRect) OVERRIDE;
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void setPaintBehavior(PaintBehavior);
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PaintBehavior paintBehavior() const;
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bool isPainting() const;
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bool hasEverPainted() const { return m_lastPaintTime; }
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void setNodeToDraw(Node*);
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virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect) OVERRIDE;
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Color documentBackgroundColor() const;
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static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; }
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void updateLayoutAndStyleForPainting();
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void updateLayoutAndStyleIfNeededRecursive();
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void invalidateTreeIfNeededRecursive();
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void forceLayout(bool allowSubtree = false);
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void scrollElementToRect(Element*, const IntRect&);
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void scrollContentsIfNeededRecursive();
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// Methods to convert points and rects between the coordinate space of the renderer, and this view.
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IntRect convertFromRenderer(const RenderObject&, const IntRect&) const;
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IntRect convertToRenderer(const RenderObject&, const IntRect&) const;
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IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const;
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IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const;
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bool isScrollable();
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enum ScrollbarModesCalculationStrategy { RulesFromWebContentOnly, AnyRule };
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void calculateScrollbarModesForLayoutAndSetViewportRenderer(ScrollbarMode& hMode, ScrollbarMode& vMode, ScrollbarModesCalculationStrategy = AnyRule);
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virtual IntPoint lastKnownMousePosition() const OVERRIDE;
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bool shouldSetCursor() const;
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void setCursor(const Cursor&);
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virtual bool scrollbarsCanBeActive() const OVERRIDE;
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// FIXME: Remove this method once plugin loading is decoupled from layout.
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void flushAnyPendingPostLayoutTasks();
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void setTracksPaintInvalidations(bool);
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bool isTrackingPaintInvalidations() const { return m_isTrackingPaintInvalidations; }
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void resetTrackedPaintInvalidations();
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String trackedPaintInvalidationRectsAsText() const;
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typedef HashSet<ScrollableArea*> ScrollableAreaSet;
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void addScrollableArea(ScrollableArea*);
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void removeScrollableArea(ScrollableArea*);
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const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); }
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// With CSS style "resize:" enabled, a little resizer handle will appear at the bottom
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// right of the object. We keep track of these resizer areas for checking if touches
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// (implemented using Scroll gesture) are targeting the resizer.
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typedef HashSet<RenderBox*> ResizerAreaSet;
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void addResizerArea(RenderBox&);
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void removeResizerArea(RenderBox&);
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const ResizerAreaSet* resizerAreas() const { return m_resizerAreas.get(); }
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virtual void removeChild(Widget*) OVERRIDE;
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// This function exists for ports that need to handle wheel events manually.
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// On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms
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// we need this function in order to do the scroll ourselves.
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bool wheelEvent(const PlatformWheelEvent&);
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bool inProgrammaticScroll() const { return m_inProgrammaticScroll; }
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void setInProgrammaticScroll(bool programmaticScroll) { m_inProgrammaticScroll = programmaticScroll; }
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void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
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bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
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virtual bool isActive() const OVERRIDE;
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// DEPRECATED: Use viewportConstrainedVisibleContentRect() instead.
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IntSize scrollOffsetForFixedPosition() const;
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// FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter
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// passed around the FrameView layout methods can be true while this returns
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// false.
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bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; }
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// Sets the tickmarks for the FrameView, overriding the default behavior
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// which is to display the tickmarks corresponding to find results.
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// If |m_tickmarks| is empty, the default behavior is restored.
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void setTickmarks(const Vector<IntRect>& tickmarks) { m_tickmarks = tickmarks; }
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// ScrollableArea interface
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virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) OVERRIDE;
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virtual void getTickmarks(Vector<IntRect>&) const OVERRIDE;
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virtual void scrollTo(const IntSize&) OVERRIDE;
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virtual IntRect scrollableAreaBoundingBox() const OVERRIDE;
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virtual bool scrollAnimatorEnabled() const OVERRIDE;
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virtual bool usesCompositedScrolling() const OVERRIDE;
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virtual GraphicsLayer* layerForScrolling() const OVERRIDE;
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virtual GraphicsLayer* layerForHorizontalScrollbar() const OVERRIDE;
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virtual GraphicsLayer* layerForVerticalScrollbar() const OVERRIDE;
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virtual GraphicsLayer* layerForScrollCorner() const OVERRIDE;
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protected:
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virtual void scrollContentsIfNeeded();
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virtual bool scrollContentsFastPath(const IntSize& scrollDelta) OVERRIDE;
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virtual void scrollContentsSlowPath(const IntRect& updateRect) OVERRIDE;
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virtual bool isVerticalDocument() const OVERRIDE;
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virtual bool isFlippedDocument() const OVERRIDE;
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private:
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explicit FrameView(LocalFrame*);
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void reset();
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void init();
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virtual void frameRectsChanged() OVERRIDE;
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virtual bool isFrameView() const OVERRIDE { return true; }
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friend class RenderWidget;
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bool contentsInCompositedLayer() const;
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void applyOverflowToViewportAndSetRenderer(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode);
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void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow);
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void forceLayoutParentViewIfNeeded();
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void performPreLayoutTasks();
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void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout);
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void scheduleOrPerformPostLayoutTasks();
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void performPostLayoutTasks();
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void invalidateTreeIfNeeded();
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void gatherDebugLayoutRects(RenderObject* layoutRoot);
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DocumentLifecycle& lifecycle() const;
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virtual void contentRectangleForPaintInvalidation(const IntRect&) OVERRIDE;
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virtual void contentsResized() OVERRIDE;
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virtual void scrollbarExistenceDidChange() OVERRIDE;
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// Override ScrollView methods to do point conversion via renderers, in order to
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// take transforms into account.
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virtual IntRect convertToContainingView(const IntRect&) const OVERRIDE;
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virtual IntRect convertFromContainingView(const IntRect&) const OVERRIDE;
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virtual IntPoint convertToContainingView(const IntPoint&) const OVERRIDE;
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virtual IntPoint convertFromContainingView(const IntPoint&) const OVERRIDE;
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void updateWidgetPositionsIfNeeded();
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bool wasViewportResized();
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void sendResizeEventIfNeeded();
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virtual void notifyPageThatContentAreaWillPaint() const OVERRIDE;
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void scrollPositionChanged();
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void didScrollTimerFired(Timer<FrameView>*);
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void updateLayersAndCompositingAfterScrollIfNeeded();
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void updateFixedElementPaintInvalidationRectsAfterScroll();
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void updateCompositedSelectionBoundsIfNeeded();
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void setLayoutSizeInternal(const IntSize&);
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bool paintInvalidationIsAllowed() const
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{
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return !isInPerformLayout() || canInvalidatePaintDuringPerformLayout();
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}
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static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache
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static bool s_inPaintContents;
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LayoutSize m_size;
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// FIXME: These are just "children" of the FrameView and should be RefPtr<Widget> instead.
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WillBePersistentHeapHashSet<RefPtrWillBeMember<RenderWidget> > m_widgets;
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RefPtr<LocalFrame> m_frame;
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bool m_doFullPaintInvalidation;
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bool m_canHaveScrollbars;
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unsigned m_slowRepaintObjectCount;
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bool m_hasPendingLayout;
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RenderObject* m_layoutSubtreeRoot;
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bool m_layoutSchedulingEnabled;
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bool m_inPerformLayout;
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bool m_canInvalidatePaintDuringPerformLayout;
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bool m_inSynchronousPostLayout;
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int m_layoutCount;
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unsigned m_nestedLayoutCount;
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Timer<FrameView> m_postLayoutTasksTimer;
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bool m_firstLayoutCallbackPending;
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bool m_firstLayout;
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bool m_isTransparent;
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Color m_baseBackgroundColor;
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IntSize m_lastViewportSize;
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float m_lastZoomFactor;
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AtomicString m_mediaType;
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bool m_overflowStatusDirty;
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bool m_horizontalOverflow;
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bool m_verticalOverflow;
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RenderObject* m_viewportRenderer;
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bool m_wasScrolledByUser;
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bool m_inProgrammaticScroll;
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double m_lastPaintTime;
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bool m_isTrackingPaintInvalidations; // Used for testing.
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Vector<IntRect> m_trackedPaintInvalidationRects;
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RefPtrWillBePersistent<Node> m_nodeToDraw;
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PaintBehavior m_paintBehavior;
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bool m_isPainting;
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OwnPtr<ScrollableAreaSet> m_scrollableAreas;
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OwnPtr<ResizerAreaSet> m_resizerAreas;
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OwnPtr<ViewportConstrainedObjectSet> m_viewportConstrainedObjects;
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bool m_hasSoftwareFilters;
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float m_visibleContentScaleFactor;
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IntSize m_inputEventsOffsetForEmulation;
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float m_inputEventsScaleFactorForEmulation;
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IntSize m_layoutSize;
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bool m_layoutSizeFixedToFrameSize;
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Timer<FrameView> m_didScrollTimer;
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Vector<IntRect> m_tickmarks;
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bool m_needsUpdateWidgetPositions;
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};
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DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView());
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class AllowPaintInvalidationScope {
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public:
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explicit AllowPaintInvalidationScope(FrameView* view)
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: m_view(view)
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, m_originalValue(view ? view->canInvalidatePaintDuringPerformLayout() : false)
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{
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if (!m_view)
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return;
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m_view->setCanInvalidatePaintDuringPerformLayout(true);
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}
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~AllowPaintInvalidationScope()
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{
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if (!m_view)
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return;
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m_view->setCanInvalidatePaintDuringPerformLayout(m_originalValue);
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}
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private:
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FrameView* m_view;
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bool m_originalValue;
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};
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} // namespace blink
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#endif // FrameView_h
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