/* Copyright (C) 1997 Martin Jones (mjones@kde.org) (C) 1998 Waldo Bastian (bastian@kde.org) (C) 1998, 1999 Torben Weis (weis@kde.org) (C) 1999 Lars Knoll (knoll@kde.org) (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef FrameView_h #define FrameView_h #include "core/rendering/PaintPhase.h" #include "platform/RuntimeEnabledFeatures.h" #include "platform/geometry/LayoutRect.h" #include "platform/graphics/Color.h" #include "platform/scroll/ScrollView.h" #include "wtf/Forward.h" #include "wtf/OwnPtr.h" #include "wtf/text/WTFString.h" namespace blink { class DocumentLifecycle; class Cursor; class Element; class FloatSize; class LocalFrame; class KURL; class Node; class Page; class RenderBox; class RenderObject; class RenderStyle; class RenderView; class RenderWidget; typedef unsigned long long DOMTimeStamp; class FrameView FINAL : public ScrollView { public: friend class RenderView; static PassRefPtr create(LocalFrame*); static PassRefPtr create(LocalFrame*, const IntSize& initialSize); virtual ~FrameView(); virtual HostWindow* hostWindow() const OVERRIDE; virtual void invalidateRect(const IntRect&) OVERRIDE; virtual void setFrameRect(const IntRect&) OVERRIDE; LocalFrame& frame() const { return *m_frame; } Page* page() const; RenderView* renderView() const; virtual void setCanHaveScrollbars(bool) OVERRIDE; virtual void setContentsSize(const IntSize&) OVERRIDE; IntPoint clampOffsetAtScale(const IntPoint& offset, float scale) const; void layout(bool allowSubtree = true); bool didFirstLayout() const; void scheduleRelayout(); void scheduleRelayoutOfSubtree(RenderObject*); bool layoutPending() const; bool isInPerformLayout() const; void setCanInvalidatePaintDuringPerformLayout(bool b) { m_canInvalidatePaintDuringPerformLayout = b; } bool canInvalidatePaintDuringPerformLayout() const { return m_canInvalidatePaintDuringPerformLayout; } RenderObject* layoutRoot(bool onlyDuringLayout = false) const; void clearLayoutSubtreeRoot() { m_layoutSubtreeRoot = 0; } int layoutCount() const { return m_layoutCount; } bool needsLayout() const; void setNeedsLayout(); void setNeedsUpdateWidgetPositions() { m_needsUpdateWidgetPositions = true; } // Methods for getting/setting the size Blink should use to layout the contents. IntSize layoutSize(IncludeScrollbarsInRect = ExcludeScrollbars) const; void setLayoutSize(const IntSize&); // If this is set to false, the layout size will need to be explicitly set by the owner. // E.g. WebViewImpl sets its mainFrame's layout size manually void setLayoutSizeFixedToFrameSize(bool isFixed) { m_layoutSizeFixedToFrameSize = isFixed; } bool layoutSizeFixedToFrameSize() { return m_layoutSizeFixedToFrameSize; } bool needsFullPaintInvalidation() const { return m_doFullPaintInvalidation; } void updateAcceleratedCompositingSettings(); void recalcOverflowAfterStyleChange(); bool isEnclosedInCompositingLayer() const; void resetScrollbars(); void prepareForDetach(); virtual void recalculateScrollbarOverlayStyle(); void clear(); bool isTransparent() const; void setTransparent(bool isTransparent); // True if the FrameView is not transparent, and the base background color is opaque. bool hasOpaqueBackground() const; Color baseBackgroundColor() const; void setBaseBackgroundColor(const Color&); void updateBackgroundRecursively(const Color&, bool); void adjustViewSize(); virtual IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const OVERRIDE; virtual float visibleContentScaleFactor() const OVERRIDE { return m_visibleContentScaleFactor; } void setVisibleContentScaleFactor(float); virtual float inputEventsScaleFactor() const OVERRIDE; virtual IntSize inputEventsOffsetForEmulation() const OVERRIDE; void setInputEventsTransformForEmulation(const IntSize&, float); virtual void setScrollPosition(const IntPoint&, ScrollBehavior = ScrollBehaviorInstant) OVERRIDE; virtual bool isRubberBandInProgress() const OVERRIDE; void setScrollPositionNonProgrammatically(const IntPoint&); // This is different than visibleContentRect() in that it ignores negative (or overly positive) // offsets from rubber-banding, and it takes zooming into account. LayoutRect viewportConstrainedVisibleContentRect() const; void viewportConstrainedVisibleContentSizeChanged(bool widthChanged, bool heightChanged); AtomicString mediaType() const; void setMediaType(const AtomicString&); void addSlowRepaintObject(); void removeSlowRepaintObject(); bool hasSlowRepaintObjects() const { return m_slowRepaintObjectCount; } // Fixed-position objects. typedef HashSet ViewportConstrainedObjectSet; void addViewportConstrainedObject(RenderObject*); void removeViewportConstrainedObject(RenderObject*); const ViewportConstrainedObjectSet* viewportConstrainedObjects() const { return m_viewportConstrainedObjects.get(); } bool hasViewportConstrainedObjects() const { return m_viewportConstrainedObjects && m_viewportConstrainedObjects->size() > 0; } void restoreScrollbar(); void postLayoutTimerFired(Timer*); bool wasScrolledByUser() const; void setWasScrolledByUser(bool); void addWidget(RenderWidget*); void removeWidget(RenderWidget*); void updateWidgetPositions(); virtual void paintContents(GraphicsContext*, const IntRect& damageRect) OVERRIDE; void setPaintBehavior(PaintBehavior); PaintBehavior paintBehavior() const; bool isPainting() const; bool hasEverPainted() const { return m_lastPaintTime; } void setNodeToDraw(Node*); virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect) OVERRIDE; Color documentBackgroundColor() const; static double currentFrameTimeStamp() { return s_currentFrameTimeStamp; } void updateLayoutAndStyleForPainting(); void updateLayoutAndStyleIfNeededRecursive(); void invalidateTreeIfNeededRecursive(); void forceLayout(bool allowSubtree = false); void scrollElementToRect(Element*, const IntRect&); void scrollContentsIfNeededRecursive(); // Methods to convert points and rects between the coordinate space of the renderer, and this view. IntRect convertFromRenderer(const RenderObject&, const IntRect&) const; IntRect convertToRenderer(const RenderObject&, const IntRect&) const; IntPoint convertFromRenderer(const RenderObject&, const IntPoint&) const; IntPoint convertToRenderer(const RenderObject&, const IntPoint&) const; bool isScrollable(); enum ScrollbarModesCalculationStrategy { RulesFromWebContentOnly, AnyRule }; void calculateScrollbarModesForLayoutAndSetViewportRenderer(ScrollbarMode& hMode, ScrollbarMode& vMode, ScrollbarModesCalculationStrategy = AnyRule); virtual IntPoint lastKnownMousePosition() const OVERRIDE; bool shouldSetCursor() const; void setCursor(const Cursor&); virtual bool scrollbarsCanBeActive() const OVERRIDE; // FIXME: Remove this method once plugin loading is decoupled from layout. void flushAnyPendingPostLayoutTasks(); void setTracksPaintInvalidations(bool); bool isTrackingPaintInvalidations() const { return m_isTrackingPaintInvalidations; } void resetTrackedPaintInvalidations(); String trackedPaintInvalidationRectsAsText() const; typedef HashSet ScrollableAreaSet; void addScrollableArea(ScrollableArea*); void removeScrollableArea(ScrollableArea*); const ScrollableAreaSet* scrollableAreas() const { return m_scrollableAreas.get(); } // With CSS style "resize:" enabled, a little resizer handle will appear at the bottom // right of the object. We keep track of these resizer areas for checking if touches // (implemented using Scroll gesture) are targeting the resizer. typedef HashSet ResizerAreaSet; void addResizerArea(RenderBox&); void removeResizerArea(RenderBox&); const ResizerAreaSet* resizerAreas() const { return m_resizerAreas.get(); } virtual void removeChild(Widget*) OVERRIDE; // This function exists for ports that need to handle wheel events manually. // On Mac WebKit1 the underlying NSScrollView just does the scrolling, but on most other platforms // we need this function in order to do the scroll ourselves. bool wheelEvent(const PlatformWheelEvent&); bool inProgrammaticScroll() const { return m_inProgrammaticScroll; } void setInProgrammaticScroll(bool programmaticScroll) { m_inProgrammaticScroll = programmaticScroll; } void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; } bool hasSoftwareFilters() const { return m_hasSoftwareFilters; } virtual bool isActive() const OVERRIDE; // DEPRECATED: Use viewportConstrainedVisibleContentRect() instead. IntSize scrollOffsetForFixedPosition() const; // FIXME: This should probably be renamed as the 'inSubtreeLayout' parameter // passed around the FrameView layout methods can be true while this returns // false. bool isSubtreeLayout() const { return !!m_layoutSubtreeRoot; } // Sets the tickmarks for the FrameView, overriding the default behavior // which is to display the tickmarks corresponding to find results. // If |m_tickmarks| is empty, the default behavior is restored. void setTickmarks(const Vector& tickmarks) { m_tickmarks = tickmarks; } // ScrollableArea interface virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) OVERRIDE; virtual void getTickmarks(Vector&) const OVERRIDE; virtual void scrollTo(const IntSize&) OVERRIDE; virtual IntRect scrollableAreaBoundingBox() const OVERRIDE; virtual bool scrollAnimatorEnabled() const OVERRIDE; virtual bool usesCompositedScrolling() const OVERRIDE; virtual GraphicsLayer* layerForScrolling() const OVERRIDE; virtual GraphicsLayer* layerForHorizontalScrollbar() const OVERRIDE; virtual GraphicsLayer* layerForVerticalScrollbar() const OVERRIDE; virtual GraphicsLayer* layerForScrollCorner() const OVERRIDE; protected: virtual void scrollContentsIfNeeded(); virtual bool scrollContentsFastPath(const IntSize& scrollDelta) OVERRIDE; virtual void scrollContentsSlowPath(const IntRect& updateRect) OVERRIDE; virtual bool isVerticalDocument() const OVERRIDE; virtual bool isFlippedDocument() const OVERRIDE; private: explicit FrameView(LocalFrame*); void reset(); void init(); virtual void frameRectsChanged() OVERRIDE; virtual bool isFrameView() const OVERRIDE { return true; } friend class RenderWidget; bool contentsInCompositedLayer() const; void applyOverflowToViewportAndSetRenderer(RenderObject*, ScrollbarMode& hMode, ScrollbarMode& vMode); void updateOverflowStatus(bool horizontalOverflow, bool verticalOverflow); void forceLayoutParentViewIfNeeded(); void performPreLayoutTasks(); void performLayout(RenderObject* rootForThisLayout, bool inSubtreeLayout); void scheduleOrPerformPostLayoutTasks(); void performPostLayoutTasks(); void invalidateTreeIfNeeded(); void gatherDebugLayoutRects(RenderObject* layoutRoot); DocumentLifecycle& lifecycle() const; virtual void contentRectangleForPaintInvalidation(const IntRect&) OVERRIDE; virtual void contentsResized() OVERRIDE; virtual void scrollbarExistenceDidChange() OVERRIDE; // Override ScrollView methods to do point conversion via renderers, in order to // take transforms into account. virtual IntRect convertToContainingView(const IntRect&) const OVERRIDE; virtual IntRect convertFromContainingView(const IntRect&) const OVERRIDE; virtual IntPoint convertToContainingView(const IntPoint&) const OVERRIDE; virtual IntPoint convertFromContainingView(const IntPoint&) const OVERRIDE; void updateWidgetPositionsIfNeeded(); bool wasViewportResized(); void sendResizeEventIfNeeded(); virtual void notifyPageThatContentAreaWillPaint() const OVERRIDE; void scrollPositionChanged(); void didScrollTimerFired(Timer*); void updateLayersAndCompositingAfterScrollIfNeeded(); void updateFixedElementPaintInvalidationRectsAfterScroll(); void updateCompositedSelectionBoundsIfNeeded(); void setLayoutSizeInternal(const IntSize&); bool paintInvalidationIsAllowed() const { return !isInPerformLayout() || canInvalidatePaintDuringPerformLayout(); } static double s_currentFrameTimeStamp; // used for detecting decoded resource thrash in the cache static bool s_inPaintContents; LayoutSize m_size; // FIXME: These are just "children" of the FrameView and should be RefPtr instead. WillBePersistentHeapHashSet > m_widgets; RefPtr m_frame; bool m_doFullPaintInvalidation; bool m_canHaveScrollbars; unsigned m_slowRepaintObjectCount; bool m_hasPendingLayout; RenderObject* m_layoutSubtreeRoot; bool m_layoutSchedulingEnabled; bool m_inPerformLayout; bool m_canInvalidatePaintDuringPerformLayout; bool m_inSynchronousPostLayout; int m_layoutCount; unsigned m_nestedLayoutCount; Timer m_postLayoutTasksTimer; bool m_firstLayoutCallbackPending; bool m_firstLayout; bool m_isTransparent; Color m_baseBackgroundColor; IntSize m_lastViewportSize; float m_lastZoomFactor; AtomicString m_mediaType; bool m_overflowStatusDirty; bool m_horizontalOverflow; bool m_verticalOverflow; RenderObject* m_viewportRenderer; bool m_wasScrolledByUser; bool m_inProgrammaticScroll; double m_lastPaintTime; bool m_isTrackingPaintInvalidations; // Used for testing. Vector m_trackedPaintInvalidationRects; RefPtrWillBePersistent m_nodeToDraw; PaintBehavior m_paintBehavior; bool m_isPainting; OwnPtr m_scrollableAreas; OwnPtr m_resizerAreas; OwnPtr m_viewportConstrainedObjects; bool m_hasSoftwareFilters; float m_visibleContentScaleFactor; IntSize m_inputEventsOffsetForEmulation; float m_inputEventsScaleFactorForEmulation; IntSize m_layoutSize; bool m_layoutSizeFixedToFrameSize; Timer m_didScrollTimer; Vector m_tickmarks; bool m_needsUpdateWidgetPositions; }; DEFINE_TYPE_CASTS(FrameView, Widget, widget, widget->isFrameView(), widget.isFrameView()); class AllowPaintInvalidationScope { public: explicit AllowPaintInvalidationScope(FrameView* view) : m_view(view) , m_originalValue(view ? view->canInvalidatePaintDuringPerformLayout() : false) { if (!m_view) return; m_view->setCanInvalidatePaintDuringPerformLayout(true); } ~AllowPaintInvalidationScope() { if (!m_view) return; m_view->setCanInvalidatePaintDuringPerformLayout(m_originalValue); } private: FrameView* m_view; bool m_originalValue; }; } // namespace blink #endif // FrameView_h