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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/*
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* Copyright (C) 2006, 2009, 2011 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_WTF_FORWARD_H_
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#define SKY_ENGINE_WTF_FORWARD_H_
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#include <stddef.h>
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namespace WTF {
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template<typename T> class Function;
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template<typename T> class OwnPtr;
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template<typename T> class PassOwnPtr;
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template<typename T> class PassRefPtr;
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template<typename T> class RefPtr;
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template<typename T, size_t inlineCapacity, typename Allocator> class Vector;
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class ArrayBuffer;
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class ArrayBufferView;
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class ArrayPiece;
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class AtomicString;
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class CString;
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class Float32Array;
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class Float64Array;
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class Int8Array;
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class Int16Array;
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class Int32Array;
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template<size_t size>
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class SizeSpecificPartitionAllocator;
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class String;
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template <typename T> class StringBuffer;
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class StringBuilder;
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class StringImpl;
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class Uint8Array;
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class Uint8ClampedArray;
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class Uint16Array;
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class Uint32Array;
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}
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using WTF::Function;
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using WTF::OwnPtr;
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using WTF::PassOwnPtr;
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using WTF::PassRefPtr;
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using WTF::RefPtr;
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using WTF::Vector;
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using WTF::ArrayBuffer;
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using WTF::ArrayBufferView;
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using WTF::ArrayPiece;
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using WTF::AtomicString;
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using WTF::CString;
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using WTF::Float32Array;
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using WTF::Float64Array;
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using WTF::Int8Array;
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using WTF::Int16Array;
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using WTF::Int32Array;
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using WTF::String;
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using WTF::StringBuffer;
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using WTF::StringBuilder;
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using WTF::StringImpl;
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using WTF::Uint8Array;
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using WTF::Uint8ClampedArray;
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using WTF::Uint16Array;
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using WTF::Uint32Array;
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#endif // SKY_ENGINE_WTF_FORWARD_H_
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