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246 lines
9.8 KiB
C++
246 lines
9.8 KiB
C++
/*
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* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
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* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef SKY_ENGINE_PLATFORM_IMAGE_DECODERS_IMAGEFRAME_H_
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#define SKY_ENGINE_PLATFORM_IMAGE_DECODERS_IMAGEFRAME_H_
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#include "sky/engine/platform/geometry/IntRect.h"
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#include "sky/engine/platform/graphics/skia/NativeImageSkia.h"
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#include "sky/engine/platform/PlatformExport.h"
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#include "sky/engine/wtf/Assertions.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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#include "third_party/skia/include/core/SkColorPriv.h"
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namespace blink {
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// ImageFrame represents the decoded image data. This buffer is what all
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// decoders write a single frame into.
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class PLATFORM_EXPORT ImageFrame {
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public:
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enum Status { FrameEmpty, FramePartial, FrameComplete };
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enum DisposalMethod {
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// If you change the numeric values of these, make sure you audit
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// all users, as some users may cast raw values to/from these
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// constants.
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DisposeNotSpecified, // Leave frame in framebuffer
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DisposeKeep, // Leave frame in framebuffer
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DisposeOverwriteBgcolor, // Clear frame to fully transparent
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DisposeOverwritePrevious // Clear frame to previous framebuffer contents
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};
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// Indicates how non-opaque pixels in the current frame rectangle
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// are blended with those in the previous frame.
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// Notes:
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// * GIF always uses 'BlendAtopPreviousFrame'.
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// * WebP also uses the 'BlendAtopBgcolor' option. This is useful for
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// cases where one wants to transform a few opaque pixels of the
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// previous frame into non-opaque pixels in the current frame.
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enum AlphaBlendSource {
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// Blend non-opaque pixels atop the corresponding pixels in the
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// initial buffer state (i.e. any previous frame buffer after having
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// been properly disposed).
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BlendAtopPreviousFrame,
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// Blend non-opaque pixels against fully transparent (i.e. simply
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// overwrite the corresponding pixels).
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BlendAtopBgcolor,
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};
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typedef uint32_t PixelData;
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ImageFrame();
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ImageFrame(const ImageFrame& other) { operator=(other); }
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// For backends which refcount their data, this operator doesn't need to
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// create a new copy of the image data, only increase the ref count.
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ImageFrame& operator=(const ImageFrame& other);
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// These do not touch other metadata, only the raw pixel data.
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void clearPixelData();
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void zeroFillPixelData();
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void zeroFillFrameRect(const IntRect&);
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// Makes this frame have an independent copy of the provided image's
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// pixel data, so that modifications in one frame are not reflected in
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// the other. Returns whether the copy succeeded.
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bool copyBitmapData(const ImageFrame&);
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// Copies the pixel data at [(startX, startY), (endX, startY)) to the
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// same X-coordinates on each subsequent row up to but not including
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// endY.
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void copyRowNTimes(int startX, int endX, int startY, int endY)
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{
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ASSERT(startX < width());
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ASSERT(endX <= width());
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ASSERT(startY < height());
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ASSERT(endY <= height());
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const int rowBytes = (endX - startX) * sizeof(PixelData);
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const PixelData* const startAddr = getAddr(startX, startY);
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for (int destY = startY + 1; destY < endY; ++destY)
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memcpy(getAddr(startX, destY), startAddr, rowBytes);
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}
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// Allocates space for the pixel data. Must be called before any pixels
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// are written. Must only be called once. Returns whether allocation
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// succeeded.
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bool setSize(int newWidth, int newHeight);
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// Returns a caller-owned pointer to the underlying native image data.
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// (Actual use: This pointer will be owned by BitmapImage and freed in
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// FrameData::clear()).
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PassRefPtr<NativeImageSkia> asNewNativeImage() const;
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bool hasAlpha() const;
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const IntRect& originalFrameRect() const { return m_originalFrameRect; }
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Status status() const { return m_status; }
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unsigned duration() const { return m_duration; }
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DisposalMethod disposalMethod() const { return m_disposalMethod; }
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AlphaBlendSource alphaBlendSource() const { return m_alphaBlendSource; }
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bool premultiplyAlpha() const { return m_premultiplyAlpha; }
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SkBitmap::Allocator* allocator() const { return m_allocator; }
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const SkBitmap& getSkBitmap() const { return m_bitmap; }
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// Returns true if the pixels changed, but the bitmap has not yet been notified.
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bool pixelsChanged() const { return m_pixelsChanged; }
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size_t requiredPreviousFrameIndex() const
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{
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ASSERT(m_requiredPreviousFrameIndexValid);
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return m_requiredPreviousFrameIndex;
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}
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#if ENABLE(ASSERT)
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bool requiredPreviousFrameIndexValid() const { return m_requiredPreviousFrameIndexValid; }
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#endif
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void setHasAlpha(bool alpha);
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void setOriginalFrameRect(const IntRect& r) { m_originalFrameRect = r; }
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void setStatus(Status);
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void setDuration(unsigned duration) { m_duration = duration; }
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void setDisposalMethod(DisposalMethod disposalMethod) { m_disposalMethod = disposalMethod; }
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void setAlphaBlendSource(AlphaBlendSource alphaBlendSource) { m_alphaBlendSource = alphaBlendSource; }
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void setPremultiplyAlpha(bool premultiplyAlpha) { m_premultiplyAlpha = premultiplyAlpha; }
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void setMemoryAllocator(SkBitmap::Allocator* allocator) { m_allocator = allocator; }
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void setSkBitmap(const SkBitmap& bitmap) { m_bitmap = bitmap; }
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// The pixelsChanged flag needs to be set when the raw pixel data was directly modified
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// (e.g. through a pointer or setRGBA). The flag is usually set after a batch of changes was made.
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void setPixelsChanged(bool pixelsChanged) { m_pixelsChanged = pixelsChanged; }
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void setRequiredPreviousFrameIndex(size_t previousFrameIndex)
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{
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m_requiredPreviousFrameIndex = previousFrameIndex;
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#if ENABLE(ASSERT)
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m_requiredPreviousFrameIndexValid = true;
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#endif
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}
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inline PixelData* getAddr(int x, int y)
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{
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return m_bitmap.getAddr32(x, y);
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}
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inline void setRGBA(int x, int y, unsigned r, unsigned g, unsigned b, unsigned a)
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{
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setRGBA(getAddr(x, y), r, g, b, a);
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}
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inline void setRGBA(PixelData* dest, unsigned r, unsigned g, unsigned b, unsigned a)
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{
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if (m_premultiplyAlpha)
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setRGBAPremultiply(dest, r, g, b, a);
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else
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*dest = SkPackARGB32NoCheck(a, r, g, b);
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}
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static const unsigned div255 = static_cast<unsigned>(1.0 / 255 * (1 << 24)) + 1;
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static inline void setRGBAPremultiply(PixelData* dest, unsigned r, unsigned g, unsigned b, unsigned a)
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{
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if (a < 255) {
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if (!a) {
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*dest = 0;
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return;
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}
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unsigned alpha = a * div255;
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r = (r * alpha) >> 24;
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g = (g * alpha) >> 24;
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b = (b * alpha) >> 24;
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}
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// Call the "NoCheck" version since we may deliberately pass non-premultiplied
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// values, and we don't want an assert.
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*dest = SkPackARGB32NoCheck(a, r, g, b);
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}
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static inline void setRGBARaw(PixelData* dest, unsigned r, unsigned g, unsigned b, unsigned a)
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{
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*dest = SkPackARGB32NoCheck(a, r, g, b);
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}
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// Notifies the SkBitmap if any pixels changed and resets the flag.
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inline void notifyBitmapIfPixelsChanged()
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{
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if (m_pixelsChanged)
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m_bitmap.notifyPixelsChanged();
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m_pixelsChanged = false;
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}
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private:
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int width() const
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{
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return m_bitmap.width();
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}
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int height() const
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{
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return m_bitmap.height();
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}
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SkBitmap m_bitmap;
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SkBitmap::Allocator* m_allocator;
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bool m_hasAlpha;
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// This will always just be the entire buffer except for GIF or WebP
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// frames whose original rect was smaller than the overall image size.
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IntRect m_originalFrameRect;
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Status m_status;
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unsigned m_duration;
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DisposalMethod m_disposalMethod;
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AlphaBlendSource m_alphaBlendSource;
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bool m_premultiplyAlpha;
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// True if the pixels changed, but the bitmap has not yet been notified.
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bool m_pixelsChanged;
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// The frame that must be decoded before this frame can be decoded.
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// WTF::kNotFound if this frame doesn't require any previous frame.
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// This is used by ImageDecoder::clearCacheExceptFrame(), and will never
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// be read for image formats that do not have multiple frames.
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size_t m_requiredPreviousFrameIndex;
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#if ENABLE(ASSERT)
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bool m_requiredPreviousFrameIndexValid;
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#endif
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};
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} // namespace blink
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#endif // SKY_ENGINE_PLATFORM_IMAGE_DECODERS_IMAGEFRAME_H_
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