mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
Now we have the ability to draw multiple PictureLayers. We still squash all the pictures together into a single SkPicture for simplicity. In the future, we'll submit them to C++ separately and composite them on the GPU thread.
32 lines
637 B
C++
32 lines
637 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "sky/engine/core/painting/Picture.h"
|
|
|
|
#include "sky/engine/core/painting/Canvas.h"
|
|
|
|
namespace blink {
|
|
|
|
PassRefPtr<Picture> Picture::create(PassRefPtr<SkPicture> skPicture)
|
|
{
|
|
ASSERT(skPicture);
|
|
return adoptRef(new Picture(skPicture));
|
|
}
|
|
|
|
Picture::Picture(PassRefPtr<SkPicture> skPicture)
|
|
: m_picture(skPicture)
|
|
{
|
|
}
|
|
|
|
Picture::~Picture()
|
|
{
|
|
}
|
|
|
|
void Picture::playback(Canvas* canvas)
|
|
{
|
|
m_picture->playback(canvas->skCanvas());
|
|
}
|
|
|
|
} // namespace blink
|