Adam Barth 96df6c373c Use sky.SceneBuilder to upload Layer tree to C++
We still use SkPicture as our rasterization backend, but now we're uploading
our layer tree to C++. A future patch will push the layer tree deeper into the
system and we'll eventually switch backends.
2015-08-25 13:41:37 -07:00

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541 B
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/painting/CanvasPath.h"
namespace blink {
CanvasPath::CanvasPath()
{
}
CanvasPath::~CanvasPath()
{
}
PassRefPtr<CanvasPath> CanvasPath::shift(const Offset& offset) {
RefPtr<CanvasPath> path = CanvasPath::create();
m_path.offset(offset.sk_size.width(), offset.sk_size.height(), &path->m_path);
return path.release();
}
} // namespace blink