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(The merge base is r180365, roughly three weeks behind where Sky forked from Blink at r181355.) sky/engine/bindings-dart was third_party/WebKit/Source/bindings/ R=rafaelw@chromium.org Review URL: https://codereview.chromium.org/875013003
186 lines
5.5 KiB
C++
186 lines
5.5 KiB
C++
/*
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* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ScriptValue_h
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#define ScriptValue_h
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#include "bindings/common/AbstractScriptValue.h"
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// FIXMEDART: Move this file to bindings/core/dart.
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#include "bindings/core/dart/DartScriptValue.h"
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#include "bindings/core/v8/SharedPersistent.h"
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#include "bindings/core/v8/V8ScriptValue.h"
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#include "wtf/PassRefPtr.h"
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#include "wtf/RefPtr.h"
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#include "wtf/text/WTFString.h"
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#include <v8.h>
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namespace blink {
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class JSONValue;
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class ScriptPromise;
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class ScriptState;
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class V8ScriptState;
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// Indirection to avoid re-writing the parts of Blink that pass ScriptValue by
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// value.
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// FIXME: Should change pass by value uses to pass by reference and use
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// AbstractScriptValue directly.
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class ScriptValue FINAL {
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public:
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ScriptValue()
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: m_implScriptValue(V8ScriptValue::create())
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{
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}
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ScriptValue(V8ScriptState* scriptState, v8::Handle<v8::Value> value)
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: m_implScriptValue(V8ScriptValue::create(scriptState, value))
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{
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}
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ScriptValue(const ScriptValue& value)
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: m_implScriptValue(value.m_implScriptValue)
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{
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}
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ScriptValue(PassRefPtr<AbstractScriptValue> value)
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: m_implScriptValue(value)
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{
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}
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ScriptState* scriptState() const
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{
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return m_implScriptValue->scriptState();
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}
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v8::Isolate* isolate() const
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{
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ASSERT(m_implScriptValue->isV8());
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return static_cast<V8ScriptValue*>(m_implScriptValue.get())->isolate();
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}
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// FIXMEMULTIVM: Remove.
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v8::Handle<v8::Value> v8Value() const
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{
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if (m_implScriptValue->isV8()) {
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return static_cast<V8ScriptValue*>(m_implScriptValue.get())->v8Value();
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}
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if (m_implScriptValue->isDart()) {
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return static_cast<DartScriptValue*>(m_implScriptValue.get())->v8Value();
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}
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ASSERT_NOT_REACHED();
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return v8::Handle<v8::Value>();
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}
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v8::Handle<v8::Value> v8ValueUnsafe() const
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{
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ASSERT(m_implScriptValue->isV8());
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return static_cast<V8ScriptValue*>(m_implScriptValue.get())->v8ValueUnsafe();
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}
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ScriptValue& operator=(const ScriptValue& value)
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{
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if (this != &value) {
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m_implScriptValue = value.m_implScriptValue;
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}
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return *this;
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}
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bool operator==(const ScriptValue& value) const
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{
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return m_implScriptValue->equals(value.m_implScriptValue.get());
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}
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bool operator!=(const ScriptValue& value) const
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{
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return !operator==(value);
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isFunction() const
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{
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return m_implScriptValue->isFunction();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isNull() const
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{
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return m_implScriptValue->isNull();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isUndefined() const
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{
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return m_implScriptValue->isUndefined();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isObject() const
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{
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return m_implScriptValue->isObject();
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}
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bool isEmpty() const
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{
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return m_implScriptValue->isEmpty();
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}
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void clear()
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{
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return m_implScriptValue->clear();
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}
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bool toString(String& result) const
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{
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return m_implScriptValue->toString(result);
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}
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PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
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ScriptPromise toPromise() const;
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ScriptPromise toRejectedPromise() const;
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// FIXMEDART: Do we need this? If so, move to multivm.
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AbstractScriptValue* scriptValue() const
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{
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return m_implScriptValue.get();
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}
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IDBKey* createIDBKeyFromKeyPath(const IDBKeyPath&) const;
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bool canInjectIDBKey(const IDBKeyPath&) const;
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IDBKey* toIDBKey() const;
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IDBKeyRange* toIDBKeyRange() const;
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private:
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RefPtr<AbstractScriptValue> m_implScriptValue;
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};
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} // namespace blink
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#endif // ScriptValue_h
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