/* * Copyright (C) 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScriptValue_h #define ScriptValue_h #include "bindings/common/AbstractScriptValue.h" // FIXMEDART: Move this file to bindings/core/dart. #include "bindings/core/dart/DartScriptValue.h" #include "bindings/core/v8/SharedPersistent.h" #include "bindings/core/v8/V8ScriptValue.h" #include "wtf/PassRefPtr.h" #include "wtf/RefPtr.h" #include "wtf/text/WTFString.h" #include namespace blink { class JSONValue; class ScriptPromise; class ScriptState; class V8ScriptState; // Indirection to avoid re-writing the parts of Blink that pass ScriptValue by // value. // FIXME: Should change pass by value uses to pass by reference and use // AbstractScriptValue directly. class ScriptValue FINAL { public: ScriptValue() : m_implScriptValue(V8ScriptValue::create()) { } ScriptValue(V8ScriptState* scriptState, v8::Handle value) : m_implScriptValue(V8ScriptValue::create(scriptState, value)) { } ScriptValue(const ScriptValue& value) : m_implScriptValue(value.m_implScriptValue) { } ScriptValue(PassRefPtr value) : m_implScriptValue(value) { } ScriptState* scriptState() const { return m_implScriptValue->scriptState(); } v8::Isolate* isolate() const { ASSERT(m_implScriptValue->isV8()); return static_cast(m_implScriptValue.get())->isolate(); } // FIXMEMULTIVM: Remove. v8::Handle v8Value() const { if (m_implScriptValue->isV8()) { return static_cast(m_implScriptValue.get())->v8Value(); } if (m_implScriptValue->isDart()) { return static_cast(m_implScriptValue.get())->v8Value(); } ASSERT_NOT_REACHED(); return v8::Handle(); } v8::Handle v8ValueUnsafe() const { ASSERT(m_implScriptValue->isV8()); return static_cast(m_implScriptValue.get())->v8ValueUnsafe(); } ScriptValue& operator=(const ScriptValue& value) { if (this != &value) { m_implScriptValue = value.m_implScriptValue; } return *this; } bool operator==(const ScriptValue& value) const { return m_implScriptValue->equals(value.m_implScriptValue.get()); } bool operator!=(const ScriptValue& value) const { return !operator==(value); } // This creates a new local Handle; Don't use this in performance-sensitive places. bool isFunction() const { return m_implScriptValue->isFunction(); } // This creates a new local Handle; Don't use this in performance-sensitive places. bool isNull() const { return m_implScriptValue->isNull(); } // This creates a new local Handle; Don't use this in performance-sensitive places. bool isUndefined() const { return m_implScriptValue->isUndefined(); } // This creates a new local Handle; Don't use this in performance-sensitive places. bool isObject() const { return m_implScriptValue->isObject(); } bool isEmpty() const { return m_implScriptValue->isEmpty(); } void clear() { return m_implScriptValue->clear(); } bool toString(String& result) const { return m_implScriptValue->toString(result); } PassRefPtr toJSONValue(ScriptState*) const; ScriptPromise toPromise() const; ScriptPromise toRejectedPromise() const; // FIXMEDART: Do we need this? If so, move to multivm. AbstractScriptValue* scriptValue() const { return m_implScriptValue.get(); } IDBKey* createIDBKeyFromKeyPath(const IDBKeyPath&) const; bool canInjectIDBKey(const IDBKeyPath&) const; IDBKey* toIDBKey() const; IDBKeyRange* toIDBKeyRange() const; private: RefPtr m_implScriptValue; }; } // namespace blink #endif // ScriptValue_h