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https://github.com/flutter/flutter.git
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172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
/*
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* Copyright (c) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/html/canvas/WebGLContextAttributes.h"
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#include "core/frame/Settings.h"
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namespace blink {
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DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes);
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PassRefPtrWillBeRawPtr<WebGLContextAttributes> WebGLContextAttributes::create()
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{
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return adoptRefWillBeNoop(new WebGLContextAttributes());
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}
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WebGLContextAttributes::WebGLContextAttributes()
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: CanvasContextAttributes()
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, m_alpha(true)
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, m_depth(true)
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, m_stencil(false)
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, m_antialias(true)
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, m_premultipliedAlpha(true)
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, m_preserveDrawingBuffer(false)
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, m_failIfMajorPerformanceCaveat(false)
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{
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ScriptWrappable::init(this);
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}
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WebGLContextAttributes::WebGLContextAttributes(const WebGLContextAttributes& attrs)
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: CanvasContextAttributes()
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, m_alpha(attrs.m_alpha)
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, m_depth(attrs.m_depth)
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, m_stencil(attrs.m_stencil)
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, m_antialias(attrs.m_antialias)
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, m_premultipliedAlpha(attrs.m_premultipliedAlpha)
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, m_preserveDrawingBuffer(attrs.m_preserveDrawingBuffer)
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, m_failIfMajorPerformanceCaveat(attrs.m_failIfMajorPerformanceCaveat)
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{
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ScriptWrappable::init(this);
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}
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PassRefPtrWillBeRawPtr<WebGLContextAttributes> WebGLContextAttributes::clone() const
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{
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return adoptRefWillBeNoop(new WebGLContextAttributes(*this));
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}
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bool WebGLContextAttributes::alpha() const
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{
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return m_alpha;
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}
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void WebGLContextAttributes::setAlpha(bool alpha)
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{
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m_alpha = alpha;
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}
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bool WebGLContextAttributes::depth() const
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{
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return m_depth;
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}
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void WebGLContextAttributes::setDepth(bool depth)
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{
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m_depth = depth;
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}
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bool WebGLContextAttributes::stencil() const
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{
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return m_stencil;
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}
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void WebGLContextAttributes::setStencil(bool stencil)
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{
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m_stencil = stencil;
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}
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bool WebGLContextAttributes::antialias() const
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{
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return m_antialias;
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}
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void WebGLContextAttributes::setAntialias(bool antialias)
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{
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m_antialias = antialias;
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}
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bool WebGLContextAttributes::premultipliedAlpha() const
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{
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return m_premultipliedAlpha;
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}
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void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
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{
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m_premultipliedAlpha = premultipliedAlpha;
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}
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bool WebGLContextAttributes::preserveDrawingBuffer() const
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{
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return m_preserveDrawingBuffer;
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}
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void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
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{
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m_preserveDrawingBuffer = preserveDrawingBuffer;
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}
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bool WebGLContextAttributes::failIfMajorPerformanceCaveat() const
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{
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return m_failIfMajorPerformanceCaveat;
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}
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void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat)
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{
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m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat;
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}
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blink::WebGraphicsContext3D::Attributes WebGLContextAttributes::attributes(
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const blink::WebString& topDocumentURL, Settings* settings, unsigned webGLVersion) const
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{
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blink::WebGraphicsContext3D::Attributes attrs;
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attrs.alpha = m_alpha;
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attrs.depth = m_depth;
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attrs.stencil = m_stencil;
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attrs.antialias = m_antialias;
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if (m_antialias) {
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if (settings && !settings->openGLMultisamplingEnabled())
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attrs.antialias = false;
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}
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attrs.premultipliedAlpha = m_premultipliedAlpha;
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attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat;
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attrs.noExtensions = true;
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attrs.shareResources = false;
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attrs.preferDiscreteGPU = true;
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attrs.topDocumentURL = topDocumentURL;
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attrs.webGL = true;
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attrs.webGLVersion = webGLVersion;
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return attrs;
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}
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} // namespace blink
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