/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/html/canvas/WebGLContextAttributes.h" #include "core/frame/Settings.h" namespace blink { DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes); PassRefPtrWillBeRawPtr WebGLContextAttributes::create() { return adoptRefWillBeNoop(new WebGLContextAttributes()); } WebGLContextAttributes::WebGLContextAttributes() : CanvasContextAttributes() , m_alpha(true) , m_depth(true) , m_stencil(false) , m_antialias(true) , m_premultipliedAlpha(true) , m_preserveDrawingBuffer(false) , m_failIfMajorPerformanceCaveat(false) { ScriptWrappable::init(this); } WebGLContextAttributes::WebGLContextAttributes(const WebGLContextAttributes& attrs) : CanvasContextAttributes() , m_alpha(attrs.m_alpha) , m_depth(attrs.m_depth) , m_stencil(attrs.m_stencil) , m_antialias(attrs.m_antialias) , m_premultipliedAlpha(attrs.m_premultipliedAlpha) , m_preserveDrawingBuffer(attrs.m_preserveDrawingBuffer) , m_failIfMajorPerformanceCaveat(attrs.m_failIfMajorPerformanceCaveat) { ScriptWrappable::init(this); } PassRefPtrWillBeRawPtr WebGLContextAttributes::clone() const { return adoptRefWillBeNoop(new WebGLContextAttributes(*this)); } bool WebGLContextAttributes::alpha() const { return m_alpha; } void WebGLContextAttributes::setAlpha(bool alpha) { m_alpha = alpha; } bool WebGLContextAttributes::depth() const { return m_depth; } void WebGLContextAttributes::setDepth(bool depth) { m_depth = depth; } bool WebGLContextAttributes::stencil() const { return m_stencil; } void WebGLContextAttributes::setStencil(bool stencil) { m_stencil = stencil; } bool WebGLContextAttributes::antialias() const { return m_antialias; } void WebGLContextAttributes::setAntialias(bool antialias) { m_antialias = antialias; } bool WebGLContextAttributes::premultipliedAlpha() const { return m_premultipliedAlpha; } void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; } bool WebGLContextAttributes::preserveDrawingBuffer() const { return m_preserveDrawingBuffer; } void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer) { m_preserveDrawingBuffer = preserveDrawingBuffer; } bool WebGLContextAttributes::failIfMajorPerformanceCaveat() const { return m_failIfMajorPerformanceCaveat; } void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat) { m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat; } blink::WebGraphicsContext3D::Attributes WebGLContextAttributes::attributes( const blink::WebString& topDocumentURL, Settings* settings, unsigned webGLVersion) const { blink::WebGraphicsContext3D::Attributes attrs; attrs.alpha = m_alpha; attrs.depth = m_depth; attrs.stencil = m_stencil; attrs.antialias = m_antialias; if (m_antialias) { if (settings && !settings->openGLMultisamplingEnabled()) attrs.antialias = false; } attrs.premultipliedAlpha = m_premultipliedAlpha; attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat; attrs.noExtensions = true; attrs.shareResources = false; attrs.preferDiscreteGPU = true; attrs.topDocumentURL = topDocumentURL; attrs.webGL = true; attrs.webGLVersion = webGLVersion; return attrs; } } // namespace blink