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Rather than using the DOM to upload text and styling information into the engine, this patch begins sketching a more direct API that bypasses the DOM and CSS. Currently, this API doesn't do anything, but it's a first step. The approach is to have a ParagraphBuilder object that can record a tree of style interior nodes and text leaves. The build() function then applies container-level styling information (such as TextAlign) and returns a Paragraph object that can undergo layout and paint. The inputs to the builder process are immutable style objects constructed from primitive values. These primitives are currently carbon-copies of the primitive we use in the framework today. After this patch lands, I'll convert the frame to re-expose these values instead of re-defining them.
26 lines
505 B
C++
26 lines
505 B
C++
// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "sky/engine/core/text/TextStyle.h"
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namespace blink {
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TextStyle::TextStyle(
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SkColor color,
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const String& fontFamily,
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double fontSize,
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int fontWeight,
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int fontStyle,
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const Vector<int>& decoration,
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SkColor decorationColor,
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int decorationStyle)
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{
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}
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TextStyle::~TextStyle()
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{
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}
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} // namespace blink
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