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This removes ::trace, traceAfterDispatch and finalizeGarbageCollectedObject. R=abarth@chromium.org Review URL: https://codereview.chromium.org/723253004
241 lines
8.0 KiB
C++
241 lines
8.0 KiB
C++
/*
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* Copyright (c) 2013, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "core/animation/AnimationTimeline.h"
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#include "core/animation/Animation.h"
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#include "core/animation/AnimationClock.h"
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#include "core/animation/AnimationNode.h"
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#include "core/animation/KeyframeEffectModel.h"
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#include "core/dom/Document.h"
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#include "core/dom/Element.h"
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#include "core/dom/QualifiedName.h"
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#include "platform/weborigin/KURL.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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namespace blink {
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class MockPlatformTiming : public AnimationTimeline::PlatformTiming {
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public:
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MOCK_METHOD1(wakeAfter, void(double));
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MOCK_METHOD0(cancelWake, void());
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MOCK_METHOD0(serviceOnNextFrame, void());
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/**
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* AnimationTimelines should do one of the following things after servicing animations:
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* - cancel the timer and not request to be woken again (expectNoMoreActions)
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* - cancel the timer and request to be woken on the next frame (expectNextFrameAction)
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* - cancel the timer and request to be woken at some point in the future (expectDelayedAction)
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*/
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void expectNoMoreActions()
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{
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EXPECT_CALL(*this, cancelWake());
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}
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void expectNextFrameAction()
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{
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::testing::Sequence sequence;
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EXPECT_CALL(*this, cancelWake()).InSequence(sequence);
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EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence);
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}
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void expectDelayedAction(double when)
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{
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::testing::Sequence sequence;
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EXPECT_CALL(*this, cancelWake()).InSequence(sequence);
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EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence);
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}
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};
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class AnimationAnimationTimelineTest : public ::testing::Test {
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protected:
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virtual void SetUp()
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{
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document = Document::create();
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document->animationClock().resetTimeForTesting();
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element = Element::create(nullName, document.get());
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platformTiming = new MockPlatformTiming;
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timeline = AnimationTimeline::create(document.get(), adoptPtr(platformTiming));
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ASSERT_EQ(0, timeline->currentTimeInternal());
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}
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virtual void TearDown()
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{
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document.release();
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element.release();
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timeline.release();
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}
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void updateClockAndService(double time)
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{
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document->animationClock().updateTime(time);
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document->compositorPendingAnimations().update(false);
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timeline->serviceAnimations(TimingUpdateForAnimationFrame);
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}
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RefPtr<Document> document;
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RefPtr<Element> element;
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RefPtr<AnimationTimeline> timeline;
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Timing timing;
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MockPlatformTiming* platformTiming;
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void wake()
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{
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timeline->wake();
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}
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double minimumDelay()
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{
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return AnimationTimeline::s_minimumDelay;
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}
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};
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TEST_F(AnimationAnimationTimelineTest, HasStarted)
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{
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timeline = AnimationTimeline::create(document.get());
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}
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TEST_F(AnimationAnimationTimelineTest, EmptyKeyframeAnimation)
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{
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RefPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector());
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RefPtr<Animation> anim = Animation::create(element.get(), effect, timing);
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timeline->play(anim.get());
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platformTiming->expectNoMoreActions();
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updateClockAndService(0);
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EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
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EXPECT_FALSE(anim->isInEffect());
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platformTiming->expectNoMoreActions();
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updateClockAndService(100);
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EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
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}
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TEST_F(AnimationAnimationTimelineTest, EmptyForwardsKeyframeAnimation)
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{
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RefPtr<AnimatableValueKeyframeEffectModel> effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector());
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timing.fillMode = Timing::FillModeForwards;
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RefPtr<Animation> anim = Animation::create(element.get(), effect, timing);
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timeline->play(anim.get());
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platformTiming->expectNoMoreActions();
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updateClockAndService(0);
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EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal());
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EXPECT_TRUE(anim->isInEffect());
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platformTiming->expectNoMoreActions();
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updateClockAndService(100);
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EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal());
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}
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TEST_F(AnimationAnimationTimelineTest, ZeroTime)
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{
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timeline = AnimationTimeline::create(document.get());
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bool isNull;
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document->animationClock().updateTime(100);
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EXPECT_EQ(100, timeline->currentTimeInternal());
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EXPECT_EQ(100, timeline->currentTimeInternal(isNull));
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EXPECT_FALSE(isNull);
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document->animationClock().updateTime(200);
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EXPECT_EQ(200, timeline->currentTimeInternal());
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EXPECT_EQ(200, timeline->currentTimeInternal(isNull));
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EXPECT_FALSE(isNull);
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}
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TEST_F(AnimationAnimationTimelineTest, PauseForTesting)
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{
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float seekTime = 1;
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timing.fillMode = Timing::FillModeForwards;
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RefPtr<Animation> anim1 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing);
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RefPtr<Animation> anim2 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing);
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AnimationPlayer* player1 = timeline->play(anim1.get());
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AnimationPlayer* player2 = timeline->play(anim2.get());
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timeline->pauseAnimationsForTesting(seekTime);
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EXPECT_FLOAT_EQ(seekTime, player1->currentTimeInternal());
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EXPECT_FLOAT_EQ(seekTime, player2->currentTimeInternal());
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}
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TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart)
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{
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timing.iterationDuration = 2;
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timing.startDelay = 5;
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RefPtr<Animation> anim = Animation::create(element.get(), nullptr, timing);
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timeline->play(anim.get());
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// TODO: Put the player startTime in the future when we add the capability to change player startTime
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platformTiming->expectDelayedAction(timing.startDelay - minimumDelay());
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updateClockAndService(0);
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platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5);
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updateClockAndService(1.5);
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EXPECT_CALL(*platformTiming, serviceOnNextFrame());
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wake();
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platformTiming->expectNextFrameAction();
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updateClockAndService(4.98);
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}
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TEST_F(AnimationAnimationTimelineTest, PlayAfterDocumentDeref)
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{
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timing.iterationDuration = 2;
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timing.startDelay = 5;
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timeline = &document->timeline();
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element = nullptr;
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document = nullptr;
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RefPtr<Animation> anim = Animation::create(0, nullptr, timing);
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// Test passes if this does not crash.
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timeline->play(anim.get());
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}
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TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref)
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{
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RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0);
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timeline.clear();
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// Test passes if this does not crash.
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player->setStartTime(0);
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}
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}
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