/* * Copyright (c) 2013, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/animation/AnimationTimeline.h" #include "core/animation/Animation.h" #include "core/animation/AnimationClock.h" #include "core/animation/AnimationNode.h" #include "core/animation/KeyframeEffectModel.h" #include "core/dom/Document.h" #include "core/dom/Element.h" #include "core/dom/QualifiedName.h" #include "platform/weborigin/KURL.h" #include #include namespace blink { class MockPlatformTiming : public AnimationTimeline::PlatformTiming { public: MOCK_METHOD1(wakeAfter, void(double)); MOCK_METHOD0(cancelWake, void()); MOCK_METHOD0(serviceOnNextFrame, void()); /** * AnimationTimelines should do one of the following things after servicing animations: * - cancel the timer and not request to be woken again (expectNoMoreActions) * - cancel the timer and request to be woken on the next frame (expectNextFrameAction) * - cancel the timer and request to be woken at some point in the future (expectDelayedAction) */ void expectNoMoreActions() { EXPECT_CALL(*this, cancelWake()); } void expectNextFrameAction() { ::testing::Sequence sequence; EXPECT_CALL(*this, cancelWake()).InSequence(sequence); EXPECT_CALL(*this, serviceOnNextFrame()).InSequence(sequence); } void expectDelayedAction(double when) { ::testing::Sequence sequence; EXPECT_CALL(*this, cancelWake()).InSequence(sequence); EXPECT_CALL(*this, wakeAfter(when)).InSequence(sequence); } }; class AnimationAnimationTimelineTest : public ::testing::Test { protected: virtual void SetUp() { document = Document::create(); document->animationClock().resetTimeForTesting(); element = Element::create(nullName, document.get()); platformTiming = new MockPlatformTiming; timeline = AnimationTimeline::create(document.get(), adoptPtr(platformTiming)); ASSERT_EQ(0, timeline->currentTimeInternal()); } virtual void TearDown() { document.release(); element.release(); timeline.release(); } void updateClockAndService(double time) { document->animationClock().updateTime(time); document->compositorPendingAnimations().update(false); timeline->serviceAnimations(TimingUpdateForAnimationFrame); } RefPtr document; RefPtr element; RefPtr timeline; Timing timing; MockPlatformTiming* platformTiming; void wake() { timeline->wake(); } double minimumDelay() { return AnimationTimeline::s_minimumDelay; } }; TEST_F(AnimationAnimationTimelineTest, HasStarted) { timeline = AnimationTimeline::create(document.get()); } TEST_F(AnimationAnimationTimelineTest, EmptyKeyframeAnimation) { RefPtr effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()); RefPtr anim = Animation::create(element.get(), effect, timing); timeline->play(anim.get()); platformTiming->expectNoMoreActions(); updateClockAndService(0); EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal()); EXPECT_FALSE(anim->isInEffect()); platformTiming->expectNoMoreActions(); updateClockAndService(100); EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal()); } TEST_F(AnimationAnimationTimelineTest, EmptyForwardsKeyframeAnimation) { RefPtr effect = AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()); timing.fillMode = Timing::FillModeForwards; RefPtr anim = Animation::create(element.get(), effect, timing); timeline->play(anim.get()); platformTiming->expectNoMoreActions(); updateClockAndService(0); EXPECT_FLOAT_EQ(0, timeline->currentTimeInternal()); EXPECT_TRUE(anim->isInEffect()); platformTiming->expectNoMoreActions(); updateClockAndService(100); EXPECT_FLOAT_EQ(100, timeline->currentTimeInternal()); } TEST_F(AnimationAnimationTimelineTest, ZeroTime) { timeline = AnimationTimeline::create(document.get()); bool isNull; document->animationClock().updateTime(100); EXPECT_EQ(100, timeline->currentTimeInternal()); EXPECT_EQ(100, timeline->currentTimeInternal(isNull)); EXPECT_FALSE(isNull); document->animationClock().updateTime(200); EXPECT_EQ(200, timeline->currentTimeInternal()); EXPECT_EQ(200, timeline->currentTimeInternal(isNull)); EXPECT_FALSE(isNull); } TEST_F(AnimationAnimationTimelineTest, PauseForTesting) { float seekTime = 1; timing.fillMode = Timing::FillModeForwards; RefPtr anim1 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing); RefPtr anim2 = Animation::create(element.get(), AnimatableValueKeyframeEffectModel::create(AnimatableValueKeyframeVector()), timing); AnimationPlayer* player1 = timeline->play(anim1.get()); AnimationPlayer* player2 = timeline->play(anim2.get()); timeline->pauseAnimationsForTesting(seekTime); EXPECT_FLOAT_EQ(seekTime, player1->currentTimeInternal()); EXPECT_FLOAT_EQ(seekTime, player2->currentTimeInternal()); } TEST_F(AnimationAnimationTimelineTest, DelayBeforeAnimationStart) { timing.iterationDuration = 2; timing.startDelay = 5; RefPtr anim = Animation::create(element.get(), nullptr, timing); timeline->play(anim.get()); // TODO: Put the player startTime in the future when we add the capability to change player startTime platformTiming->expectDelayedAction(timing.startDelay - minimumDelay()); updateClockAndService(0); platformTiming->expectDelayedAction(timing.startDelay - minimumDelay() - 1.5); updateClockAndService(1.5); EXPECT_CALL(*platformTiming, serviceOnNextFrame()); wake(); platformTiming->expectNextFrameAction(); updateClockAndService(4.98); } TEST_F(AnimationAnimationTimelineTest, PlayAfterDocumentDeref) { timing.iterationDuration = 2; timing.startDelay = 5; timeline = &document->timeline(); element = nullptr; document = nullptr; RefPtr anim = Animation::create(0, nullptr, timing); // Test passes if this does not crash. timeline->play(anim.get()); } TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref) { RefPtr player = timeline->createAnimationPlayer(0); timeline.clear(); // Test passes if this does not crash. player->setStartTime(0); } }