https://skia.googlesource.com/skia.git/%2Blog/569dda7216cd..5892553ad020 git log 569dda7216cda3f096677df29ee787e44ddb0be0..5892553ad0205a2644d9567b7b1c64e402b47c55 --date=short --no-merges --format=%ad %ae %s 2019-01-30 reed@google.com delete orphaned sample 2019-02-01 reed@google.com remove breakText, and all utf cache accessors 2019-02-01 reed@google.com skip huge allocation in test on 32bit devices 2019-01-31 robertphillips@google.com Remove destination GrRenderTargetProxy from GrPipeline 2019-01-31 michaelludwig@google.com Narrow clear-as-draw workaround on D3D11 ANGLE The AutoRoll server is located here: https://autoroll.skia.org/r/skia-flutter-autoroll Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md If the roll is causing failures, please contact the current sheriff (borenet@google.com), and stop the roller if necessary.
Flutter Engine
Flutter is a new way to build high-performance, cross-platform mobile apps. Flutter is optimized for today's, and tomorrow's, mobile devices. We are focused on low-latency input and high frame rates on Android and iOS.
The Flutter Engine is a portable runtime for hosting Flutter applications. It implements Flutter's core libraries, including animation and graphics, file and network I/O, accessibility support, plugin architecture, and a Dart runtime and compile toolchain. Most developers will interact with Flutter via the Flutter Framework, which provides a modern, reactive framework, and a rich set of platform, layout and foundation widgets.
If you are new to Flutter, then you will find more general information on the Flutter project, including tutorials and samples, on our Web site at flutter.io. For specific information about Flutter's APIs, consider our API reference which can be found at the docs.flutter.io.
If you intend to contribute to Flutter, welcome! You are encouraged to start with our contributor guide, which helps onboard new team members.