Jonah Williams 290a85e7f2
[Impeller] handle shader ordering bug on macOS. (#165937)
Fixes https://github.com/flutter/flutter/issues/165740

if a user declares interleaved `float` and `sampler2D` uniforms, then we
can screw up the binding order.

This only manifests on platforms where we don't combine all float/scalar
uniform values into a single struct. We should probably start doing that
for metal, but refactoring there is out of scope for this patch.

I enabled a large number of skipped tests we probably should have turned
on by now. oops.

---------

Co-authored-by: gaaclarke <30870216+gaaclarke@users.noreply.github.com>
2025-03-31 17:21:04 +00:00
..
2025-03-24 15:39:26 +00:00

Engine Testing

This directory contains the infrastructure for running tests on the engine, which are most often run by Flutter's continuous integration (CI) systems.

The tests themselves are located in other directories, closer to the source for each platform, language, and variant. For instance, macOS engine unit tests written in objective C are located in the same directory as the source files, but with a Test suffix added (e.g. "FlutterEngineTest.mm" holds the tests for "FlutterEngine.mm", and they are located in the same directory).

Testing the Engine locally

If you are working on the engine, you will want to be able to run tests locally.

In order to learn the details of how do that, please consult the Flutter Wiki page on the subject.