flutter_flutter/engine/core/dom/shadow/ElementShadow.cpp
Elliott Sprehn 0af96f055d Turn StyleSharing to 11.
In Sky we can style share if our TreeScopes have the same styles, our :host
styles are the same, and we'd inherit the same styles. This allows a lot of
simplification to the style sharing logic since we don't need to deal with
descendant selectors or tree boundary crossing rules:

- We can remove the logic that was checking that we were distributed
to the same insertion points since there's no ::content selectors.

- We can check the actual inherited values instead of looking at the
parentOrSHadowHostNode(). We used to look at the node in Blink because we
were checking that you'd get the same descendant selectors applied. In Sky
we instead want to make sure you'd inherit the same values. This also
means we don't need the element().parentOrShadowHostElement() != parent case
in the SharedStyleFinder which was trying to deal with descendant selectors
again.

I also removed the checks that were redundant with the checks inside
supportsStyleSharing() which we always check before adding sharing
candidates.

Finally by refactoring the code to make the TreeScope style check work it
exposed that the Document::styleSheets() and TreeScope::styleSheets() APIs
are now dead. A future patch will delete the now dead StyleSheetList class
as well.

This change makes the city-list application share between all the items in
the list, and all of the headers of the same type now share as well.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/796713002
2014-12-11 15:34:24 -08:00

302 lines
9.6 KiB
C++

/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/dom/shadow/ElementShadow.h"
#include "sky/engine/core/css/StyleSheetList.h"
#include "sky/engine/core/dom/Document.h"
#include "sky/engine/core/dom/ElementTraversal.h"
#include "sky/engine/core/dom/NodeTraversal.h"
#include "sky/engine/core/dom/shadow/ContentDistribution.h"
#include "sky/engine/core/html/HTMLContentElement.h"
#include "sky/engine/platform/EventDispatchForbiddenScope.h"
#include "sky/engine/platform/ScriptForbiddenScope.h"
namespace blink {
class DistributionPool final {
STACK_ALLOCATED();
public:
explicit DistributionPool(const ContainerNode&);
void clear();
~DistributionPool();
void distributeTo(InsertionPoint*, ElementShadow*);
void populateChildren(const ContainerNode&);
private:
void detachNonDistributedNodes();
Vector<RawPtr<Node>, 32> m_nodes;
Vector<bool, 32> m_distributed;
};
inline DistributionPool::DistributionPool(const ContainerNode& parent)
{
populateChildren(parent);
}
inline void DistributionPool::clear()
{
detachNonDistributedNodes();
m_nodes.clear();
m_distributed.clear();
}
inline void DistributionPool::populateChildren(const ContainerNode& parent)
{
clear();
for (Node* child = parent.firstChild(); child; child = child->nextSibling()) {
if (isActiveInsertionPoint(*child)) {
InsertionPoint* insertionPoint = toInsertionPoint(child);
for (size_t i = 0; i < insertionPoint->size(); ++i)
m_nodes.append(insertionPoint->at(i));
} else {
m_nodes.append(child);
}
}
m_distributed.resize(m_nodes.size());
m_distributed.fill(false);
}
void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShadow* elementShadow)
{
ContentDistribution distribution;
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (isHTMLContentElement(*insertionPoint) && !toHTMLContentElement(insertionPoint)->canSelectNode(m_nodes, i))
continue;
Node* node = m_nodes[i];
distribution.append(node);
elementShadow->didDistributeNode(node, insertionPoint);
m_distributed[i] = true;
}
// Distributes fallback elements
if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) {
for (Node* fallbackNode = insertionPoint->firstChild(); fallbackNode; fallbackNode = fallbackNode->nextSibling()) {
distribution.append(fallbackNode);
elementShadow->didDistributeNode(fallbackNode, insertionPoint);
}
}
insertionPoint->setDistribution(distribution);
}
inline DistributionPool::~DistributionPool()
{
detachNonDistributedNodes();
}
inline void DistributionPool::detachNonDistributedNodes()
{
for (size_t i = 0; i < m_nodes.size(); ++i) {
if (m_distributed[i])
continue;
if (m_nodes[i]->renderer())
m_nodes[i]->lazyReattachIfAttached();
}
}
PassOwnPtr<ElementShadow> ElementShadow::create()
{
return adoptPtr(new ElementShadow());
}
ElementShadow::ElementShadow()
: m_shadowRoot(0)
, m_needsDistributionRecalc(false)
, m_needsSelectFeatureSet(false)
{
}
ElementShadow::~ElementShadow()
{
removeDetachedShadowRoot();
}
ShadowRoot& ElementShadow::addShadowRoot(Element& shadowHost)
{
EventDispatchForbiddenScope assertNoEventDispatch;
ScriptForbiddenScope forbidScript;
ASSERT(!m_shadowRoot);
RefPtr<ShadowRoot> shadowRoot = ShadowRoot::create(shadowHost.document());
shadowRoot->setParentOrShadowHostNode(&shadowHost);
shadowRoot->setParentTreeScope(shadowHost.treeScope());
m_shadowRoot = shadowRoot.get();
setNeedsDistributionRecalc();
shadowRoot->insertedInto(&shadowHost);
return *shadowRoot;
}
void ElementShadow::removeDetachedShadowRoot()
{
// Dont protect this ref count.
Element* shadowHost = host();
ASSERT(shadowHost);
if (RefPtr<ShadowRoot> oldRoot = m_shadowRoot) {
shadowHost->document().removeFocusedElementOfSubtree(oldRoot.get());
m_shadowRoot = 0;
oldRoot->setParentOrShadowHostNode(0);
oldRoot->setParentTreeScope(shadowHost->document());
}
}
void ElementShadow::attach(const Node::AttachContext& context)
{
if (!m_shadowRoot)
return;
ASSERT(m_shadowRoot->needsAttach());
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
m_shadowRoot->attach(childrenContext);
}
void ElementShadow::detach(const Node::AttachContext& context)
{
if (!m_shadowRoot)
return;
Node::AttachContext childrenContext(context);
childrenContext.resolvedStyle = 0;
m_shadowRoot->detach(childrenContext);
}
void ElementShadow::setNeedsDistributionRecalc()
{
if (m_needsDistributionRecalc)
return;
m_needsDistributionRecalc = true;
host()->markAncestorsWithChildNeedsDistributionRecalc();
clearDistribution();
}
bool ElementShadow::hasSameStyles(const ElementShadow* other) const
{
ShadowRoot* root = m_shadowRoot;
ShadowRoot* otherRoot = other->shadowRoot();
if (!root && !otherRoot)
return true;
if (root && otherRoot)
return root->hasSameStyles(*otherRoot);
return false;
}
const InsertionPoint* ElementShadow::finalDestinationInsertionPointFor(const Node* key) const
{
ASSERT(key && !key->document().childNeedsDistributionRecalc());
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? 0: it->value.last().get();
}
const DestinationInsertionPoints* ElementShadow::destinationInsertionPointsFor(const Node* key) const
{
ASSERT(key && !key->document().childNeedsDistributionRecalc());
NodeToDestinationInsertionPoints::const_iterator it = m_nodeToInsertionPoints.find(key);
return it == m_nodeToInsertionPoints.end() ? 0: &it->value;
}
void ElementShadow::distribute()
{
host()->setNeedsStyleRecalc(SubtreeStyleChange);
DistributionPool pool(*host());
if (ShadowRoot* root = shadowRoot()) {
const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendantInsertionPoints();
for (size_t i = 0; i < insertionPoints.size(); ++i) {
InsertionPoint* point = insertionPoints[i].get();
if (!point->isActive())
continue;
pool.distributeTo(point, this);
if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
shadow->setNeedsDistributionRecalc();
}
}
}
void ElementShadow::didDistributeNode(const Node* node, InsertionPoint* insertionPoint)
{
NodeToDestinationInsertionPoints::AddResult result = m_nodeToInsertionPoints.add(node, DestinationInsertionPoints());
result.storedValue->value.append(insertionPoint);
}
const SelectRuleFeatureSet& ElementShadow::ensureSelectFeatureSet()
{
if (!m_needsSelectFeatureSet)
return m_selectFeatures;
m_selectFeatures.clear();
if (ShadowRoot* root = shadowRoot())
collectSelectFeatureSetFrom(*root);
m_needsSelectFeatureSet = false;
return m_selectFeatures;
}
void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root)
{
if (!root.containsShadowRoots() && !root.containsContentElements())
return;
for (Element* element = ElementTraversal::firstWithin(root); element; element = ElementTraversal::next(*element, &root)) {
if (ElementShadow* shadow = element->shadow())
m_selectFeatures.add(shadow->ensureSelectFeatureSet());
if (!isHTMLContentElement(*element))
continue;
const CSSSelectorList& list = toHTMLContentElement(*element).selectorList();
for (const CSSSelector* selector = list.first(); selector; selector = CSSSelectorList::next(*selector)) {
for (const CSSSelector* component = selector; component; component = component->tagHistory())
m_selectFeatures.collectFeaturesFromSelector(*component);
}
}
}
void ElementShadow::willAffectSelector()
{
for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) {
if (shadow->needsSelectFeatureSet())
break;
shadow->setNeedsSelectFeatureSet();
}
setNeedsDistributionRecalc();
}
void ElementShadow::clearDistribution()
{
m_nodeToInsertionPoints.clear();
}
} // namespace