6.5 KiB
Setting Flutter Android engine flags
You can set flags for the Flutter engine on Android in two different ways:
- From the command line when launching an app with the Flutter tool
- Via
AndroidManifest.xmlmetadata (static, per-build configuration)
All flags available on Android can be set via the command line and via
manifest metadata. See src/flutter/shell/common/switches.cc for
the list of all supported flags, and see
src/flutter/shell/platform/android/io/flutter/embedding/engine/
FlutterEngineFlags.java for the list of flags that can be set for the
Android shell.
When to use manifest metadata versus the command line
Use the manifest when:
- You want a fixed, reproducible baseline of engine flags for your app across all launches. This is ideal for CI and for enforcing a consistent configuration for your app.
- You want to vary flags by build mode or product flavor
via manifest merging. For example, place metadata in
src/debug/AndroidManifest.xml,src/profile/AndroidManifest.xml, andsrc/release/AndroidManifest.xml(or per-flavor manifests) to tailor flags per variant.
Use the command line when:
- You want to quickly experiment with a flag for a single run of your app.
- You need to override a flag that is already set in the manifest temporarily for debugging or testing purposes.
Note: If a flag is specified both on the command line and in the manifest, the command-line value takes precedence at runtime.
See below for details on using each method.
How to set engine flags from the command line
When you run a standalone Flutter app with the Flutter tool, engine flags can be passed directly and are forwarded to the Android engine. Examples:
flutter run --trace-startup \
--enable-software-rendering \
--dart-flags="--enable-asserts"
Notes:
- Flags that take values use the
--flag=valueform (with=). The Flutter tool forwards them in that form to the Android embedding.
How to set engine flags in the manifest
All manifest metadata keys must be prefixed with the package name
io.flutter.embedding.android and are suffixed with the metadata name for the
related command line flag as determined in
src/flutter/shell/platform/android/io/flutter/embedding/engine/
FlutterEngineFlags.java. For example, the --impeller-lazy-shader-mode=
command line flag corresponds to the metadata key
io.flutter.embedding.android.ImpellerLazyShaderInitialization.
For flags that take values, set the numeric, string, or boolean value (without
the leading --flag= prefix).
Examples
Set the --trace-to-file= flag to some_file.txt:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.myapp">
<application ...>
<meta-data
android:name="io.flutter.embedding.android.TraceToFile"
android:value="some_file.txt"/>
...
</application>
</manifest>
Set the --enable-flutter-gpu flag:
<meta-data
android:name="io.flutter.embedding.android.EnableFlutterGPU"
/>
Release-mode restrictions
- Some flags are not allowed in release mode. The Android embedding enforces
this policy (see
src/flutter/shell/platform/android/io/flutter/ embedding/engine/FlutterEngineFlags, which marks allowed flags withallowedInRelease). If a disallowed flag is set in release, it will be ignored. - If you need different behavior in release vs debug/profile mode, configure it via variant-specific manifests or product flavors.
How to set engine flags dynamically
As of the writing of this document, setting Flutter shell arguments via an
Android Intent is no longer supported. If you need per-launch or
runtime-controlled flags in an add-to-app integration, you may do so
programatically before engine initialization.
To do that, supply engine arguments directly to a FlutterEngine with the
desired flags from the earliest point you can control in your
application. For example, if you are writing an add-to-app app that launches
a FlutterActivity or FlutterFragment, then you can cache a
FlutterEngine that is initialized with your desired
engine flags:
// Your native Android application
class MyApp : Application() {
override fun onCreate() {
super.onCreate()
// Initialize the Flutter engine with desired flags
val args = arrayOf(
"--trace-startup",
"--trace-to-file=some_file.txt",
"--enable-software-rendering"
)
val flutterEngine = FlutterEngine(this, args)
// Start executing Dart code in the FlutterEngine
flutterEngine.dartExecutor.executeDartEntrypoint(
DartEntrypoint.createDefault()
)
// Store the engine in the cache for later use
FlutterEngineCache.getInstance().put("my_engine_id", flutterEngine)
}
}
Then, your Activity can launch a FlutterActivity or FlutterFragment
with that cached FlutterEngine:
// Start a FlutterActivity using the cached engine...
val intent = FlutterActivity.withCachedEngine("my_engine_id").build(this)
startActivity(intent)
// Or launch a FlutterFragment using the cached engine
val flutterFragment = FlutterFragment.withCachedEngine("my_engine_id").build()
supportFragmentManager
.beginTransaction()
.add(R.id.fragment_container, flutterFragment, TAG_FLUTTER_FRAGMENT)
.commit()
For a normal Flutter Android app, you can create and initialize a FlutterEngine
with your desired flags the same as in the example above, then override
provideFlutterEngine in your app's FlutterActivity to provide the
configured FlutterEngine. For example:
// Your Flutter Android application
class MyApplication : FlutterApplication() {
override fun onCreate() {
super.onCreate()
val args = arrayOf(
"--trace-startup",
"--trace-to-file=some_file.txt",
"--enable-software-rendering"
)
val flutterEngine = FlutterEngine(this, args)
flutterEngine.dartExecutor.executeDartEntrypoint(
DartExecutor.DartEntrypoint.createDefault()
)
FlutterEngineCache
.getInstance()
.put(MY_ENGINE_ID, flutterEngine)
}
}
// Your Flutter Android Activity
class MainActivity: FlutterActivity() {
override fun provideFlutterEngine(context: Context): FlutterEngine? {
return FlutterEngineCache
.getInstance()
.get(MyApplication.MY_ENGINE_ID)
}
}