Moving docs to be co-located with other docs + updating links. This has the benefit of not including docs in engine content hash semantics.
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Code signing
This covers the process of how to add / update code signing metadata of flutter engine binaries.
Overview
Flutter engine binaries are built with GN and ninja, referencing pre-defined configurations such as ci/builders JSON files. During flutter releases, engineers need to code sign mac engine binaries to assure users that they come from a known source, have not been tampered with, and should not be quarantined by Gatekeepers.
Each of the Flutter engine binaries are either code signed with entitlements, or code signed without entitlements. (An entitlement, along with information from the developer account, grant particular permissions to binaries, such as capability to access the user's home automation network.) For example, impellerc is code signed with flutter entitlements, whereas .dylib files are usually code signed without entitlements.
Add / Update code signing metadata
Glossary
- BUILD.gn files: files that include build rules of GN targets. An example is the BUILD.gn file of flutter engine.
- leaf node of an engine binary: the minimal gn target that could produce such an engine binary. That is, this target does not have any dependencies on other gn targets that could build this engine binary.
- dependencies: Every gn target could have dependencies on other gn targets.
The dependency of a gn target is defined in the
depsfield of the target's build rule.
ways to generate engine binary
Generally, there are two ways to generate an engine binary:
-
Through build rules defined in BUILD.gn files.
-
Through global generator scripts. (these scripts are normally .py files)
To distinguish between the two, an engine binary is built through global
generator if it is listed in the archives -> destination field of the
builder JSON
(mac_ios_engine.json
or
mac_host_engine.json).
For example, darwin-x64/FlutterEmbedder.framework.zip. Whereas binaries built
with BUILD.gn files are listed among the builds field of the JSON file. For
example, darwin-x64/artifacts.zip. We will provide examples for both
scenarios.
To add / update code signing metadata in BUILD.gn files:
-
Find the leaf node where the target engine binary is built. To do so, Recursively trace the
depsfield of the engine artifact. The paths indepsfield of the GN target correspond to the paths of other GN targets that are dependencies of the current GN target. -
Add / Update the
metadatafield of the leaf node. For a new engine binary:2.1 if it should be code signed with entitlements, add [the name of the engine binary] to the
entitlement_file_pathfield inmetadata.2.2 if the binary shouldn't be code signed with entitlements, add [the name of the engine binary] to the
without_entitlement_file_pathfield inmetadata. -
If a
entitlement_file_pathor awithout_entitlement_file_pathfield does not exist:note: this step is only needed if the target includes solely binaries that have never been code signed before. This step also requires some background on flutter engine and gn build rules.
Add a
metadatafield in the gn target of the leaf node, and put the name of the binary in this field. e.g.metadata = { entitlement_file_path = [ "libtessellator.dylib" ] }In the same file that produces the engine artifact(zip file), add a build rule to collect the data keys. e.g.
generated_file("artifacts_entitlement_config") { outputs = [ "$target_gen_dir/entitlements.txt" ] data_keys = [ "entitlement_file_path" ] deps = [ "//flutter/lib/snapshot:generate_snapshot_bin" ] if (flutter_runtime_mode == "debug") { deps += [ "//flutter/impeller/compiler:impellerc", "//flutter/impeller/tessellator:tessellator_shared", "//flutter/shell/testing:testing", "//flutter/tools/path_ops:path_ops", ] } }Finally, embed the file with collected data keys in the zip artifact. e.g.
if (host_os == "mac") { deps += [ ":artifacts_entitlement_config" ] files += [ { source = "$target_gen_dir/entitlements.txt" destination = "entitlements.txt" }, ] }
Example
Suppose impellerc is a binary that exist in a zip bundle called artifacts.zip. Then impellerc is the name of the binary, and artifacts.zip is the flutter engine artifact.
-
Following step 1, the
depsfield of the GN target of artifacts.zip includes the path of impeller dependency://flutter/impeller/compiler:impellerc. Following this path, we locate the GN file atflutter/impeller/compiler/BUILD.gn, and find the leaf node that builds impellerc:impeller_component("impellerc"). -
Following step 2, since
impellercshould be code signed with entitlements, we go to themetadatafield of the impellerc target, and add the nameimpellercto theentitlement_file_patharray inside themetadatafield.
You can reference the BUILD.gn file of impellerc.
To add / update code signing metadata in global generator files:
-
Find the generator script path listed under
generators->tasks->scriptof the ci/builder JSON files (mac_ios_engine.json or mac_host_engine.json).The generator script related to iOS is located at
sky/tools/create_ios_framework.py, and generator script related to macOS is located atsky/tools/create_macos_framework.py. -
Add / Update the variables ending with
with_entitlements/without_entitlementssuffix from the generator script you found in step one.As an example, you can find variables
ios_file_without_entitlementsandios_file_with_entitlementsin sky/tools/create_ios_framework.py; and find variablesfilepath_without_entitlementsandfilepath_with_entitlementsin sky/tools/create_macos_framework.py2.1 if the binary should be code signed with entitlements, add [the name of the binary] to the variable name with the
with_entitlementssuffix. (ios_file_with_entitlementsorfilepath_with_entitlementsdepending on which script)2.2 if the binary shouldn't be code signed with entitlements, add [the name of the binary] to the variable name with the
without_entitlementssuffix.
Example
Suppose Flutter.xcframework/ios-arm64/Flutter.framework/Flutter is a binary
that exist in a zip bundle called ios/artifacts.zip.
-
Following step 1, in mac_ios_engine.json, it builds the artifact with the
flutter/sky/tools/create_ios_framework.pyscript. -
Following step 2, since
Flutter.xcframework/ios-arm64/Flutter.framework/Fluttershouldn't be code signed with entitlements, we add the binary nameFlutter.xcframework/ios-arm64/Flutter.framework/Flutterto theios_file_without_entitlementsvariable.
You can reference the generator script create_ios_framework.py.
Code signing artifacts other than flutter engine binaries
The code signing functionality is implemented as a recipe module in flutter recipes. Therefore it can also be used to code sign arbitrary flutter artifacts built through recipe, for example, flutter iOS usb dependencies.
To code sign, after the artifacts are built, pass the file paths into the code signing recipe module and invoke the function. An example is how engine V2 invokes the code signing recipe module.