349 Commits

Author SHA1 Message Date
Chinmay Garde
75ea3e2445
Expose the platform view mutator stack to custom compositors. (#13731)
This allows custom compositors to affect scene builder modifications made
to the platform view.

Fixes https://github.com/flutter/flutter/issues/44211
Fixes b/143612326
2019-11-19 10:35:41 -08:00
James Robinson
0832dfde5a [flow][fuchsia] Add more tracing to layers and Fuchsia surface pool (#13864)
This adds more trace events to more layer operations and enhances the
trace counters for the Fuchsia vulkan surface pool to include retained
surface counts, emit stats on recycle events that might change the
surface count, and by separating counters which measure bytes from
counters which measure counts to make analysis simpler.
2019-11-14 15:31:37 -08:00
Michael Klimushyn
8a99d10748
Turn on RasterCache based on view hierarchy (#13762)
This is a duplicate of flutter/engine#13360 with the test switched to use the software backend instead of the GL backend.

After some debugging and testing on another GL embedder I think the issue with the test is some bug having to do with the GL implementation in the test harness specifically. 

Fixes flutter/flutter#38903
2019-11-08 17:14:50 -08:00
Dan Field
0a8bd9dd6f
Fix mDNS for iOS13 (#13451) 2019-11-01 15:29:15 -07:00
Michael Klimushyn
e609577d12
Revert "Turn on RasterCache based on view hierarchy (#13360)" (#13442)
This caused EmbedderTest.VerifyB143464703 to fail after merging into
master.

```
../../flutter/shell/platform/embedder/tests/embedder_unittests.cc:3111: Failure
Value of: ImageMatchesFixture("verifyb143464703.png", renderered_scene)
  Actual: false
Expected: true
[  FAILED  ] EmbedderTest.VerifyB143464703 (2507 ms)
```

This reverts commit 3ad3bc76a5825210603d4afd12013de8ba7d7668.
2019-10-30 11:25:29 -07:00
Michael Klimushyn
3ad3bc76a5
Turn on RasterCache based on view hierarchy (#13360)
Previously the cache was disabled on whether or not PlatformViews were
globally enabled. Instead track their existence in the view hierarchy
and only disable RasterCache if a PlatformView is actually present.
2019-10-30 10:45:15 -07:00
Chinmay Garde
e3aff2c982
Make sure root surface transformations survive resetting the matrix directly in Flow. (#13405)
This used to only be handled correctly for non-root layer backing stores. This
was mostly a side effect of the fact that we used recording canvases instead of
rendering directly into the backing store. We now use recording canvases
consistently.

Fixes b/143464703
Fixes https://github.com/flutter/flutter/issues/43732
2019-10-29 17:44:57 -07:00
Jason Simmons
4f85010d21
Do not attempt to drain the SkiaUnrefQueue in the destructor (#13237)
SkiaUnrefQueue should be empty at destruction time.  If the queue is nonempty,
then there will be a pending drain task that will hold a reference to the
queue.  The queue can only be destructed after the drain completes and the
reference is dropped.

Drains must only be done on the queue's task runner thread, which may not be
the thread where the queue is destructed.
2019-10-21 14:14:18 -07:00
Chinmay Garde
c92613bc49
Re-land "Custom compositor layers must take into account the device pixel ratio."
This reverts commit 6c2381da6070f9e96825841e77e9ffeb376d6aa9 and applies iOS fixes.
2019-10-17 14:07:51 -07:00
Chinmay Garde
6c2381da60
Revert "Custom compositor layers must take into account the device pixel ratio. (#13193)" (#13211)
This reverts commit e53d10c3456ccac1bffabc78a16fd6ce680d0074.
2019-10-17 12:59:27 -07:00
Chinmay Garde
e53d10c345
Custom compositor layers must take into account the device pixel ratio. (#13193)
The contents rendered into the backing stores are already correctly scaled.
The initial implementation assumed this also held true for the metrics obtained
via embedded view parameters.

Fixes b/142699417
2019-10-17 12:04:13 -07:00
Chris Yang
0d59c9ec54
Add onUnregistered callback in 'Texture' and 'FlutterTexture' (#12695)
Texture unregistration is finished on the GPU thread. The FlutterTexture implementation might not know when it is finished which leads to a race condition. Adding this callback so the FlutterTexture is aware of end of the unregistration process.
2019-10-08 12:45:57 -07:00
Chinmay Garde
25e2f038d1
Compile sanitizer suppressions list and file bugs as necessary. (#12991) 2019-10-08 11:33:26 -07:00
liyuqian
7c3dcee2e9
Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab32301396986dd5103d6d444bff35fe0f63.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
Jonah Williams
6f5eb1332f
Add support for JIT release mode (#12446) 2019-09-27 11:20:54 -07:00
David Worsham
fcc4ab3230
[fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
Amir Hardon
113be249dd
Update ExternalViewEmbedder class comment. (#11063) 2019-09-18 11:18:38 -06:00
Chinmay Garde
1c7300ed1e
Account for root surface transformation on the surfaces managed by the external view embedder. (#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00
liyuqian
4d83ef8c7f
Support non-60 refresh rate on PerformanceOverlay (#11419)
So we can get the correct graph on 90fps/120fps devices :)

See https://github.com/flutter/flutter/issues/37888
2019-08-24 15:22:52 -07:00
Kaushik Iska
f02279849e
Do not Prepare raster cache if view_embedder is present (#11300)
This is a perf win because we do not use the cache in Paint anyways.
RasterCache <-> PlatformViews interaction will be improved by:
https://github.com/flutter/flutter/issues/38903
2019-08-20 14:38:45 -07:00
liyuqian
adb4659149
Trace RasterCacheResult::Draw (#11004)
Fixes https://github.com/flutter/flutter/issues/37988
2019-08-14 16:13:49 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Kaushik Iska
971a639151
Allow for dynamic thread merging on IOS for embedded view mutations (#9819)
After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.

TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.

This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
2019-08-12 12:32:38 -07:00
cfontas
58f4f27a4e change add part to add child (#10787) 2019-08-09 12:18:44 -07:00
Kaushik Iska
dc559064f7
Revert "Remove one last final call to AddPart()" (#10440) 2019-08-02 09:18:17 -07:00
cfontas
c67a36cbbe Remove one last final call to AddPart() (#10273)
* Remove one last final call to AddPart()

* fix merge conflict

* fix how i merged

* remove add part again

* remove pointer syntax

* fix formatting
2019-07-31 20:05:00 -07:00
David Worsham
a29ef66013
[fuchsia] Remove extraneous ShapeNodes (#10150)
Test: Ran test programs on Fuchsia and dumped Scenic scene graph using
`fx shell cat /hub/c/scenic.cmx/*/out/debug/dump-scenes`
Inspected scene graph to confirm removal of ShapeNodes.
FL-284 #done
2019-07-31 02:22:01 -07:00
cfontas
f8d122bfca Remove Dead Scenic Clipping Code Path. (#10242)
Scenic has now fully transitioned to clipping by adding lists
of planes to Nodes; the old approach of adding a ShapeNode
"part" is now a no-op, and is safe to remove.
2019-07-30 14:19:32 -07:00
Dan Field
56885f79b8
Let pushColorFilter accept all types of ColorFilters (#9641) 2019-07-10 12:06:58 -07:00
Chris Yang
802bd1518b
iOS platform view opacity (#9667) 2019-07-08 16:07:39 -07:00
liyuqian
eb89d9d42c
Explain why OpacityLayer has an offset field (#9713)
According to the request by Amir and Chris.
2019-07-08 15:02:18 -07:00
Kaushik Iska
7f828dd3e3
Raster now returns an enum rather than boolean (#9661)
This is part of a bigger change that will facilitate us
to act on this `RasterStatus`. The specific case is where
after pre-roll we might decide to want to merge the threads
and re-submit the frame -- `RasterStatus::kResubmit` can then
let us achieve this result.
2019-07-03 19:53:01 -07:00
Chris Yang
cea2c3617f
Mutators Stack refactoring (#9663)
Rename methods in the MutatorsStack to Pascal case to match standard cpp style
Refactor the operator== for Mutator class
2019-07-03 11:18:14 -07:00
Kaushik Iska
791143f172
ExternalViewEmbedder can CancelFrame after pre-roll (#9660)
* ExternalViewEmbedder can CancelFrame after pre-roll

- Resets the state so next pre-roll can be successful.
- Commit any pending `CATransaction` so we don't create
  nested transactions.

* Update flow/embedded_views.h
2019-07-03 08:38:19 -07:00
Kaushik Iska
d637f291a9
External view embedder can tell if embedded views have mutated (#9653)
* refactoring to move the mutator stack handling to preroll

* more review fixes

* Add support for external view embedded to know if it has changed

* remove the need to reset

* address comments

* Rename to HasPendingViewOperations
2019-07-03 07:28:53 -07:00
Chris Yang
8306ee68c7 Move the mutators stack handling to preroll (#9651)
* refactoring to move the mutator stack handling to preroll

* more review fixes
2019-07-02 16:35:47 -07:00
Chris Yang
8deeb77f05
make EmbeddedViewParams a unique ptr (#9640) 2019-07-02 13:27:12 -07:00
Chris Yang
a9ee687ac9
iOS PlatformView clip path (#9478) 2019-07-02 10:56:59 -07:00
Chinmay Garde
609a980608
Fix uninitialized variables and put tests in flutter namespace. (#9613)
Also enabled the tests previously disabled due to flakiness caused by these
uninitialized variables.

Fixes https://github.com/flutter/flutter/issues/35338
2019-06-29 21:05:42 -07:00
Chris Yang
8d054008a8
disable mysterious failing tests (#9608) 2019-06-29 12:38:49 -07:00
Chris Yang
aa9b3a180a
Reland "IOS Platform view transform/clipping (#9075)" and fix the breakage. (#9483)
* Revert "Revert "IOS Platform view transform/clipping (#9075)" (#9480)"

This reverts commit 00d929f7f6088375b006746718a65b84678d01c0.

* fix fuschia buid
2019-06-25 15:29:47 -07:00
Chris Bracken
00d929f7f6
Revert "IOS Platform view transform/clipping (#9075)" (#9480)
This reverts commit ebb5b909fbb10dad2275acd4fc8ec1d9744a0bf6.

Seeing the following breakage on host build:
```
../../flutter/flow/scene_update_context.cc:205:36: error: non-const lvalue reference to type 'flutter::MutatorsStack' cannot bind to a value of unrelated type 'const flutter::Stopwatch'
                                   frame.context().raster_time(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:207:36: error: no viable conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch'
                                   frame.context().texture_registry(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/instrumentation.h:55:32: note: candidate constructor not viable: no known conversion from 'flutter::TextureRegistry' to 'const flutter::Stopwatch &' for 1st argument
  FML_DISALLOW_COPY_AND_ASSIGN(Stopwatch);
                               ^
../../flutter/fml/macros.h:28:3: note: expanded from macro 'FML_DISALLOW_COPY_AND_ASSIGN'
  TypeName(const TypeName&) = delete;          \
  ^
../../flutter/flow/scene_update_context.cc:208:36: error: non-const lvalue reference to type 'flutter::TextureRegistry' cannot bind to a temporary of type 'flutter::RasterCache *'
                                   &frame.context().raster_cache(),
                                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../flutter/flow/scene_update_context.cc:209:36: error: cannot initialize a member subobject of type 'const flutter::RasterCache *' with an rvalue of type 'bool'
                                   false};
                                   ^~~~~
```
2019-06-25 10:48:37 -07:00
Chris Yang
ebb5b909fb
IOS Platform view transform/clipping (#9075) 2019-06-25 09:33:50 -07:00
Michael Klimushyn
950d4813b5
Clamp when overflowing z bounds (#9402) 2019-06-20 18:20:35 -07:00
Chinmay Garde
96a1a843cb
Replace lock_guard with scoped_lock and use class template argument deduction. (#9338) 2019-06-17 10:08:45 -07:00
David Worsham
0df44e9e07
[scene_host] Expose Opacity and remove ExportNode (#9297)
SCN-947 #comment
SCN-1291 #comment
2019-06-13 10:16:21 -07:00
liyuqian
f1d821d8fd
Set identity instead of crash in opt build (#9262)
According to https://github.com/flutter/flutter/wiki/Style-guide-for-Flutter-repo#expectations-around-potential-crashes-in-the-engine

This should address https://github.com/flutter/flutter/issues/31650#issuecomment-494935507

We'll instead use `FML_LOG(ERROR)` to report errors to our CI tests. See https://github.com/flutter/flutter/issues/34194
2019-06-13 09:35:54 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
liyuqian
b622d43c39
Make flow layers' attributes immutable (#9176)
For https://github.com/flutter/flutter/issues/33807

We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
2019-06-10 13:09:37 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00