change add part to add child (#10787)

This commit is contained in:
cfontas 2019-08-09 12:18:44 -07:00 committed by Chinmay Garde
parent 708fc625d7
commit 58f4f27a4e

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@ -64,7 +64,7 @@ void SceneUpdateContext::CreateFrame(scenic::EntityNode entity_node,
Layer* layer) {
// Frames always clip their children.
SetEntityNodeClipPlanes(entity_node, rrect.getBounds());
// TODO(SCN-1274): AddPart() and SetClip() will be deleted.
// TODO(SCN-1274): SetClip() will be deleted.
entity_node.SetClip(0u, true /* clip to self */);
// We don't need a shape if the frame is zero size.
@ -286,7 +286,7 @@ SceneUpdateContext::Transform::~Transform() {
SceneUpdateContext::Shape::Shape(SceneUpdateContext& context)
: Entity(context), shape_node_(context.session()) {
entity_node().AddPart(shape_node_);
entity_node().AddChild(shape_node_);
}
SceneUpdateContext::Frame::Frame(SceneUpdateContext& context,