56 Commits

Author SHA1 Message Date
Kaushik Iska
7f828dd3e3
Raster now returns an enum rather than boolean (#9661)
This is part of a bigger change that will facilitate us
to act on this `RasterStatus`. The specific case is where
after pre-roll we might decide to want to merge the threads
and re-submit the frame -- `RasterStatus::kResubmit` can then
let us achieve this result.
2019-07-03 19:53:01 -07:00
Kaushik Iska
b5473560db
Pipeline allows continuations that can produce to front (#9652)
* Make pipeline hold a deque so we can push_front

- Also assert that all the DoDraw tasks are executed
  on the GPU thread.

* Add tests for pipeline

* Add support for pipeline to push resources to the front
2019-07-02 17:37:46 -07:00
Dan Field
63c2c3316d
Improve caching limits for Skia (#9503) 2019-06-26 16:21:46 -07:00
Dan Field
da82361dad
Purge caches on low memory on iOS (#9491) 2019-06-25 20:47:55 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
Dan Field
7cde42cc17
Unbreak internal rolls (#9270)
Adds back constructor for Rasterizer temporarily
2019-06-11 08:52:41 -07:00
liyuqian
9f088c65ee
Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
liyuqian
d0dc9b94d4
Rename frame_time and engine_time (#8952)
At a quick glance, one could easily think of the "engine_time" as the
GPU thread time and the "frame_time" as the UI thread time because the
GPU thread time is mainly spent on the engine while the UI thread time
is mainly spent on the Dart framework to generate the frame.

But it's actually the other way. The "engine_time" is UI thread time and
the "frame_time" is the GPU thread time.

To avoid the confusion, rename them to "ui_time" and "raster_time"
respectively. I avoided the "gpu_time" because the rasterization may be
purely on a CPU backed software Skia backend.
2019-05-14 14:29:27 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
liyuqian
66fdeb163e
Add dump-shader-skp switch to help ShaderWarmUp (#8148)
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.

Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
2019-03-14 12:58:09 -07:00
liyuqian
e2a449a519
Move canvas clear after preroll (#7923)
This will reduce 1 render target switch when preroll paints some raster
cache.
2019-02-22 12:48:04 -08:00
Brian Osman
50ddc3712f
Remove SkColorSpaceXformCanvas, use color-managed SkSurfaces instead (#7548)
Behavior (visual) changes should be very minor. Things that are to be expected:
* A few things were not color managed correctly by the transform canvas (color emoji, some color filters). Those will be handled correctly with the tagged surfaces (although we're always transforming to sRGB, so nothing should change until we target a wider gamut).
* Image filtering will happen in the source color space, rather than the destination. Very minor.
* The transform canvas did caching of images in the destination color space. Now, the conversion happens at draw time. If there are performance issues, images can be pre-converted to the destination with makeColorSpace().
2019-01-22 15:34:51 -05:00
Jason Simmons
079d604523
Add a system message channel for controlling the Skia resource cache size (#7257)
See https://github.com/flutter/flutter/issues/25244
2018-12-19 17:40:16 -08:00
Jason Simmons
d8b52ef896
Reland "Clean up stale cache entries in Skia's GrContext" (#6867)
Check for software rendering modes that do not have a GrContext
2018-11-15 14:24:36 -08:00
Dan Field
699f328df5
Revert "Clean up stale cache entries in Skia's GrContext (#6859)" (#6866)
This reverts commit 2c6be93fa98aeb0dd3c1efa2db201232eb8eefba.
2018-11-15 11:41:53 -08:00
Jason Simmons
2c6be93fa9
Clean up stale cache entries in Skia's GrContext (#6859)
Fixes https://github.com/flutter/flutter/issues/24160
2018-11-14 14:21:17 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Jason Simmons
faabf0ced3
Fix MakeRenderContextCurrent to handle software rendering (#6827) 2018-11-12 11:20:49 -08:00
Jason Simmons
4dbdf94aaf
Ensure that the EGL rendering context is bound to the GPU thread in Rasterizer::MakeRasterSnapshot (#6816)
Fixes https://github.com/flutter/flutter/issues/24083
2018-11-09 17:05:05 -08:00
Amir Hardon
21c265cce4
Synchronize Flutter's rendering with CA. (#6807)
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
2018-11-09 12:10:09 -08:00
Amir Hardon
099b4eeada
Support platform view overlays with GL rendering (#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Amir Hardon
a0efb94191
Make the FlutterPlatformViewFactory create FlutterPlatformViews. (#6782)
Handing a UIView refererence directly to the engine makes it challenging
for plugin authors to retain a controller for that UIView (e.g the
controller that talks over the platform channel) for as long as the
embedded view is needed.

We instead make the factory return a FlutterPlatformView which is a
wrapper around the UIView that the engine retains as long as the
platform view instance is needed. This allows plugin authors to keep
their control logic in the FlutterPlatformView and know that the engine
is responsible for retaining the reference.
2018-11-08 11:21:55 -08:00
Amir Hardon
387ca2ef86
Add an internal_nodes_canvas to PaintContext. (#6728)
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.

To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.

This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.

To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.
2018-11-08 09:31:40 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
fa4c01ee6a
Add an Info.plist flag to enable the embedded iOS views preview. (#6756)
When the flag is true, we currently use a single thread configuration,
and disabled the raster cache for opacity layers.

The flag's name is 'io.flutter_embedded_views_preview'.
2018-11-05 20:08:25 -08:00
Amir Hardon
cc686d7aeb
Don't populate the external view embedder in PaintContext. (#6686)
The platform views embedding is still WIP, and until we dynamically
merge the gpu and platform threads based on the presence of an embedded
view in the scene fetching the view embedder is not thread safe.

This PR essentially disables iOS platform views embedding, we will
re-enable once dynamic thread merging is supported.
2018-10-29 10:38:04 -07:00
Chinmay Garde
ba8f6aa71c
Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Amir Hardon
df85722fa0
Plumb the iOS PlatformViewsController into flow. (#6603)
For flow to manipulate the embedded UIViews during the paint traversal
it needs some hook in PaintContext.
This PR introduces a ViewEmbeder interface that is implemented by the
iOS PlatformViewsController and plumbs it into PaintContext.

The ViewEmbedder interface is mainly a place holder at this point, as
this PR is focused on just the plumbing.
2018-10-26 14:26:59 -07:00
Chinmay Garde
20c805c973
Ensure that Scene::toImage renders texture backed images. (#6636)
TL;DR: Offscreen surface is created on the render thread and device to host
transfer performed there before task completion on the UI thread.

While attempting to snapshot layer trees, the engine was attempting to use the
IO thread context. The reasoning was that this would be safe to do because any
textures uploaded to the GPU as a result of async texture upload would have
originated from this context and hence the handles would be valid in either
context. As it turns out, while the handles are valid, Skia does not support
this use-case because cross-context images transfer ownership of the image from
one context to another. So, when we made the hop from the UI thread to the IO
thread (for snapshotting), if either the UI or GPU threads released the last
reference to the texture backed image, the image would be invalid. This led to
such images being absent from the layer tree snapshot.

Simply referencing the images as they are being used on the IO thread is not
sufficient because accessing images on one context after their ownership has
already been transferred to another is not safe behavior (from Skia's
perspective, the handles are still valid in the sharegroup).

To work around these issues, it was decided that an offscreen render target
would be created on the render thread. The color attachment of this render
target could then be transferred as a cross context image to the IO thread for
the device to host tranfer.

Again, this is currently not quite possible because the only way to create
cross context images is from encoded data. Till Skia exposes the functionality
to create cross-context images from textures in one context, we do a device to
host transfer on the GPU thread. The side effect of this is that this is now
part of the frame workload (image compression, which dominate the wall time,
is still done of the IO thread).

A minor side effect of this patch is that the GPU latch needs to be waited on
before the UI thread tasks can be completed before shell initialization.
2018-10-22 17:40:24 -07:00
liyuqian
e70d0e1b7c
Always serialize fonts during skp capturing (#6160)
This fixes flutter/flutter#20788
2018-09-06 13:44:47 -07:00
Michael Klimushyn
0981731fd7
Enable transparent FlutterViews (#6163)
- Changes rasterizer to clear the canvas with `SkColor_TRANSPARENT`
- Removes the unused `backgroundColor` param from `FlutterView.java`
2018-09-05 10:44:02 -07:00
Chinmay Garde
6ad3183b18
Fix windows build. (#6162) 2018-09-04 18:23:29 -07:00
Jason Simmons
b32ceafb1f
Add some more logs for diagnosing screenshot failures (#6156)
Fixes https://github.com/flutter/flutter/issues/21228
2018-09-04 14:38:10 -07:00
Chinmay Garde
47a1ce0e62
Allow embedders to set the root surface transformation. (#6085) 2018-08-28 14:13:49 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
228cecc293
Make //flutter/synchronization Garnet free. (#5865) 2018-07-25 14:30:41 -07:00
Chinmay Garde
923663afb4
Remove remaining uses of Skia private header includes. (#5570)
Part of fixing https://bugs.chromium.org/p/skia/issues/detail?id=7741
2018-06-25 16:15:12 -07:00
Todd Volkert
fade83ce3e
Bypass the raster cache when screenshotting (#5227)
Fixes https://github.com/flutter/flutter/issues/17448
2018-05-10 12:32:17 -07:00
Jason Simmons
02bc5788f2
Use the rasterizer's compositor context and texture registry to capture screenshots (#5180)
Fixes https://github.com/flutter/flutter/issues/16412
2018-05-04 16:07:10 -07:00
Chinmay Garde
79b9ffb14b
Fixup Fuchsia content handler post shell refactor. (#5072) 2018-04-23 20:16:01 -07:00
Jason Simmons
637e921d6f Use the raster cache when rendering screenshots as bitmaps (#5050)
This matches the behavior from before the shell refactoring.

Fixes https://github.com/flutter/flutter/issues/16754
2018-04-19 13:32:00 -07:00
Chinmay Garde
a0804f3738
Simplify weak pointer factories and allow vending weak pointers on multiple threads. (#5029) 2018-04-18 11:07:16 -07:00
Chinmay Garde
5822b6e578
Clear the canvas when attempting to render to the surface. (#5036) 2018-04-17 19:04:52 -07:00
Chinmay Garde
d8eb659b15 Make the rasterizer own the compositor context. (#5034)
This allows the texture registry to be accessed before render surface acquisition.
2018-04-17 18:45:58 -07:00
Chinmay Garde
91dee5981f
If the rasterizer has a valid surface context, use that to create a snapshotting render target. (#4979) 2018-04-13 16:58:27 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00