Additionally create "_next" permutations for all of the test binaries
on Fuchsia, in order to test both code-paths.
Using the #define follow-up CLs can also create a flutter_runner_next
binary that does not contain any legacy integration code.
BUG: 53847
* Add PlatformView support for Fuchsia
This change allows embedding views provided by fuchsia components into
a flutter app running on Fuchsia. This conforms to Flutters idiomatic
approach to composite PlatformView alongside other rendered layers.
This uses the `view embedder` infrastructure to allow
`PlatformViewLayer`
to hold fuchsia views. This is meant to eventually supplant the legacy
`SceneHost` and `ChildViewLayer` mechanism to embed fuchsia `ChildView`.
To see how this will get used check out:
https://fuchsia-review.googlesource.com/c/experiences/+/398536/6/examples/hello_experiences/lib/fuchsia_view.dart
Includes unittests for platform_view.cc.
Note: This change has no impact on the legacy code to embed fuchsia
views.
* Rename OnCreateViewMethodCall to OnCreateView
Same for OnDestroyViewMethodCall to OnDestroyView
Co-authored-by: Sanjay Chouksey <sanjayc@google.com>
This reverts commit a7a25d3b57f2066798ef8cd43600588e4697c9cd and relands our reland https://github.com/flutter/engine/pull/17915.
Additionally, we fixed the cull rect logic in `OpacityLayer::Preroll` which is the root cause of https://github.com/flutter/flutter/issues/56298. We've always had that root problem before but it did not trigger performance issues because we were using the OpacityLayer's `paint_bounds`, instead of its child's `paint_bounds` for preparing the layer raster cache. A correct handling of the cull rect should allow us to cull at any level.
It also turns out that our ios32 (iPhone4s) performacne can regress a lot
without snapping. My theory is that although the picture has a
fractional top left corner, many drawing operations inside the picture
have integral coordinations. In older hardwares, keeping those
coordinates integral seems to be performance critical.
To avoid flutter/flutter#41654, the snapping
will still be disabled if the matrix has non-scale-translation
transformations.
* Fixed ChildSceneLayer elevation issue on Fuchsia.
ChildSceneLayers would draw on top of stacked Flutter content on
Fuchsia if not wrapped up in a Material widget, i.e. a
PhysicalShapeLayer. This patch pushes the logic from there to all
types of Layers.
This reverts commit b5aedb3 and relands #17712.
Fixesflutter/flutter#53288 and flutter/flutter#41654.
Together with #17791, this reland addresses some of Jim's concerns in the original PR #17712.
The major part of this PR is still the same as the original PR, and the performance / golden image impacts should be the same.
This avoids the possible matrix mismatch between RasterCache::Get and
RasterCacheResult::draw. See
https://github.com/flutter/engine/pull/17790 for an example that tries
to fix an earlier mismatch.
This reverts commit 99f8d007aaefcf2cb0a0a40c0b3c6a6fd7556f5c.
I found some problems. Will revise and reland later, and put more details about the problems in the new PR.
TBR: @chinmaygarde @flar
This fixes https://github.com/flutter/flutter/issues/53288 and https://github.com/flutter/flutter/issues/41654. It removes the problematic `GetIntegralTransCTM`, but preserves the rect round-out in `RasterCacheResult::draw` for performance considerations: the average frame raster time doesn't change much but the worst frame raster time significantly regressed if rect round-out is removed. That's probably because a new shader needs to be compiled to draw raster cache with fractional offsets.
* "Reland Clang 11, roll buildroot to 1bc40a5f916adb93d87e2a2230a0ec43db876c1c, take 4 (#17467)" (#17482)"
This reverts commit 8166a91bca11b83c16fba8f8fd407e937a2ac89c.
* format code
* Roll buildroot to 3a27de1c5bb0f50be7d3efe3e00de4f6068c9f30
* Reland Clang 11, Roll buildroot to 1bc40a5f916adb93d87e2a2230a0ec43db876c1c (#17457)" (#17464)
This reverts commit 9eacd028cdba5c6efef327342dc53fab61474462.
* Skip more image tests, use newer dsymutil, add missing symbols
* Reland "Roll Clang to v11, roll buildroot to fe13f79dce4ce9aab3209f11988d825dcf580b4a, allow newly exported symbols (#17440)" (#17451)"
This reverts commit a870bc533c5bce9526563c3d2f40370e450b85f6.
* skip golden that is different on macos
* buildroot to 1bc40a5f916adb93d87e2a2230a0ec43db876c1c
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329
Due to file name changes, this PR is expected to change the license files.
We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
RasterCacheResult::draw constructs the device target rectangle by
calling SkRect::roundOut, which rounds down the left/top coordinates
and rounds up the right/bottom coordinates. The rounding can produce
a device rect whose width and/or height differs from the cache result
image's width/height by one pixel.
This lets us measure stats on when the frame was
scheduled to be rendered vs when it finished rasterizing.
Note: This isn't propagated to the FrameTimings struct yet,
that is to be followed.
* [fuchsia] Add labels to Scenic nodes.
* [fuchsia] Skip creating Scenic nodes for identity Transforms.
* [fuchsia] Assign elevation to Scenic nodes based on paint order.
* [fuchsia] Create Scenic OpacityNodes at leaf nodes.
* [fuchsia] Composite PhysicalShapeLayers using Skia, except when they need to float above child views.
In that case, they will still need to be pulled
into separate Scenic nodes to be composited on top
of the child view[s].
* [fuchsia] Add tests for Fuchsia-specific layer behavior.
Inspect commands going to Scenic and make sure
they match what is expected.
Also, restructure code to need less member variables,
and other cleanups based on review feedback.