mirror of
https://github.com/flutter/flutter.git
synced 2026-02-20 02:29:02 +08:00
[fuchsia] Fix bug when applying scale. (#17436)
We were always scaling z by 0, instead of 1. This caused the z elevation of some layers to be 0, which was incorrect.
This commit is contained in:
parent
8600d99939
commit
ee274fc61c
@ -257,7 +257,7 @@ SceneUpdateContext::Transform::Transform(SceneUpdateContext& context,
|
||||
|
||||
entity_node().SetScale(decomposition.scale().x(), //
|
||||
decomposition.scale().y(), //
|
||||
0.f //
|
||||
1.f //
|
||||
);
|
||||
context.top_scale_x_ *= decomposition.scale().x();
|
||||
context.top_scale_y_ *= decomposition.scale().y();
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user