68 Commits

Author SHA1 Message Date
Zachary Anderson
47c1c61a92
Revert "fuchsia: Remove dead code / break dependencies (#19396)" (#20302)
This reverts commit 12a37478de2cc9aff7f8fc72bc3a47f5f02e083c.
2020-08-06 12:06:06 -07:00
David Worsham
12a37478de
fuchsia: Remove dead code / break dependencies (#19396)
The fuchsia code around metrics and sizing was just sending this
information through a side-channel, when the engine already had the
information available. So, delete all of it to make future CLs simpler.

Additionally, the SceneUpdateContext has many unneccesary dependencies
re: metrics and PaintTasks. Break those to make future CLs simpler.

Tested: Ran all unittests and ran workstation on Fuchsia
BUG: 53062, 53063
2020-08-03 22:09:26 -07:00
Zachary Anderson
7dd092dd31
Enable more linting (#20187) 2020-07-31 21:30:58 -07:00
Greg Spencer
98cfd1db78
Move platform specific information to PlatformConfiguration class (#19652) 2020-07-31 17:21:02 -07:00
liyuqian
e9e59f4e2b
Use FixtureTest to remove duplicate code (#19219)
Fixes https://github.com/flutter/flutter/issues/59109
2020-06-30 10:55:38 -07:00
Kaushik Iska
c8b077fa1a
Revert "Remove pipeline in favor of layer tree holder (#18901)" (#19066)
Reverting for b/158816279
2020-06-16 13:15:57 -07:00
Kaushik Iska
28e7b7999f
Remove pipeline in favor of layer tree holder (#18901)
Relanding of a change that was reverted in:
https://github.com/flutter/engine/pull/18427
2020-06-09 12:19:34 -07:00
gaaclarke
bef5ac6132
Made the Rasterizer avoid GPU calls when backgrounded (#18563) 2020-05-26 21:02:40 -07:00
Kaushik Iska
2494d1ca70
Revert "Remove pipeline in favor of layer tree holder (#18285)" (#18427)
This reverts commit 2cdbc7f92793125d9312138877c05af6ad708683.
2020-05-15 12:27:32 -07:00
Kaushik Iska
2cdbc7f927
Remove pipeline in favor of layer tree holder (#18285)
go/flutter-pipeline-improvements for more details.
2020-05-14 10:46:14 -07:00
Kaushik Iska
4418ce8825
Revert "Remove pipeline in favor of layer tree holder (#17688)" (#18242) 2020-05-08 16:09:02 -07:00
Kaushik Iska
983de2c402
Remove pipeline in favor of layer tree holder (#17688)
go/flutter-pipeline-improvements for more details.
2020-05-08 10:51:10 -07:00
Chris Yang
68fd833488
Reland "Improve iOS PlatformViews to better handle thread merging. #16935" (#17609) 2020-04-10 13:25:02 -07:00
liyuqian
a8af96da66
Read SkSLs from asset (#17601)
Fixes https://github.com/flutter/flutter/issues/53117

Test added:
- ShellTest.CanLoadSkSLsFromAsset
2020-04-10 00:16:33 -07:00
Chris Yang
caebc93e0c
Revert "Improve iOS PlatformViews to better handle thread merging. (#16935)" (#17600)
This reverts commit f6b8eda714680e308a801d15829a5f71abee75d1.
2020-04-08 21:15:38 -07:00
Chris Yang
f6b8eda714
Improve iOS PlatformViews to better handle thread merging. (#16935) 2020-04-08 17:33:33 -07:00
Kaushik Iska
abc72933e7
[pipeline] Add trace event for lag between target and display times (#17384)
This change also adds TimeRecorder which records time at the start
of each frame to capture the latest vsync target display time and
wires it in to the rasterizer to add trace events when there is a lag.
2020-04-02 17:15:45 -07:00
liyuqian
807ca8543c
More rename from GPU thread to raster thread (#17408)
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329

Due to file name changes, this PR is expected to change the license files.

We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
2020-03-31 14:05:28 -07:00
liyuqian
b3075b3091
Rename GPU thread to raster thread in code comments (#17329)
1. Simple "GPU thread" to "raster thread" replacement.

2. Regex replace "GPU([\n\r\s]+//+ thread)" with "raster$1".

3. Regex replace "// gpu$" with "// raster".

4. Simple test change.

5. Run ci/format.sh
2020-03-25 22:49:59 -07:00
liyuqian
bb35963050
Add service protocol to get SkSLs (#17300)
Fixes https://github.com/flutter/flutter/issues/53114
2020-03-24 21:42:12 -07:00
George Wright
c477c06446
Enable verbose logging for shell unittests on Fuchsia (#16526) 2020-02-10 14:39:03 -08:00
George Wright
d2aab27b4f
Enable shell_unittests on Fuchsia with Vulkan dependencies. (#16376)
This also adds a dependency on SwiftShader's Vulkan frontend.
2020-02-06 15:07:01 -08:00
Chinmay Garde
dffe3fb276
Isolate and move common portable ELF loading from fixtures into //flutter/testing. (#16305)
Also update all known test harnesses to use this and fixes the broken shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/49853
2020-01-31 12:52:00 -08:00
George Wright
abdf4bde63
Refactor ShellTest to allow for different ShellTestPlatformViews (#15972)
This paves the way for us to have shell_unittests backed by different rendering APIs (e.g. OpenGL, Vulkan, Metal).
2020-01-24 13:29:12 -08:00
Kaushik Iska
f2dbeb8aa7
Reland Wire up Opacity on Fuchsia (#14559)
This reverts commit 6ea69a0d4339dd153899bb6c299689f1dd43329d.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
2019-12-18 16:05:38 -08:00
Kaushik Iska
6ea69a0d43
Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (#14543)
This reverts commit d117ac979c28363a0a6b02d4a54945212a88b6f9.
2019-12-18 10:29:47 -08:00
Kaushik Iska
e0e0ac0a68
[testing] Make vsync waiters pluggable in shell_unittests (#14463)
This makes it so that the platform views can be passed
an arbitraty CreateVsyncWaiter callback that lets us inject
a vsync waiter other than just the simulated monotonic vsync waiter
that currently exists.
2019-12-12 14:15:36 -08:00
Kaushik Iska
ffbe2a40e7
[testing] Move test vsync waiters to their own TUs (#14456)
This move makes it easier to add more vsync waiters.
2019-12-12 12:27:56 -08:00
Kaushik Iska
9bafb3cd3c
[tests] Use distinct begin and end times (#14361) 2019-12-11 17:23:49 -08:00
David Worsham
d117ac979c
Wire up Opacity on Fuchsia, round 2 (#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
David Worsham
2fc1e1bce1 Relanding: Add Flow unittests and fixtures (#14091) 2019-12-03 14:33:02 -08:00
liyuqian
84bf72917c
Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
2019-12-03 12:02:37 -08:00
David Worsham
620f5281b8 Add flow test fixtures and tests (#13986) 2019-12-03 09:43:02 -08:00
chunhtai
132d38cd22
Moves pointer event sanitizing to engine. (#13697)
* Moves pointer event sanitizing to engine

* fix comment format

* fix formatting

* addressing comment

* fix format

* fix format

* addressing comment
2019-11-19 09:48:25 -08:00
Todd Volkert
762294cf2d
Revert "RendererContextSwitch guard flutter's gl context rework. (#13812)" (#13906)
This reverts commit f456423cfb820d07bb36e9a8979e3d75cc9d8d76.

This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
2019-11-18 18:28:04 -08:00
Chris Yang
f456423cfb
RendererContextSwitch guard flutter's gl context rework. (#13812) 2019-11-14 11:50:45 -08:00
Chris Yang
6d66993b1d
Revert "Reland "Guarding EAGLContext used by Flutter #13314" (#13759)" (#13788)
This reverts commit 2dcfaaeb5d3caee2bf7488e90abadf0456f43922.
2019-11-11 17:17:18 -08:00
Chris Yang
2dcfaaeb5d
Reland "Guarding EAGLContext used by Flutter #13314" (#13759) 2019-11-08 20:09:18 -08:00
Chris Yang
f5754357b6
Revert "Reland "Guarding EAGLContext used by Flutter #13314" (#13755)" (#13757)
This reverts commit 618e6666ced77bf497311876fbe968c6b9d72041.
2019-11-08 13:44:29 -08:00
Chris Yang
618e6666ce
Reland "Guarding EAGLContext used by Flutter #13314" (#13755) 2019-11-08 12:26:48 -08:00
Chris Yang
2036530c4d
Revert "Always use IOSGLContextSwitch to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (#13314)" (#13753) 2019-11-08 10:59:45 -08:00
Chris Yang
bec554211b
Always use IOSGLContextSwitch to access EAGLContexts to prevent plugins from polluting Flutter's EAGLContext (#13314) 2019-11-08 10:02:23 -08:00
George Wright
8b9761940b
Re-enable WeakPtr ThreadChecker and fix associated failures (#12257)
This re-enables thread safety checks for WeakPtr. WeakPtrs can't be used on a thread other than the one the WeakPtrFactory was created on.

This fixes the unit tests and adds a getUnsafe() method to WeakPtr to work around the remaining unresolved locations where we are using WeakPtr unsafely.
2019-10-17 14:10:16 -07:00
liyuqian
df0e911c67
SkSL precompile (#12412)
For https://github.com/flutter/flutter/issues/40686

Unit tests added:
- CacheSkSLWorks
- VisitFilesCanBeCalledTwice
- CanListFilesRecursively
2019-10-08 11:51:28 -07:00
liyuqian
9675ca2f6b
Reland "Smooth out iOS irregular input events delivery (#12280)" (#12385)
This reverts commit c2879cae2ee3707ad07af1118bf4862dc1d82bb7.

Additionally, we fix https://github.com/flutter/flutter/issues/40863 by adding a secondary VSYNC callback.

Unit tests are updated to provide VSYNC mocking and check the fix of https://github.com/flutter/flutter/issues/40863.

The root cause of having https://github.com/flutter/flutter/issues/40863 is the false assumption that each input event must trigger a new frame. That was true in the framework PR https://github.com/flutter/flutter/pull/36616 because the input events there are all scrolling move events. When the PR was ported to the engine, we can no longer distinguish different types of events, and tap events may no longer trigger a new frame.

Therefore, this PR directly hooks into the `VsyncWaiter` and uses its (newly added) secondary callback to dispatch the pending input event.
2019-09-30 11:25:50 -07:00
liyuqian
7c3dcee2e9
Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab32301396986dd5103d6d444bff35fe0f63.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham
fcc4ab3230
[fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
chunhtai
aadd5a346b
Add system font change listener for windows (#12276)
* Add windows font change logic

* update

* fix comment
2019-09-23 13:23:46 -07:00
liyuqian
c2879cae2e
Revert "Reland "Smooth out iOS irregular input events delivery (#11817)" (#12280)" (#12364)
This reverts commit aac33d1bced7a9d15e1feb19f73eef6da16470f0.

Reason: flutter/flutter#40863

TBR: chinmaygarde, iskakaushik
2019-09-19 19:39:36 -07:00
Chinmay Garde
1c7300ed1e
Account for root surface transformation on the surfaces managed by the external view embedder. (#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00